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authorJesusaves <cpntb1@ymail.com>2022-10-23 21:44:22 -0300
committerJesusaves <cpntb1@ymail.com>2022-10-23 21:44:22 -0300
commita7c45a192268da2601cef47a4cdba987ae2327ca (patch)
treec5fb5b97db109fe7106496dd96498c475881046b /npc/042-5
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Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/042-5')
-rw-r--r--npc/042-5/_import.txt4
-rw-r--r--npc/042-5/_warps.txt8
-rw-r--r--npc/042-5/ctrl.txt238
3 files changed, 250 insertions, 0 deletions
diff --git a/npc/042-5/_import.txt b/npc/042-5/_import.txt
new file mode 100644
index 0000000..cacf2e9
--- /dev/null
+++ b/npc/042-5/_import.txt
@@ -0,0 +1,4 @@
+// Map 042-5: Camelot - Sewer Paths
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/042-5/_warps.txt",
+"npc/042-5/ctrl.txt",
diff --git a/npc/042-5/_warps.txt b/npc/042-5/_warps.txt
new file mode 100644
index 0000000..7ef41ef
--- /dev/null
+++ b/npc/042-5/_warps.txt
@@ -0,0 +1,8 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 042-5: Camelot - Sewer Paths warps
+042-5,36,99,0 warp #042-5_36_99 0,0,042-4,67,21
+042-5,43,99,0 warp #042-5_43_99 2,0,042-4,74,21
+042-5,59,55,0 warp #042-5_59_55 0,3,042-6,22,76
+042-5,56,20,0 warp #042-5_56_20 2,0,042-7,21,77
+042-5,44,20,0 warp #042-5_44_20 2,0,042-8,51,78
+042-5,20,42,0 warp #042-5_20_42 0,6,042-9,98,79
diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
new file mode 100644
index 0000000..b530ffd
--- /dev/null
+++ b/npc/042-5/ctrl.txt
@@ -0,0 +1,238 @@
+// TMW 2 Script
+// Author:
+// Jesusalva
+// Micksha
+// Description:
+// Controls sewers.
+// FIXME: The warps back should only work if treasure was found
+// Spawn monsters and respawns them.
+
+// A simple random treasure chest - to be sure players were introduced to this
+// awesome system. Same rules as any treasure box still applies.
+042-5,0,0,0 script #ctrl0425 NPC_HIDDEN,{
+ function monster0425;
+ end;
+
+OnInstanceInit:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ consolewarn "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
+ debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g;
+ .@g=0;
+ }
+ debugmes "Spawning monsters for guild %d", .@g;
+ .@mx=getguildavg(.@g);
+ monster0425(4, 35, 20, 60, 100, .@mx);
+ monster0425(4, 20, 20, 35, 100, .@mx);
+
+ // Neutral monsters
+ areamonster(.map$, 35, 20, 60, 100, strmobinfo(1, Blub), Blub, 5);
+ areamonster(.map$, 20, 20, 35, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10));
+
+ // Bonus monsters
+ if (!rand2(3))
+ areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, WhirlyBird), WhirlyBird, 1);
+ if (!rand2(2))
+ areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, SilverChest), SilverChest, 1);
+ if (!rand2(2))
+ areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, BronzeChest), BronzeChest, 2);
+ end;
+
+OnKillMob:
+ if (!playerattached())
+ goto OnRespawn;
+ // Maybe a reward is due
+ .@g=getcharid(2);
+ if (.@g < 1) die();
+ getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
+ // FALLTHROUGH
+
+OnRespawn:
+ .@delay=(.@delay ? .@delay : 7000);
+ sleep(.@delay);
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ consolewarn "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
+ .@g=0;
+ }
+ monster0425(1, 20, 20, 80, 120, $KAMELOT_MX[.@g]);
+ end;
+
+function monster0425 {
+ .@label$=instance_npcname(.name$)+"::OnKillMob";
+ .@gcount=getarg(0);
+ .@x1=getarg(1);
+ .@y1=getarg(2);
+ .@x2=getarg(3);
+ .@y2=getarg(4);
+ .@avg=getarg(5);
+ .@m$=instance_mapname("042-5");
+ //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
+ freeloop(true);
+ for (.@i=0; .@i < .@gcount; .@i++) {
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg);
+ setunitdata(.@mob, UDT_STR, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg*4/10);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_INT, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg*4/10);
+ setunitdata(.@mob, UDT_ADELAY, 1472);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*38);
+ setunitdata(.@mob, UDT_HP, .@avg*38);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*45/10);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*65/10);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*11/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*7/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*65/10); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*40/10); // Advised: x4
+ // Critical calculation
+ .@min=8;
+ .@max=max(.@min, min(35, .@avg/4));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ // Loop through
+ }
+ freeloop(false);
+ return;
+ }
+
+}
+
+///////////////////////////////////////////////////////////////
+// This is required for others
+
+// KamelotTreasure( POSITION ID )
+function script KamelotTreasure {
+ .@id=getarg(0);
