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-rw-r--r--npc/items/grenade.txt8
1 files changed, 5 insertions, 3 deletions
diff --git a/npc/items/grenade.txt b/npc/items/grenade.txt
index 12a314b..a3ddf9f 100644
--- a/npc/items/grenade.txt
+++ b/npc/items/grenade.txt
@@ -78,7 +78,7 @@ function script areasc2 {
return;
}
-// areasc3(range, time, sc, bl, val1, val2, filter)
+// areasc3(range, time, sc, bl, val1, val2, filter, target, chances)
// Defaults to 3x3 square, sleep mob for 500ms. Ignores you.
// Need a player caster. Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER
function script areasc3 {
@@ -89,14 +89,16 @@ function script areasc3 {
.@v1=getarg(4, 1);
.@v2=getarg(5, 1);
.@f$=getarg(6, "filter_notme");
+ .@t=getarg(7, playerattached());
+ .@sr=getarg(8, 10000);
- getmapxy(.@m$, .@x, .@y, 0);
+ getmapxy(.@m$, .@x, .@y, getunittype(.@t), .@t);
.@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
for (.@i = 0; .@i < .@c; .@i++) {
// Filtering
if (!callfunc(.@f$, .@mbs[.@i]))
continue;
- sc_start2 .@s, .@d, .@v1, .@v2, 10000, SCFLAG_NONE, .@mbs[.@i];
+ sc_start2 .@s, .@d, .@v1, .@v2, .@sr, SCFLAG_NONE, .@mbs[.@i];
specialeffect(FX_BUFF, AREA, .@mbs[.@i]);
}
return;