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authorJesusaves <cpntb1@ymail.com>2022-10-23 23:43:53 -0300
committerJesusaves <cpntb1@ymail.com>2022-10-23 23:43:53 -0300
commitc72bff04727cc001b6162f2886ad1952097d5ac1 (patch)
tree20fdf05b22ab6b990757b13d374eaa9090b2b327 /npc/000-0
parenta7c45a192268da2601cef47a4cdba987ae2327ca (diff)
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Remove some spurious maps
Diffstat (limited to 'npc/000-0')
-rw-r--r--npc/000-0/_import.txt2
-rw-r--r--npc/000-0/sailors.txt275
2 files changed, 30 insertions, 247 deletions
diff --git a/npc/000-0/_import.txt b/npc/000-0/_import.txt
index d2f0652..521f29e 100644
--- a/npc/000-0/_import.txt
+++ b/npc/000-0/_import.txt
@@ -1,4 +1,4 @@
-// Map 000-0: Ocean
+// Map 000-0: Aethyr Central Crossroad
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/000-0/mapflags.txt",
"npc/000-0/sailors.txt",
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 65d06a7..024408f 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -1,282 +1,65 @@
// TMW2 Script
-// Modified by Jesusalva
-
-// Evol scripts.
-// Authors:
-// 4144
-// Qwerty Dragon
-// Reid
-// Vasily_Makarov
-// Jesusalva
// Description:
-// Starting script of Evol Online, modified for TMW2.
-// Translation:
-// FR Translated
+// Main start NPC
-000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{
+000-0,23,19,0 script Lost Travelers NPC_SAILORS,6,6,{
OnTouch:
- .@q=getq(General_Narrator);
- if (.@q)
+ if (TUT_VAR)
end;
//checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
- showavatar 3;
- if ($EVENT$ == "Steam") goto L_FiresOfSteam;
-
- mesn "Narrator";
- mesc l("You open your eyes. The remants of the salt water in your eyes is not particularly helping you see.");
- mesc l("(Click next button to advance dialogs)"), 3;
- next;
- mesc l("What in the world is happening?! Where in Jesusalva's name are you?!");
- next;
- if (getvaultid()) {
- mesc l("Sometimes, you really wish you could visit new universes without having to pick some sort of role on it.");
- next;
- }
- mesc l("Actually. Who are you again? A headache which doesn't want to pass strikes you.");
- mesc l("You can hear creaking planks and a sail flapping in the storm. A ship?");
- mesc l("You hear shouting directed at you. Sailors from the ship?");
- next;
-
- showavatar NPC_ORC_MAN;
- setcamnpc "Sailors", -64, -32;
- mesn l("Orc Voice");
- mesq lg("Hey kid! Can you hear me?");
- next;
-
- showavatar NPC_SILVIO;
- setcamnpc "Sailors", 0, -32;
- mesn l("Human Voice");
- mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
- next;
-
- showavatar NPC_TRITAN_MAN_SAILOR;
- setcamnpc "Sailors", 144, -80;
- mesn l("Tritan Voice");
- mesq l("We speak various languages on this world. Let's try gesturing!");
- mesq l("Hey, you on the dune! Can you hear us?!");
- next;
- restorecam;
-
- asklanguage(LANG_ON_SEA);
-
showavatar NPC_SAILORS;
- setcamnpc;
- mes "";
- mesn;
- mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
- next;
- showavatar NPC_TRITAN_MAN_SAILOR;
- setcamnpc "Sailors", 144, -80;
- mesq lg("This girl needs help, we need to rescue her!", "This boy needs help, we need to rescue him!");
- next;
- mesn;
- mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too.");
- mes "";
- select
- l("I don't need to be rescued. I'm enjoying myself here."),
- l("Thanks... I guess..."),
- l("(Don't respond)");
- mes "";
- if (@menu == 1) {
- mesn l("Sailor");
- mesq l("What do you mean? Do you at least have a rowboat with you?!");
- next;
- mesn l("Billy Bons");
- // Dying of thirst will set in waaaay sooner than dying of hunger.
- mesq l("We can't let you die of thirst! That wouldn't be cool at all! And I'm very cool!");
- next;
- } else if (@menu == 2) {
- mes ""; // You don't need to thank us!
- } else {
- mesn l("Sailor");
- mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!");
+ // Standard Procedures
+ if (!getvaultid()) {
+ mesc l("This world is exclusive for Mirror Lake Users.");
next;
+ kick(getcharid(3), 3);
+ end;
}
- restorecam;
-
- showavatar;
- mesn "Narrator";
- mesc l("The sailors take you aboard their ship.");
- mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
- next;
+ // TODO: Check if you have a homeworld set
- addtimer(20000,"Elmo#sailors::OnSlow");
- warp "000-0-0", 30, 36;
+ // Set your language (WIP?)
