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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/018-3 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/018-3')
-rw-r--r-- | npc/018-3/_import.txt | 5 | ||||
-rw-r--r-- | npc/018-3/_mobs.txt | 18 | ||||
-rw-r--r-- | npc/018-3/_warps.txt | 4 | ||||
-rw-r--r-- | npc/018-3/treasure.txt | 64 |
4 files changed, 91 insertions, 0 deletions
diff --git a/npc/018-3/_import.txt b/npc/018-3/_import.txt new file mode 100644 index 0000000..54aa669 --- /dev/null +++ b/npc/018-3/_import.txt @@ -0,0 +1,5 @@ +// Map 018-3: Somber Cave +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/018-3/_mobs.txt", +"npc/018-3/_warps.txt", +"npc/018-3/treasure.txt", diff --git a/npc/018-3/_mobs.txt b/npc/018-3/_mobs.txt new file mode 100644 index 0000000..5200a96 --- /dev/null +++ b/npc/018-3/_mobs.txt @@ -0,0 +1,18 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 018-3: Somber Cave mobs +018-3,81,91,1,1 monster Dark Lizard 1051,2,0,20000 +018-3,37,61,1,1 monster Dark Lizard 1051,2,0,20000 +018-3,45,114,1,1 monster Troll 1171,2,10000,60000 +018-3,75,53,1,1 monster Black Slime 1178,1,10000,20000 +018-3,115,116,2,2 monster Black Scorpion 1074,1,0,10000 +018-3,39,57,21,38 monster Lava Slime 1097,10,10000,0 +018-3,96,46,34,27 monster Lava Slime 1097,8,10000,0 +018-3,88,84,26,10 monster Lava Slime 1097,4,10000,0 +018-3,123,100,7,26 monster Lava Slime 1097,4,10000,0 +018-3,66,111,48,15 monster Lava Slime 1097,9,10000,0 +018-3,56,114,1,1 monster Black Scorpion 1074,1,0,10000 +018-3,41,76,1,1 monster Electro Worm 1173,1,0,30000 +018-3,95,94,8,4 monster Black Mamba 1174,3,20000,10000 +018-3,123,27,3,3 monster Shadow Plant 1189,2,60000,60000 +018-3,31,28,1,1 monster Gobo Bear 1214,1,0,20000 +018-3,74,72,56,53 monster Black Mamba 1174,8,20000,0 diff --git a/npc/018-3/_warps.txt b/npc/018-3/_warps.txt new file mode 100644 index 0000000..b044553 --- /dev/null +++ b/npc/018-3/_warps.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 018-3: Somber Cave warps +018-3,114,23,0 warp #018-3_114_23 0,0,017-2-1,27,126 +018-3,94,96,0 warp #018-3_94_96 0,0,018-4,169,114 diff --git a/npc/018-3/treasure.txt b/npc/018-3/treasure.txt new file mode 100644 index 0000000..c61aee7 --- /dev/null +++ b/npc/018-3/treasure.txt @@ -0,0 +1,64 @@ +// TMW2 Script + +// (Random) Treasure Chest +// Authored by Jesusalva +// Regenerates every 6 hours + +018-3,0,0,0 script #chest_01830 NPC_CHEST,{ + + if (!.busy && !.empty) { + TreasureBox(); + + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing + .busy = true; // lock until available again + initnpctimer; + } else if (!.busy) { + mesc l("Someone looted this treasure box already..."); + } else { + end; + } + close; + +OnTimer160: + .dir = .dir == 6 ? 0 : 4; // closing ? closed : open + end; + +OnTimer500: + .busy = false; // unlock + if (.dir == 0 || .dir == 4) + stopnpctimer; // stop here if the chest is closed + end; + +OnInit: + .busy = false; + .distance = 2; + .empty = false; + +OnClock0156: +OnClock0756: +OnClock1356: +OnClock1956: + // Try to warp randomly to a walkable spot, up to 20 attempts + // Otherwise, it'll stay where it already is (but will close and refill). + .@e=0; .@x=0; .@y=0; + while (!checkcell(.map$, .@x, .@y, cell_chkpass)) + { + if (.@e == 20) { + .@x=.x; + .@y=.y; + break; + } + // Remember the +20 -20 margin adjustment + .@x = rand(20, 130); + .@y = rand(20, 130); + ++.@e; + } + .busy=false; + .empty=false; + movenpc .name$, .@x, .@y, 0; + end; +} + +018-3,0,0,0 duplicate(#chest_01830) #chest_01831 NPC_CHEST + |