summaryrefslogtreecommitdiff
path: root/db/mob_db2.conf
blob: c4d6f50a94735072e688a8e6e594d1cdc0ca3840 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
mob_db: (
//  Mobs Database
//
/******************************************************************************
 ************* Entry structure ************************************************
 ******************************************************************************
{
	// =================== Mandatory fields ===============================
	Id: ID                                (int)
	SpriteName: "SPRITE_NAME"             (string)
	Name: "Mob name"                      (string)
	// =================== Optional fields ================================
	JName: "Mob name"                     (string)
	Lv: level                             (int, defaults to 1)
	Hp: health                            (int, defaults to 1)
	Sp: mana                              (int, defaults to 0)
	Exp: basic experience                 (int, defaults to 0)
	JExp: job experience                  (int, defaults to 0)
	AttackRange: attack range             (int, defaults to 1)
	Attack: [attack1, attack2]            (int, defaults to 0)
	Def: defence                          (int, defaults to 0)
	Mdef: magic defence                   (int, defaults to 0)
	Stats: {
		Str: strength                 (int, defaults to 0)
		Agi: agility                  (int, defaults to 0)
		Vit: vitality                 (int, defaults to 0)
		Int: intelligence             (int, defaults to 0)
		Dex: dexterity                (int, defaults to 0)
		Luk: luck                     (int, defaults to 0)
	}
	ViewRange: view range                 (int, defaults to 1)
	ChaseRange: chase range               (int, defaults to 1)
	Size: size                            (int, defaults to 1)
	Race: race                            (int, defaults to 0)
	Element: (type, level)
	Mode: {
		CanMove: true/false           (bool)
		Looter: true/false            (bool)
		Aggressive: true/false        (bool)
		Assist: true/false            (bool)
		CastSensorIdle:true/false     (bool)
		Boss: true/false              (bool)
		Plant: true/false             (bool)
		CanAttack: true/false         (bool)
		Detector: true/false          (bool)
		CastSensorChase: true/false   (bool)
		ChangeChase: true/false       (bool)
		Angry: true/false             (bool)
		ChangeTargetMelee: true/false (bool)
		ChangeTargetChase: true/false (bool)
		TargetWeak: true/false        (bool)
	}
	MoveSpeed: move speed                 (int, defaults to 0)
	AttackDelay: attack delay             (int, defaults to 4000)
	AttackMotion: attack motion           (int, defaults to 2000)
	DamageMotion: damage motion           (int, defaults to 0)
	MvpExp: mvp experience                (int, defaults to 0)
	MvpDrops: {
		AegisName: chance             (string: int)
		// ...
	}
	Drops: {
		AegisName: chance         (string: int)
		// or
		AegisName: (chance, "Option Drop Group")
		// ...
	}
	DamageTakenRate: damage taken rate    (int, defaults to 100)
},
******************************************************************************/
// Monsters native to Crossroads are defined here
// Their IDs are 2000+
{
	Id: 2000
	SpriteName: "Blanc"
	Name: "Blanc Halifax"
	Lv: 101
	Hp: 750000
	Sp: 0
	Exp: 140000
	JExp: 1000
	AttackRange: 8
	Attack: [620, 670]
	Def: 45
	Mdef: 2
	Stats: {
		Str: 12
		Agi: 23
		Vit: 88
		Int: 110
		Dex: 141
		Luk: 77
	}
	ViewRange: 9
	ChaseRange: 12
	Race: 2
	Element: (7, 1)
	Mode: {
		CanMove: true
		CanAttack: true
		Aggressive: true
		Angry: true
		ChangeTargetMelee: true
		ChangeChase: true
		CastSensorChase: true
		Boss: true
	}
	MoveSpeed: 320
	AttackDelay: 2100
	AttackMotion: 672
	DamageMotion: 200
	Drops: {
		Bloodstone: 2000
	}
},

)