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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:43:53 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:43:53 -0300 |
commit | c72bff04727cc001b6162f2886ad1952097d5ac1 (patch) | |
tree | 20fdf05b22ab6b990757b13d374eaa9090b2b327 /npc/007-1 | |
parent | a7c45a192268da2601cef47a4cdba987ae2327ca (diff) | |
download | serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.gz serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.bz2 serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.xz serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.zip |
Remove some spurious maps
Diffstat (limited to 'npc/007-1')
-rw-r--r-- | npc/007-1/treasure.txt | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/npc/007-1/treasure.txt b/npc/007-1/treasure.txt deleted file mode 100644 index 9c887ed..0000000 --- a/npc/007-1/treasure.txt +++ /dev/null @@ -1,86 +0,0 @@ -// TMW2 scripts. -// Author: -// Jesusalva -// Description: -// Fishing and Treasure Box - -007-1,155,163,0 script #fishing_00710 NPC_WATER_SPLASH,{ - - .@regen_time=200; - fishing(2, CommonCarp, RustyKnife, - ScorpionStinger, FatesPotion, GrassCarp); // begin or continue fishing (AlchemyBlueprintA, EquipmentBlueprintA) TODO - close; - -OnInit: - .sex = G_OTHER; - .distance = 4; - .cooldown = 200; - .bp_chance = 2; - end; -} - -/* -007-1,x,y,0 duplicate(#fishing_00710) #fishing_00711 NPC_WATER_SPLASH -007-1,x,y,0 duplicate(#fishing_00710) #fishing_00712 NPC_WATER_SPLASH -*/ - -// Animation code by Evol Team -// 4144, gumi, Hal9000, Reid -// (Random) Treasure Chest -// Authored by Jesusalva -// Regenerates every 6 hours -007-1,0,0,0 script #chest_00710 NPC_CHEST,{ - - if (!.busy && !.empty) { - TreasureBox(); - - specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing - .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing - .busy = true; // lock until available again - initnpctimer; - } else if (!.busy) { - mesc l("Someone looted this treasure box already..."); - } else { - end; - } - close; - -OnTimer160: - .dir = .dir == 6 ? 0 : 4; // closing ? closed : open - end; - -OnTimer500: - .busy = false; // unlock - if (.dir == 0 || .dir == 4) - stopnpctimer; // stop here if the chest is closed - end; - -OnInit: - .busy = false; - .distance = 2; - .empty = false; - -OnClock0156: -OnClock0756: -OnClock1356: -OnClock1956: - // Try to warp randomly to a walkable spot, up to 20 attempts - // Otherwise, it'll stay where it already is (but will close and refill). - .@e=0; .@x=0; .@y=0; - while (!checkcell(.map$, .@x, .@y, cell_chkpass)) - { - if (.@e == 20) { - .@x=.x; - .@y=.y; - break; - } - // Remember the +20 -20 margin adjustment - .@x = rand(20, 185); - .@y = rand(20, 180); - ++.@e; - } - .busy=false; - .empty=false; - movenpc .name$, .@x, .@y, 0; - end; -} |