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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/008-2 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/008-2')
-rw-r--r-- | npc/008-2/_config.txt | 127 | ||||
-rw-r--r-- | npc/008-2/_import.txt | 6 | ||||
-rw-r--r-- | npc/008-2/_mobs.txt | 28 | ||||
-rw-r--r-- | npc/008-2/_warps.txt | 3 | ||||
-rw-r--r-- | npc/008-2/master.txt | 172 |
5 files changed, 336 insertions, 0 deletions
diff --git a/npc/008-2/_config.txt b/npc/008-2/_config.txt new file mode 100644 index 0000000..01efa14 --- /dev/null +++ b/npc/008-2/_config.txt @@ -0,0 +1,127 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 008-2: 2nd Floor - Party Dungeon conf + +008-2,80,208,0 script #008-2_80_208 NPC_HIDDEN,{ + end; +OnDisable: + delcells "008-2_80_208"; end; +OnEnable: +OnInit: + setcells "008-2", 80, 208, 88, 208, 1, "008-2_80_208"; +} + +008-2,106,237,0 script #008-2_106_237 NPC_SWITCH_ONLINE,{ + if (getnpcclass() == NPC_SWITCH_OFFLINE) + end; + callfunc "massprovoke", 12; + setnpcdisplay "#008-2_106_237", NPC_SWITCH_OFFLINE; + end; +OnInit: + .distance=2; +} + +008-2,66,143,0 script #008-2_66_143 NPC_SWITCH_OFFLINE,{ + if (getnpcclass() == NPC_SWITCH_ONLINE) + end; + callfunc "grenade", 12, 10000; + setnpcdisplay "#008-2_66_143", NPC_SWITCH_ONLINE; + end; +OnInit: + .distance=2; +} + +008-2,111,166,0 script #008-2_111_166 NPC_SWITCH_ONLINE,{ + if (getnpcclass() == NPC_SWITCH_OFFLINE) + end; + callfunc "ALCReset"; + setnpcdisplay "#008-2_111_166", NPC_SWITCH_OFFLINE; + end; +OnInit: + .distance=2; +} + +008-2,135,21,0 script #008-2_135_21 NPC_HIDDEN,2,1,{ + end; +OnTouch: + callfunc "massprovoke", 12; + end; +} + +008-2,54,237,0 script #008-2_54_237 NPC_HIDDEN,2,1,{ + end; +OnTouch: + doevent "#008-2_80_208::OnDisable"; + end; +} + +008-2,72,247,0 script #008-2_72_247 NPC_TRAP_ONLINE,0,0,{ + mesn strcharinfo(0); + mesq l("Something seems off with that!"); + close; +OnTouch: +OnTouchNPC: + IronTrap(200, 0, 1); + end; +} + +008-2,87,240,0 script #008-2_87_240 NPC_TRAP_ONLINE,0,0,{ + mesn strcharinfo(0); + mesq l("Something seems off with that!"); + close; +OnTouch: +OnTouchNPC: + IronTrap(200, 0, 1); + end; +} + +008-2,46,211,0 script #008-2_46_211 NPC_TRAP,0,0,{ + mesn strcharinfo(0); + mesq l("Something seems off with that!"); + close; +OnTouch: +OnTouchNPC: + IronTrap(200, 10, 2); + end; +OnTimer10000: + stopnpctimer; setnpctimer 0; setnpcdisplay "#008-2_46_211", NPC_TRAP; end; +} + +008-2,85,117,0 script #008-2_85_117 NPC_TRAP,0,0,{ + mesn strcharinfo(0); + mesq l("Something seems off with that!"); + close; +OnTouch: +OnTouchNPC: + IronTrap(400, 15, 3); + end; +OnTimer15000: + stopnpctimer; setnpctimer 0; setnpcdisplay "#008-2_85_117", NPC_TRAP; end; +} + +008-2,59,222,0 script #008-2_59_222 NPC_HIDDEN,{ + end; +OnDisable: + delcells "008-2_59_222"; end; +OnEnable: +OnInit: + setcells "008-2", 59, 222, 67, 222, 1, "008-2_59_222"; +} + +008-2,32,99,0 script #008-2_32_99 NPC_SWITCH_ONLINE,{ + if (getnpcclass() == NPC_SWITCH_OFFLINE) + end; + doevent "#008-2_59_222::OnDisable"; + setnpcdisplay "#008-2_32_99", NPC_SWITCH_OFFLINE; + end; +OnInit: + .distance=2; +} + +008-2,87,221,0 script #008-2_87_221 NPC_CHEST,{ + TreasureBox(); + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + close; +OnInit: + .distance=3; + end; +} diff --git a/npc/008-2/_import.txt b/npc/008-2/_import.txt new file mode 100644 index 0000000..12a0692 --- /dev/null +++ b/npc/008-2/_import.txt @@ -0,0 +1,6 @@ +// Map 008-2: 2nd Floor - Party Dungeon +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/008-2/_config.txt", +"npc/008-2/_mobs.txt", +"npc/008-2/_warps.txt", +"npc/008-2/master.txt", diff --git a/npc/008-2/_mobs.txt b/npc/008-2/_mobs.txt new file mode 100644 index 0000000..db96f19 --- /dev/null +++ b/npc/008-2/_mobs.txt @@ -0,0 +1,28 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 008-2: 2nd Floor - Party Dungeon mobs +008-2,79,244,15,12 monster Slime Blast 1090,2,15000,15000 +008-2,47,200,21,39 monster Bandit 1024,4,25000,25000 +008-2,106,203,33,26 monster Mouboo 1023,4,25000,25000 +008-2,84,35,61,19 monster Cave Snake 1035,7,25000,25000 +008-2,60,74,35,18 monster Giant Maggot 1031,4,25000,25000 +008-2,86,107,8,14 monster Moggun 1070,2,25000,25000 +008-2,48,126,28,33 monster Mana Bug 1075,6,25000,25000 +008-2,119,244,23,13 monster Copper Slime 1088,1,25000,25000 +008-2,117,84,21,27 monster Red Slime 1092,6,25000,25000 +008-2,122,157,21,17 monster Yellow Slime 1091,3,25000,25000 +008-2,110,125,21,14 monster Lava Slime 1097,2,25000,25000 +008-2,89,158,9,17 monster Snake 1122,2,25000,25000 +008-2,37,63,21,39 monster Bandit 1024,4,25000,25000 +008-2,119,93,21,77 monster Desert Log Head 1127,6,25000,25000 +008-2,117,213,21,39 monster Desert Bandit 1124,3,25000,25000 +008-2,30,197,17,24 monster Sarracenus 1125,2,25000,25000 +008-2,88,70,10,48 monster Angry Red Scorpion 1130,6,25000,25000 +008-2,67,87,10,60 monster Sea Slime 1093,7,25000,25000 +008-2,33,138,21,32 monster Robin Bandit 1153,1,25000,25000 +008-2,59,204,11,34 monster Candied Slime 1089,4,25000,25000 +008-2,86,172,10,54 monster Green Slime 1085,6,25000,25000 +008-2,81,61,73,39 monster Plushroom Field 1011,4,25000,45000 +008-2,81,242,21,15 monster Piou 1002,3,25000,15000 +008-2,81,117,73,39 monster Chagashroom Field 1128,4,25000,45000 +008-2,40,200,32,39 monster Big Ruby Bif 1100,1,35000,45000 +008-2,103,200,29,39 monster Sapphire Bif 1114,2,25000,45000 diff --git a/npc/008-2/_warps.txt b/npc/008-2/_warps.txt new file mode 100644 index 0000000..adea286 --- /dev/null +++ b/npc/008-2/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 008-2: 2nd Floor - Party Dungeon warps +008-2,80,255,0 warp #008-2_80_255 0,0,008-2,54,237 diff --git a/npc/008-2/master.txt b/npc/008-2/master.txt new file mode 100644 index 0000000..5577e40 --- /dev/null +++ b/npc/008-2/master.txt @@ -0,0 +1,172 @@ +// TMW-2 Script +// Author: +// Jesusalva +// Description: +// This NPC is a work on progress. It measures all players equal. +// Controls the second floor + +// 21: From 2 to 1 +008-2,135,19,0 script #FPDM21 NPC_HIDDEN,0,0,{ + end; +OnTouch: + // Party leader cannot retreat + if (strcharinfo(0) == getpartyleader(getcharid(1))) + dispbottom l("As the leader of your party, you can only go forward."); + else + warp "008-1", 43, 104; + end; +} + +008-2,135,19,0 script #FPDM23 NPC_HIDDEN,0,0,{ + end; +OnTouch: + end; + // IMPORTANT: Prevent party master from returning here + getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1))); + if (.@m$ ~= "008-*" && + .@m$ != "008-0" && + .@m$ != "008-1" && + .@m$ != "008-2" && + BaseLevel > 40 && + mobcount("008-2", "Second Dungeon Master::OnBossDeath") == 0 && + @pmloop) { + dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1))); + warp "008-1", 176, 20; // 008-2 + } else if (BaseLevel > 40) { + dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1))); + } else { + mesc l("I cannot pass, because I am only level @@.", BaseLevel); + mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!"); + // I thought it would be better this way. There was at least three different ways to prevent that. + } + end; +} + +008-2,75,240,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{ + // Double-check, you should have been flung out long ago. + if (getcharid(1) <= 0 || @pmloop <= 0) { + mesn; + mesq l("Something seems wrong."); + warp "SavePoint",0,0; + close; + } + if (mobcount("008-2", "Second Dungeon Master::OnBossDeath") > 0) { + npctalk3 l("What are you doing? Fight!"); + end; + } + + mesn; + mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1))); + next; + + mesn; + mesq l("I can summon the BOSS for the level 21~40 area."); + next; + if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou; + if (BaseLevel < 40) goto L_TooWeak; + mesn; + mesq l("He is strong though, so keep your party together!"); + next; + // Get info about your party, and backup it + getpartymember(getcharid(1)); + .@count = $@partymembercount; + copyarray(.@name$[0], $@partymembername$[0], $@partymembercount); + copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount); + copyarray(.@cid[0], $@partymembercid[0], $@partymembercount); + .@count_online=0; + + if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall; + mesn; + mesc l("Are you and your party ready?"), 1; + if (askyesno() != ASK_YES) + close; + + // Loop though party to see if you can start + for (.@i = 0; .@i < .@count; ++.@i) { + // Online? + if (isloggedin(.@aid[.@i], .@cid[.@i])) { + getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]); + // Here? + if (.@m$ == .map$) + .@count_online++; + } + } + + // How many are logged in and here? + if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall; + + // TODO: Query if exp sharing is enabled + // TODO: Instance for party + // TODO: Second Floor + npctalk l("@@: Fight!", getpartyname(getcharid(1))); + monster "008-2", rand(74,84), rand(241,250), "Second Dungeon Boss", BanditLord, 1, "Second Dungeon Master::OnBossDeath"; + close; + + + + + + + + + + +// Only the party leader can start this. +L_NotYou: + mesn; + dispbottom l("Go and fetch @@, the party leader!", getpartyleader(getcharid(1))); + close; + +// Minimum 3 players +L_TooSmall: + mesn; + mesq l("However, I need to see at least three volunteers here, to allow you in."); + close; + +// Must have level to face boss +L_TooWeak: + mesn; + mesq l("This is the end for your party, as the leader doesn't have sufficient level."); + close; + +// Second Floor special monsters +OnReward: + // 40% odds of a Black Scorpion coming to avenge fallen monster leader + if (rand(1,5) % 2) { + getmapxy(.@m$, .@x, .@y, 0); + monster .@m$, .@x, .@y, "Semi Boss", BlackScorpion, 1; + } + Zeny=Zeny+700; + getexp 400, 60; + getitem CelestiaTea, 1; + dispbottom l("Reward: 700 GP, 400 XP, 1 @@", getitemlink(CelestiaTea)); + + +OnBossDeath: + // Give every party member in map a reward + partytimer("008-2", 200, "Second Dungeon Master::OnReward", getcharid(1)); + + // Warp everyone and add timers + warpparty("008-1", 176, 20, getcharid(1), "008-2", true); // TODO 008-3 + // While we can't advance, we allow you to redo the dungeons + + /* + // Bonus Monsters + monster("008-3", 104, 238, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime"); + monster("008-3", 85, 117, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime"); + + // Five Chests + monster("008-3", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); + monster("008-3", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1); + monster("008-3", 44, 104, "Mysterious Chest", any(SilverChest, SilverMimic), 1); + monster("008-3", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1); + monster("008-3", 50, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1); + */ + end; + +OnInit: + .sex = G_MALE; + .distance = 5; + end; +} + |