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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/042-4 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/042-4')
-rw-r--r-- | npc/042-4/_import.txt | 4 | ||||
-rw-r--r-- | npc/042-4/_warps.txt | 5 | ||||
-rw-r--r-- | npc/042-4/ctrl.txt | 117 |
3 files changed, 126 insertions, 0 deletions
diff --git a/npc/042-4/_import.txt b/npc/042-4/_import.txt new file mode 100644 index 0000000..00c3684 --- /dev/null +++ b/npc/042-4/_import.txt @@ -0,0 +1,4 @@ +// Map 042-4: Camelot - Sewer +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/042-4/_warps.txt", +"npc/042-4/ctrl.txt", diff --git a/npc/042-4/_warps.txt b/npc/042-4/_warps.txt new file mode 100644 index 0000000..042fa30 --- /dev/null +++ b/npc/042-4/_warps.txt @@ -0,0 +1,5 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 042-4: Camelot - Sewer warps +042-4,60,78,0 warp #042-4_60_78 1,0,042-3,62,20 +042-4,74,20,0 warp #042-4_74_20 2,0,042-5,43,98 +042-4,67,20,0 warp #042-4_67_20 0,0,042-5,36,98 diff --git a/npc/042-4/ctrl.txt b/npc/042-4/ctrl.txt new file mode 100644 index 0000000..4bea944 --- /dev/null +++ b/npc/042-4/ctrl.txt @@ -0,0 +1,117 @@ +// TMW 2 Script +// Author: +// Jesusalva +// Micksha +// Description: +// Controls sewers. +// This one is simple, it just sends a message about path splitting +// And spawn several monsters when instance is initialized D: +// Also handles their respawn. + +// A simple random treasure chest - to be sure players were introduced to this +// awesome system. Same rules as any treasure box still applies. +042-4,94,47,0 script #chest_0424 NPC_CHEST,{ + function monster0424; + TreasureBox(); + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + close; + +OnInit: + .distance = 2; + end; + +OnInstanceInit: + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + consolewarn "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$; + debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g; + .@g=0; + } + debugmes "Spawning monsters for guild %d", .@g; + .@mx=getguildavg(.@g); + monster0424(1, 20, 20, 115, 100, .@mx); + monster0424(4, 20, 51, 51, 71, .@mx); + monster0424(5, 85, 56, 115, 100, .@mx); + monster0424(2, 79, 40, 97, 52, .@mx); + monster0424(5, 51, 20, 80, 50, .@mx); + + // Neutral monsters + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, Blub), Blub, 5); + areamonster(.map$, 20, 20, 115, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10)); + + // Bonus monsters + if (!rand2(3)) + areamonster(.map$, 20, 20, 115, 100, "Micksha's Tortuga", Tortuga, 1); + end; + +OnKillMob: + if (!playerattached()) + goto OnRespawn; + // Maybe a reward is due + .@g=getcharid(2); + if (.@g < 1) die(); + getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3; + .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000); + // FALLTHROUGH + +OnRespawn: + .@delay=(.@delay ? .@delay : 7000); + sleep(.@delay); + // Yes, we just hope it works out of box + explode(.@map$, .map$, "@"); + .@g=atoi(.@map$[1]); + if (.@g < 1) { + consolewarn "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$; + .@g=0; + } + monster0424(1, 20, 20, 115, 100, $KAMELOT_MX[.@g]); + end; + +function monster0424 { + .@label$=instance_npcname(.name$)+"::OnKillMob"; + .@gcount=getarg(0); + .@x1=getarg(1); + .@y1=getarg(2); + .@x2=getarg(3); + .@y2=getarg(4); + .@avg=getarg(5); + .@m$=instance_mapname("042-4"); + //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg; + freeloop(true); + for (.@i=0; .@i < .@gcount; .@i++) { + .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio + .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$); + // Reconfigure the monster + setunitdata(.@mob, UDT_LEVEL, .@avg); + setunitdata(.@mob, UDT_STR, 1+.@avg*3/10); + setunitdata(.@mob, UDT_AGI, 1+.@avg*3/10); + setunitdata(.@mob, UDT_VIT, 1+.@avg*3/10); + setunitdata(.@mob, UDT_INT, 1+.@avg*3/10); + setunitdata(.@mob, UDT_DEX, 1+.@avg*3/10); + setunitdata(.@mob, UDT_LUK, 1+.@avg*3/10); + setunitdata(.@mob, UDT_ADELAY, 1572); + setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2))); + // Battle Status + setunitdata(.@mob, UDT_MAXHP, .@avg*36); + setunitdata(.@mob, UDT_HP, .@avg*36); + setunitdata(.@mob, UDT_ATKMIN, .@avg*42/10); + setunitdata(.@mob, UDT_ATKMAX, .@avg*62/10); + setunitdata(.@mob, UDT_DEF, 1+.@avg*10/10); + setunitdata(.@mob, UDT_MDEF, 1+.@avg*6/10); + setunitdata(.@mob, UDT_HIT, .@avg*55/10); // Advised: x3 + setunitdata(.@mob, UDT_FLEE, .@avg*37/10); // Advised: x4 + // Critical calculation + .@min=5; + .@max=max(.@min, min(30, .@avg/4)); + setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max)); + // Loop through + } + freeloop(false); + return; + } + +} + + |