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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/025-2 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/025-2')
-rw-r--r-- | npc/025-2/_import.txt | 6 | ||||
-rw-r--r-- | npc/025-2/_mobs.txt | 8 | ||||
-rw-r--r-- | npc/025-2/_warps.txt | 5 | ||||
-rw-r--r-- | npc/025-2/guard.txt | 73 | ||||
-rw-r--r-- | npc/025-2/main.txt | 31 |
5 files changed, 123 insertions, 0 deletions
diff --git a/npc/025-2/_import.txt b/npc/025-2/_import.txt new file mode 100644 index 0000000..f3af810 --- /dev/null +++ b/npc/025-2/_import.txt @@ -0,0 +1,6 @@ +// Map 025-2: Fortress Island - South +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/025-2/_mobs.txt", +"npc/025-2/_warps.txt", +"npc/025-2/guard.txt", +"npc/025-2/main.txt", diff --git a/npc/025-2/_mobs.txt b/npc/025-2/_mobs.txt new file mode 100644 index 0000000..1df771b --- /dev/null +++ b/npc/025-2/_mobs.txt @@ -0,0 +1,8 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-2: Fortress Island - South mobs +025-2,75,100,49,13 monster Forain 1061,12,60000,60000 +025-2,112,102,66,18 monster Moonshroom 1069,12,60000,60000 +025-2,68,63,48,21 monster Black Mamba 1174,14,60000,60000 +025-2,129,63,48,21 monster Gobo Bear 1214,14,60000,60000 +025-2,139,31,40,11 monster Vanity Pixie 1215,4,60000,60000 +025-2,66,31,35,12 monster Nightmare Dragon 1230,4,60000,60000 diff --git a/npc/025-2/_warps.txt b/npc/025-2/_warps.txt new file mode 100644 index 0000000..105619b --- /dev/null +++ b/npc/025-2/_warps.txt @@ -0,0 +1,5 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-2: Fortress Island - South warps +025-2,25,42,0 warp #025-2_25_42 0,0,025-2-2,37,40 +025-2,158,98,0 warp #025-2_158_98 0,0,025-2-1,29,106 +025-2,148,85,0 warp #025-2_148_85 0,0,025-2-1,23,66 diff --git a/npc/025-2/guard.txt b/npc/025-2/guard.txt new file mode 100644 index 0000000..57a742c --- /dev/null +++ b/npc/025-2/guard.txt @@ -0,0 +1,73 @@ +// TMW-2 Script. +// Author: +// Jesusalva +// Notes: +// Generic Guard from the Alliance + +025-2,108,23,0 script Alliance Guard NPC_BRGUARD_BOW,{ + .@q=getq(General_Narrator); + if (.@q >= 21) + goto L_ShortSummary; + inventoryplace PurificationPotion, 3, ElixirOfLife, 1; + setpcblock(PCBLOCK_HARD, true); + mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1; + next; + mesn; + mesq l("Hey %s, I was informed about your arrival. You are here, good!", strcharinfo(0)); + next; + mesn; + mesq l("You see the gates over there? This is the World's Edge. The land which never had a settlement. How. is. there. a. town?!"); + next; + mesn; + mesq l("Not only that, but it is swarming with monsters. Something is really wrong here. From our scouts which went in there, only one returned."); + next; + mesn; + mesq l("So, what to expect? Past this gate is a panthom town and some steel grating. Past the grating is the actual Impregnable Fortress."); + next; + mesn; + mesq l("We found several interest points inside, like some mines with the most precious ores in the world - like %s and even %s - along very powerful monsters. Unfortunately, it is partly flooded.", getitemlink(PlatinumOre), getitemlink(MylarinDust)); + next; + mesn; + mesq l("We also found a small fortress and a small gothic building which might have important clues on your journey. Our first task, therefore, should be recapturing this town from our enemies!"); + next; + mesn; + mesq l("Once that is done, the Alliance's staff will set several stands with the most important services you might need, like banking, inside the town central area."); + next; + mesn; + mesq l("Monsters, however, keep coming from the Impregnable Fortress. They always come on %s, although we have no idea why.", b(l("Tuesdays"))); + next; + mesn; + mesq l("So, %s, I know you have other priorities. I don't even know why you are here - for riches? For glory, for fame? To save the world? To find out about your past? To talk with me because, well, I am just *that* cool? All of the above? Perhaps something else?", strcharinfo(0)); + next; + mesn; + mesq l("But we cannot ignore the threat this imposes to us. You might not know our world's history, but this place should never be inhabited or else..."); + next; + mesn; + .@find$=l("Please find %s - we will need the current world's hero to conduct the siege on the Fortress Town.", $MOST_HEROIC$); + .@sieg$=l("You are our hero- Please assemble a team of adventurers and raid the Fortress Town."); + mesq l("%s But please be quick! I feel this world doesn't have much time left!", (strcharinfo(0) == $MOST_HEROIC$ ? .@sieg$ : .@find$)); + next; + mesn; + mesq l("Here, take this %s and these %s and good luck!", getitemlink(ElixirOfLife), getitemlink(PurificationPotion)); + next; + mesc b(l(".:: Main Quest ::.")), 3; + msObjective($FORTRESS_STATE, l("* Invade the Fortress Town")); + msObjective(false, l("* Find clues")); + msObjective(false, l("* (optional) Save the world!")); + next; + setpcblock(PCBLOCK_HARD, false); + setq General_Narrator, 21; + getitem PurificationPotion, 3; + getitem ElixirOfLife, 1; + closeclientdialog; + legiontalk(); + close; + +L_ShortSummary: + .@open$=l("We have set some stalls which should be useful if you plan into raiding the Impregnable Fortress."); + .@lock$=l("It is locked but %s should be able to coordinate a raid on it.", $MOST_HEROIC$); + mesn; + mesq l("Past this point is the Fortress Island. %s Even so, be careful, the town should not exist.", ($FORTRESS_STATE ? .@open$ : .@lock$)); + close; +} + diff --git a/npc/025-2/main.txt b/npc/025-2/main.txt new file mode 100644 index 0000000..1006e04 --- /dev/null +++ b/npc/025-2/main.txt @@ -0,0 +1,31 @@ +// TMW-2 Script. +// Author: +// Jesusalva +// Notes: +// Fortress Island South (Lv 70~150 Area) + +025-2 mapflag mask 5 + +025-2,97,122,0 script Airship NPC_AIRSHIP,{ + mesc l(".:: Fortress Island ::."), 1; + mes ""; + mesc l("Do you want to return to Land Of Fire Village?"), 1; + next; + if (askyesno() == ASK_YES) { + specialeffect FX_CIRCLE, SELF, getcharid(3); + closeclientdialog; + sleep2(5000); + removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); + if (ispcdead()) end; + warp "017-10", 64, 25; + } + close; + +OnInit: + .sex = G_OTHER; + .distance = 8; + end; + +} + + |