+ .@g=getcharid(2);
+ if (.@g < 1) die();
+ if ($KAMELOT_KEYMASK[.@g] & .@id) {
+ mesc l("The chest is unlocked and empty.");
+ close;
+ }
+ inventoryplace Iten, 1, NPCEyes, 2;
+
+ mesc l("Open the chest?");
+ mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
+ if (!countitem(TreasureKey))
+ close;
+ next;
+ if (askyesno() == ASK_NO)
+ close;
+
+ delitem TreasureKey, 1;
+ mesc l("You open the chest!");
+
+ .@empty=($KAMELOT_KEYMASK[.@g] & .@id);
+ $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|.@id;
+
+ if (!.@empty) {
+ if (.@id == $KAMELOT_KEY[.@g]) {
+ dispbottom l("You found the key!");
+ rentitem KamelotKey, 86400; // Ensure they expire after 24 hours
+ .@key=true;
+ }
+ .@r=rand2(10000)-$KAMELOT_MX[.@g]+100;
+
+ // Select treasure list
+ if (.@r <= 0) // 0.01% total, 0.025% each
+ .@loot=any(MylarinDust, SaviorBlueprint, SupremeGift, HousingLetterIII, TimeFlask, MercCard_EH);
+ else if (.@r < 330) // 0.3% each
+ .@loot=any(MagicApple, PrismGift, EquipmentBlueprintD, DarkPulsar, Halberd, AncientShield, AncientSword, Setzer, MercBoxD, ScrollMagnusHealC, Shemagh);
+ else
+ .@loot=any(SacredImmortalityPotion, DivineApple, ArcmageBoxset, GoldenApple, MercBoxA, MercBoxB, MercBoxC, MoveSpeedPotion, AtroposMixture, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate, SmokeGrenade, SnakeEgg, LachesisBrew, BoneAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea, MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Pearl, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea, Croconut, CelestiaTea, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, DwarvenSake, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, FatesPotion, CrazyRum, LightGreenDiamond, EarthPowder, WoodenLog, MysteriousBottle, FluoPowder, ChamomileTea, ScrollSCave); // > 70 options (~1% each)
+
+
+ mesc l("You find @@ inside!", getitemlink(.@loot));
+ // If itemtype == Armor/Weapon, make it guild bound and put bonus
+ .@t=getiteminfo(.@loot, ITEMINFO_TYPE);
+ if (.@t == IT_WEAPON) {
+ getitembound .@loot, 1, 2;
+ delinventorylist(); // Needed, because we'll rely on rfind()
+ getinventorylist();
+ .@index=array_rfind(@inventorylist_id, .@loot);
+ setitemoptionbyindex(.@index, 0, IOPT_SPLASHDAMAGE, 1);
+ } else if (.@t == IT_ARMOR) {
+ getitembound .@loot, 1, 2;
+ delinventorylist(); // Needed, because we'll rely on rfind()
+ getinventorylist();
+ .@index=array_rfind(@inventorylist_id, .@loot);
+ setitemoptionbyindex(.@index, 0, ATTR_TOLERACE_ALL, 10);
+ } else {
+ getitem .@loot, 1;
+ }
+ } else {
+ mesc l("You find @@ inside!", l("nothing"));
+ mesc l("Seems like someone else opened this chest before you!");
+ }
+
+ // Announcement
+ if (.@key)
+ .@p$=b(" They found the key!");
+ mapannounce "042-6@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
+ mapannounce "042-7@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
+ mapannounce "042-8@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
+ mapannounce "042-9@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
+ // Guild Master Notification
+ .@gm$=getguildmaster(.@g);
+ if (!getcharid(3, .@gm$)) return;
+ .@gma=getcharid(3, .@gm$);
+ .@gmb=getcharid(0, .@gm$);
+ if (!isloggedin(.@gma, .@gmb)) return;
+ message .@gm$, strcharinfo(0)+" has opened a Treasure Chest."+.@p$;
+ return;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// KamelotBoss(Map, x, y, power, NPC)
+function script KamelotBoss {
+ .@label$=instance_npcname(getarg(4))+"::OnKillBoss";
+ .@gcount=1;
+ .@x1=getarg(1);
+ .@y1=getarg(2);
+ .@avg=getarg(3);
+ .@m$=instance_mapname(getarg(0));
+ //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@name$=any("Gawain", "Tristan", "Kay", "Palamedes", "Mordred", "Bors", "Bedivere", "Lionel", "Bleoberry", "Lucan", "Lamorak", "Pellas", "Hector", "Dragonet", "Bronor", "Alymere"); // Typos on purpose: https://www.arthurian-legend.com/knights-round-table/
+ .@mob=monster(.@m$, .@x1, .@y1, .@name$, .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg+20);
+ setunitdata(.@mob, UDT_STR, 1+.@avg*7/10);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg*7/10);
+ setunitdata(.@mob, UDT_INT, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg*7/10);
+ setunitdata(.@mob, UDT_ADELAY, 1072);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(7,8) : any(2,2,3)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*450);
+ setunitdata(.@mob, UDT_HP, .@avg*450);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*60/10);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*14/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*9/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*16); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4
+ // Critical calculation
+ .@min=30;
+ .@max=max(.@min, min(70, .@avg/2));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ return;
+}
+
+
+
+
+