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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2023-07-17 01:48:54 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2023-07-17 01:48:54 +0000 |
commit | 5b0a9c8ffdbac30c4ff3981167c7206ca75425c7 (patch) | |
tree | 5a82418c9f0b725fed8d5e5cf0c1fa1a6fe861bc /npc/020-1 | |
parent | cac5c770e7bbb169e9516909dfc0d44afceb1446 (diff) | |
download | serverdata-5b0a9c8ffdbac30c4ff3981167c7206ca75425c7.tar.gz serverdata-5b0a9c8ffdbac30c4ff3981167c7206ca75425c7.tar.bz2 serverdata-5b0a9c8ffdbac30c4ff3981167c7206ca75425c7.tar.xz serverdata-5b0a9c8ffdbac30c4ff3981167c7206ca75425c7.zip |
Jesusalva/00610
Diffstat (limited to 'npc/020-1')
-rw-r--r-- | npc/020-1/trainer.txt | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/npc/020-1/trainer.txt b/npc/020-1/trainer.txt deleted file mode 100644 index 1fb4774..0000000 --- a/npc/020-1/trainer.txt +++ /dev/null @@ -1,167 +0,0 @@ -// TMW2 scripts. -// Authors: -// Jesusalva -// Description: -// Mercenary Trainer - -020-1,39,89,0 script Mercenary Trainer NPC_REDY_MALE_SWORD,{ - mesn; - mesq l("Hello, I am a sword to hire, a Mercenary Trainer and Chief."); - next; - mesn; - mesq l("Do you want to hire a mercenary? Or perhaps get a card so you can invoke them later? I can even make them stronger if you wish."); - next; - goto L_Main; - -L_Main: - select - l("Hire a mercenary"), - l("Buy a mercenary card"), - l("Evolve mercenaries"), - l("Bye."); - mes ""; - switch (@menu) { - // Hire Card - case 1: - menuint - l("[%d GP] [Lv 1~25] Hire for one hour", 2500), 1, - l("[%d GP] [Lv 26~40] Hire for one hour", 7500), 2, - l("[%d GP] [Lv 41~60] Hire for one hour", 15000), 3, - l("[%d GP] [Lv 61~79] Hire for one hour", 30000), 4, - l("[%d GP] [Lv 80~100] Hire for one hour", 50000), 5, - l("I've changed my mind"), 0; - switch (@menuret) { - case 1: - .@gp=max(2000, POL_AdjustPrice(2500)); - if (Zeny < .@gp) { - mesc l("You cannot pay."), 1; - next; - } else { - .@mid=merc_randid(0, 0, 0, 0, 1000); - mercenary_create(.@mid, 3600000); - POL_PlayerMoney(.@gp); - } - break; - case 2: - .@gp=max(7000, POL_AdjustPrice(7500)); - if (Zeny < .@gp) { - mesc l("You cannot pay."), 1; - next; - } else { - .@mid=merc_randid(0, 0, 0, 1000, 0); - mercenary_create(.@mid, 3600000); - POL_PlayerMoney(.@gp); - } - break; - case 3: - .@gp=max(14000, POL_AdjustPrice(15000)); - if (Zeny < .@gp) { - mesc l("You cannot pay."), 1; - next; - } else { - mercenary_create merc_randid(0, 0, 1000, 0, 0), 3600000; - POL_PlayerMoney(.@gp); - } - break; - case 4: - .@gp=max(27000, POL_AdjustPrice(30000)); - if (Zeny < .@gp) { - mesc l("You cannot pay."), 1; - next; - } else { - mercenary_create merc_randid(0, 1000, 0, 0, 0), 3600000; - POL_PlayerMoney(.@gp); - } - break; - case 5: - .@gp=max(45000, POL_AdjustPrice(50000)); - if (Zeny < .@gp) { - mesc l("You cannot pay."), 1; - next; - } else { - mercenary_create merc_randid(1000, 0, 0, 0, 0), 3600000; - POL_PlayerMoney(.@gp); - } - break; - default: - break; - } - break; - // Buy Card - case 2: - npcshopattach(.name$); - openshop; - closedialog; - close; - break; - // Evolve Card - case 3: - mesn; - mesq l("Give me %s cards of the same type, and I'll give you one card of a higher rarity. There is no cost, but the card is random.", b(l("three"))); - next; - mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; - - .@card = requestitem(); - if (.@card <= 1) break; - if (countitem(.@card) < 3) { - mesc l("You need at least %d cards of same kind.", 3), 1; - break; - } - .@st = merc_getstar(.@card); - if (.@st < 1 || .@st >= 5) { - mesc l("This cannot be evolved."), 1; - break; - } - delitem .@card, 3; - merc_boxset( - (.@st == 4 ? 1000 : 0), - (.@st == 3 ? 1000 : 0), - (.@st == 2 ? 1000 : 0), - (.@st == 1 ? 1000 : 0), - 0); - mesn; - mesq l("Here you go! Wasn't this a sweet deal?"); - break; - // Leave - default: - closeclientdialog; - goodbye; - close; - break; - } - goto L_Main; - -OnInit: - tradertype(NST_MARKET); - sellitem MercBoxEE, 25000, 1; - sellitem MercBoxDD, 15000, 2; - sellitem MercBoxCC, 7500, 3; - sellitem MercBoxBB, 3750, 4; - sellitem MercBoxAA, 1250, 5; - - .distance=5; - .sex=G_MALE; - end; - -OnClock0001: -OnClock1201: - restoreshopitem MercBoxEE, 25000, 1; - restoreshopitem MercBoxDD, 15000, 2; - restoreshopitem MercBoxCC, 7500, 3; - restoreshopitem MercBoxBB, 3750, 4; - restoreshopitem MercBoxAA, 1250, 5; - end; - -// Pay your taxes! -OnBuyItem: - debugmes("Purchase confirmed"); - PurchaseTaxes("Nival"); - end; - -OnSellItem: - debugmes("Sale confirmed"); - PurchaseTaxes("Nival"); - end; - -} - |