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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/020-3 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/020-3')
-rw-r--r-- | npc/020-3/_import.txt | 4 | ||||
-rw-r--r-- | npc/020-3/_warps.txt | 3 | ||||
-rw-r--r-- | npc/020-3/mede.txt | 137 |
3 files changed, 144 insertions, 0 deletions
diff --git a/npc/020-3/_import.txt b/npc/020-3/_import.txt new file mode 100644 index 0000000..b456279 --- /dev/null +++ b/npc/020-3/_import.txt @@ -0,0 +1,4 @@ +// Map 020-3: Nivalis Indoors +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/020-3/_warps.txt", +"npc/020-3/mede.txt", diff --git a/npc/020-3/_warps.txt b/npc/020-3/_warps.txt new file mode 100644 index 0000000..c4408f0 --- /dev/null +++ b/npc/020-3/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 020-3: Nivalis Indoors warps +020-3,19,28,0 warp #020-3_19_28 0,0,020-1,56,91 diff --git a/npc/020-3/mede.txt b/npc/020-3/mede.txt new file mode 100644 index 0000000..697a786 --- /dev/null +++ b/npc/020-3/mede.txt @@ -0,0 +1,137 @@ +// TMW2 Script +// Author: +// Saulc +// Vasily_Makarov (original from Evol) +// Jesusalva +// Dye Quest added by Povo +// Description: +// Status Reset + +020-3,26,28,2 script Mede NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*220-(9*220); + // Lv 10: 220 GP + // Lv 90: 1.782 GP + if (BaseLevel > 10) + .@plush_count = .@plush_count/(BaseLevel/9); + + select + l("Can you reset my stats please?"), + rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), + l("Do you make anything else?"), + lg("You are weird, I have to go sorry."); + + switch (@menu) + { + case 1: + goto L_ResetStats; + case 2: + goto L_MonsterPot; + case 3: + goto L_Dye; + case 4: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + ConfirmStatusReset(); + goto L_Quit; + +L_MonsterPot: + mesn; + mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); + next; + mesn; + mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); + next; + goto L_Quit; + +L_Dye: + mesn; + mesq l("I used to make dyes for Agostine but he hasn't bought any in a while. I could make you a %s if you bring me the right items.", + getitemlink(TealDye)); + next; + if (BaseLevel < 35) { + mesn; + mesq l("But the monsters around here must be pretty scary for someone like you."); + next; + mesq l("Come back when you are a higher level."); + next; + goto L_Menu; + } + mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP as commission.", + 1, getitemlink(IcedBottle), + 25, getitemlink(BlueCoral), + 60, getitemlink(CobaltHerb), + 5, getitemlink(IceCube), + 1500); + compareandsetq NivalisQuest_Mede, 0, 1; + next; + select + l("Yeah, I need one."), + l("Thanks for the help, but no."), + l("Actually, nevermind. Good bye!"); + mes ""; + if (@menu == 2) + goto L_Menu; + + if (@menu == 3) + goto L_Quit; + +L_DyeLoop: + if (countitem(IcedBottle) >= 1 && + countitem(BlueCoral) >= 25 && + countitem(CobaltHerb) >= 60 && + countitem(IceCube) >= 5 && + Zeny >= 1500) { + inventoryplace TealDye, 1, EmptyBottle, 1; + delitem IcedBottle, 1; + delitem BlueCoral, 25; + delitem CobaltHerb, 60; + delitem IceCube, 5; + Zeny-=1500; + getitem TealDye, 1; + getitem EmptyBottle, 1; + if (getq(NivalisQuest_Mede) == 1) { + setq NivalisQuest_Mede, 2; + getexp 1500, 0; + } + mesn; + mesq l("Thanks! Here you go. Perhaps you want another one?"); + next; + if (askyesno() == ASK_YES) + goto L_DyeLoop; + } else { + mesn; + mesq l("Sorry, you don't seem to have everything I need."); + } + close; + + +L_Quit: + closedialog; + goodbye; + close; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, BrimmedHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 7); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + .sex = G_MALE; + .distance = 4; + npcsit; + end; +} |