diff options
author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:22 -0300 |
commit | a7c45a192268da2601cef47a4cdba987ae2327ca (patch) | |
tree | c5fb5b97db109fe7106496dd96498c475881046b /npc/005-5 | |
download | serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.gz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.bz2 serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.tar.xz serverdata-a7c45a192268da2601cef47a4cdba987ae2327ca.zip |
Initial commit (Moubootaur Legends fork)
Diffstat (limited to 'npc/005-5')
-rw-r--r-- | npc/005-5/_import.txt | 5 | ||||
-rw-r--r-- | npc/005-5/_warps.txt | 3 | ||||
-rw-r--r-- | npc/005-5/cynric.txt | 15 | ||||
-rw-r--r-- | npc/005-5/nylo.txt | 221 |
4 files changed, 244 insertions, 0 deletions
diff --git a/npc/005-5/_import.txt b/npc/005-5/_import.txt new file mode 100644 index 0000000..6bdc135 --- /dev/null +++ b/npc/005-5/_import.txt @@ -0,0 +1,5 @@ +// Map 005-5: Candor Bank +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/005-5/_warps.txt", +"npc/005-5/cynric.txt", +"npc/005-5/nylo.txt", diff --git a/npc/005-5/_warps.txt b/npc/005-5/_warps.txt new file mode 100644 index 0000000..12df5de --- /dev/null +++ b/npc/005-5/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 005-5: Candor Bank warps +005-5,25,43,0 warp #005-5_25_43 0,0,005-1,46,79 diff --git a/npc/005-5/cynric.txt b/npc/005-5/cynric.txt new file mode 100644 index 0000000..af05aad --- /dev/null +++ b/npc/005-5/cynric.txt @@ -0,0 +1,15 @@ +// TMW-2 Script. +// Author: +// Saulc +// Jesusalva + +005-5,30,37,0 script Cynric NPC_LLOYD,{ + Banker(.name$, "Candor", 7700); + close; + +OnInit: + .sex = G_MALE; + .distance = 4; + end; +} + diff --git a/npc/005-5/nylo.txt b/npc/005-5/nylo.txt new file mode 100644 index 0000000..18c3d31 --- /dev/null +++ b/npc/005-5/nylo.txt @@ -0,0 +1,221 @@ +// Author: +// Saulc +// Jesusalva + +005-5,27,38,0 script Nylo NPC_PLAYER,{ + function nylo_thanks; + function nylo_items; + function nylo_money; + function nylo_explain; + + + speech S_LAST_BLANK_LINE, + l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."); + + .@q=getq(CandorQuest_Marggo); + do + { + select + l("Yeah, you're right."), + l("You store a large collection of goods. Could you perhaps sell me some?"), + rif(!.@q,l("What do you for a living?")), + l("What is banking?"); + switch (@menu) + { + case 1: + break; + case 2: + mesn; + mesq l("Sure. I like to keep Alcoholic beverages, because they raise EXP gain when you drink @@.", b(l("with friends"))); + next; + mesn; + mesq l("Of course: better drinks, more EXP. Just be careful to don't get so drunk that you cannot fight anymore, will ya?"); + next; + if (TUTORIAL && !@beertuto) { + @beertuto=true; + tutmes l("Drinking with friends will give 1.5% extra XP boost for each person nearby."), l(".:: Alcohol Tutorial ::."); + tutmes l("Alcohol effects expire upon death. You need vitality to drink more beer."), l(".:: Alcohol Tutorial ::."); + tutmes l("Even if you drink alone, you'll still receive the EXP bonus marked on the item description."), l(".:: Alcohol Tutorial ::."); + } + if (!.@q) { + mesn; + mesc l("Unfortunately, I cannot sell them to you. Maggots are attacking my crops and giving me headache."), 1; + next; + mesn; + mesq l("Maybe if someone helped me to get rid of the maggots on my crops, I would be able to sell them to everyone again..."); + next; + mesn; + mesq l("...Otherwise, they're too precious to sell to wanna be adventurers. Beer EXP Bonuses expire on death, you know?!"); + next; + } else { + closeclientdialog; // Not needed? + openshop .name$; + close; + } + break; + case 3: + goto L_Main; + break; + case 4: + nylo_explain(); + .@mask=0; + do { + select + rif(!(.@mask & 1), l("How do I save items?")), + rif(!(.