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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:43:53 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:43:53 -0300 |
commit | c72bff04727cc001b6162f2886ad1952097d5ac1 (patch) | |
tree | 20fdf05b22ab6b990757b13d374eaa9090b2b327 /npc/001-2 | |
parent | a7c45a192268da2601cef47a4cdba987ae2327ca (diff) | |
download | serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.gz serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.bz2 serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.tar.xz serverdata-c72bff04727cc001b6162f2886ad1952097d5ac1.zip |
Remove some spurious maps
Diffstat (limited to 'npc/001-2')
-rw-r--r-- | npc/001-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/001-2/treasure.txt | 66 |
2 files changed, 67 insertions, 0 deletions
diff --git a/npc/001-2/_import.txt b/npc/001-2/_import.txt index d7c488a..151d535 100644 --- a/npc/001-2/_import.txt +++ b/npc/001-2/_import.txt @@ -1,3 +1,4 @@ // Map 001-2: Coliseum // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/001-2/mapflags.txt", +"npc/001-2/treasure.txt", diff --git a/npc/001-2/treasure.txt b/npc/001-2/treasure.txt new file mode 100644 index 0000000..1624924 --- /dev/null +++ b/npc/001-2/treasure.txt @@ -0,0 +1,66 @@ +// TMW2 scripts. +// Author: +// Jesusalva +// Description: +// Fishing and Treasure Box + +// Animation code by Evol Team +// 4144, gumi, Hal9000, Reid +// (Random) Treasure Chest +// Authored by Jesusalva +// Regenerates every 6 hours +011-1,0,0,0 script #chest_00710 NPC_CHEST,{ + + if (!.busy && !.empty) { + TreasureBox(); + + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing + .busy = true; // lock until available again + initnpctimer; + } else if (!.busy) { + mesc l("Someone looted this treasure box already..."); + } else { + end; + } + close; + +OnTimer160: + .dir = .dir == 6 ? 0 : 4; // closing ? closed : open + end; + +OnTimer500: + .busy = false; // unlock + if (.dir == 0 || .dir == 4) + stopnpctimer; // stop here if the chest is closed + end; + +OnInit: + .busy = false; + .distance = 2; + .empty = false; + +OnClock0156: +OnClock0756: +OnClock1356: +OnClock1956: + // Try to warp randomly to a walkable spot, up to 20 attempts + // Otherwise, it'll stay where it already is (but will close and refill). + .@e=0; .@x=0; .@y=0; + while (!checkcell(.map$, .@x, .@y, cell_chkpass)) + { + if (.@e == 20) { + .@x=.x; + .@y=.y; + break; + } + // Remember the +20 -20 margin adjustment + .@x = rand(20, 185); + .@y = rand(20, 180); + ++.@e; + } + .busy=false; + .empty=false; + movenpc .name$, .@x, .@y, 0; + end; +} |