@mask & 2), l("How do I save money?")), + l("Thanks!"); + switch (@menu) { + case 1: + .@mask=.@mask|1; + nylo_items(); + break; + case 2: + .@mask=.@mask|2; + nylo_money(); + break; + case 3: + .@mask=.@mask|4; + nylo_thanks(); + break; + } + } while (true); + break; + } + } while (@menu != 1); + + closedialog; + goodbye; + close; + +L_Main: + mesn; + mesq l("Well, for a living, I usually tend to the crops."); + next; + mesn; + mes l("I raise them, water them, and then sell them."); + mes l("I also brew some of the crops, making Beer. And then I sell to adventurers!"); + if (BaseLevel < 6) + close; + next; + mesn; + mes l("Well, you're an adventurer, and I guess tending to crops isn't your cup of tea."); + mes l("But maybe you could help me killing a few maggots?"); + next; + mesn; + mes l("Eight Maggots will rise from the ground and will start destroying the crops."); + mes l("You must kill them before the crops are gone. I'll reward you, of course."); + next; + mesn; + mesq l("Interested?"); + if (askyesno() == ASK_NO) { + mes ""; + mesn; + mesq l("Heh. Fair enough."); + close; + } + + .@ID=getcharid(0); + .@MAP$="MRGO@"+str(.@ID); + + // Create the Marggo + .@INSTID = instance_create("MRGX@"+(.@ID), 0, IOT_NONE); + if (.@INSTID < 0) + .@instanceMapName$ = ""; + else + .@instanceMapName$ = instance_attachmap("005-1-1", .@INSTID, 0, .@MAP$); + // Instance already exists + if (.@instanceMapName$ == "") { + mesn; + mesq l("Wait. I remember you. You ruined my crops a few seconds ago!!"); + next; + mesn; + mesq l("Shooo, shooo! Give my crops some time to recover, your noob."); + close; + } + // It was just created, so begin Marggo Quest + instance_set_timeout(300, 300, .@INSTID); + instance_init(.@INSTID); + warp .@MAP$, 29, 20; + + // We'll need instance ID later and @vars are unreliable + MARGGO_ID=.@INSTID; + doevent("Nylo#Marggo::OnStart"); + closeclientdialog; + close; + + +// Functions +function nylo_thanks { + speech S_LAST_BLANK_LINE, + l("You are very welcome."); + close; +} + +function nylo_items { + speech S_LAST_BLANK_LINE, + l("Let Cynric open your storage. You might also want to open your inventory."), + l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), + l("You can also pick and drag items from one window into the other but this will move all items of this kind."); + next; + speech S_LAST_BLANK_LINE, + l("Items in your storage are totally safe. Banking itself is totally safe."); + return; +} + +function nylo_money { + speech S_LAST_BLANK_LINE, + l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), + l("You only have to tell him how much you want to deposit or withdraw."), + l("Also you can ask how much he already save for you by checking your balance."); + next; + speech S_LAST_BLANK_LINE, + l("Money in your storage is totally safe. Banking itself is totally safe."); + return; +} + +function nylo_explain { + speech S_LAST_BLANK_LINE, + l("There are banks all over the world. Usually every important village or city has one."), + l("You can save both items and money at a bank."); + return; +} + +OnInit: + .@npcId = getnpcid(.name$); + //setunitdata(.@npcId, UDT_HEADMIDDLE, 1321); // Maybe Nylo could use the whole Candor set... + setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt); + setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, CandorBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 26); + setunitdata(.@npcId, UDT_HAIRCOLOR, 0); + + tradertype(NST_MARKET); + sellitem Beer, 320, 100; + + .sex = G_MALE; + .distance = 4; + end; + +// Restock +OnClock0600: +OnClock1200: +OnClock1800: +OnClock0004: + restoreshopitem Beer, 320, 100; + end; + + +// Pay your taxes! +OnBuyItem: + debugmes("Purchase confirmed"); + PurchaseTaxes(); + end; + +OnSellItem: + debugmes("Sale confirmed"); + SaleTaxes(); + end; + +} + |