+ asklanguage(LANG_ON_SEA);
- closedialog;
- close;
-L_FiresOfSteam:
- dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0");
- warp "000-0-1", 26, 28;
- sleep2(25);
- atcommand("@refresh");
- asklanguage(LANG_ON_SEA);
- clear;
- mesn "Narrator";
- mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?");
- next;
- mesn "Narrator";
- mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship.");
- next;
- mesn "Narrator";
- mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive.");
- next;
- mesn "Narrator";
- mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there.");
- next;
- mesn "Narrator";
- mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis.");
- next;
- clear;
- mesc l("Moubootaur Legends presents..."), 3;
+ mesc l("Welcome to..."), 3;
mes "";
- mesc b(l(" Fires of Steam ")), 1;
- mesc l("- The Death of Andrei Sakar -"), 1;
- mes "";
- mesc l("An event to prepare for the Steam Release"), 2;
- mes "";
- next;
+ mesc b(l(" The Crossroads ")), 1;
+ mesc l("- The world between mana worlds -"), 1;
mes "";
+ mesc l("The only place where your home world is meaningless."), 2;
mes "";
- mesn strcharinfo(0);
- mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay...");
+ mesc l("This game follows the same gameplay rules as %s. Equipment real effects may differ from their description because this.", b(l("Moubootaur Legends")));
next;
clear;
GameRules(8 | 4);
clear;
closeclientdialog;
-OnForceReset:
- freeloop(true);
- while (BaseLevel < 80)
- getexp NextBaseExp, 100;
- freeloop(false);
- setq ShipQuests_Arpan, 5;
- setq General_Narrator, 21;
- consoleinfo "New account: %d (%s)", getcharid(3), getcharip();
- if (array_find($@IPBLIST$, getcharip()) >= 0)
- #TUTORIAL_DONE=true;
- else
- array_push($@IPBLIST$, getcharip());
- if (!#TUTORIAL_DONE) {
- .@acc=any(Mustache, Beard, HeartGlasses, Sunglasses, EyePatch, Shemagh, Monocle, Googles, BurglarMask, BanditMask, Shemagh);
- .@ac2=any(OldTowel, SantaGlobe, RedStocking, LeatherBall, Doll, ZarkorScroll, ThetaBook, AshUrn, RubberDucky, DragonStar, BronzeQuiver, AstralCube, PlushMouboo, PlushMouboo, GraduationAlbum);
- .@hat=any(TopHat, CaptainHat, SmileyCap, BowlerHat, DesertHat, PirateBandana, KnitHat, RightEyePatch, AntlersHat, BunnyEars, AxeHat, PaperBag, ShroomHat, AFKCap, BrimmedFeatherHat, CatEars, Earmuffs, CorsairHat, SailorHat, ChefHat, SkullMask, LeprechaunHat, PrsmHelmet, ImperialCrown, ClericCap);
- .@ha2=any(DarkKnightHelmet, VikingHelmet, TerraniteMask, CenturionHelmet, ChemistHelmet, BullHelmet, DarkHelm, SamuraiHelmet, SamuraiHelmet);
- .@che=any(RedknightArmor, AssassinChest, SaviorArmor, TerraniteArmor, GraduationRobe, GoldenWarlordPlate, RedknightArmor);
- .@pan=any(JeansChaps, LeatherTrousers, AssassinPants, TerranitePants, BromenalPants, ChainmailSkirt, AssassinPants, ChainmailSkirt, AssassinPants);
- .@sho=any(DeepBlackBoots, HeliosBoots, WizardMoccasins, WarlordBoots, TerraniteBoots, AssassinBoots, WitchBoots, RedStockings, DeepBlackBoots, DeepBlackBoots);
- .@nec=any(BarbarianAmulet, GoldenFourLeafAmulet, PlatinumFourLeafAmulet, BarbarianMasterAmulet, MoubooPendant, LifestonePendant, AlvasusPendant, ToothNecklace);
- .@rin=any(GoldenPearlRing, GoldenBlackPearlRing);
- .@glo=any(WarlordGloves, AssassinGloves, TerraniteGloves, ManaGloves, SarabArmlet, LeatherGloves, MinerGloves);
- .@shi=any(EnchantedHerbBag, RentCart, Barrel, MasterBola, PiouBola, AncientShield, BlueKnightShield, SteelShield, DragonShield, SnakeBola);
- .@wpn=any(Setzer, Kitana, Lightsaber, BoneKnife, AncientSword, LongSword, RockKnife, DivineSword, CentaurSpear, Zambacutou, CursedScythe, Halberd, PynRifle, PynGatling, PynShotgun, PynRevolver, Dustynator, ChampionshipBow, BansheeBow, LeaderWand, ImmortalSword, MysticWand, ChampionshipBow, BansheeBow, LeaderWand, MysticWand);
- .@bon=any(Pickaxe, Kanabo, ElficBow, Judgement, ThunderStaff, ReinbooWand, DarkPulsar, Skypiercer, IceGladius, RealBronzeGladius, PurpleBola, KidBola, SilkGloves, ClawPendant, Boots, LuffyxSummerShorts, UglyChristmasSweater, MinerTankTop, ContributorSweater, LinarianSoul, TuxSoul, DeliciousCookie, DarkEggshellHat, Wreath);
- .@pet=any(PiouEgg, BhopEgg, MaggotCocoon, DoggyDog, CattyCat, BlackyCat, Ratte, ForestShroomEgg, FluffyEgg, DuckEgg, BatEgg, MoggunEgg, PinkieCrystal, DragonHorn, TamedSnakeEgg);
- getitem .@acc, 1;
- getitem .@ac2, 1;
- getitem .@hat, 1;
- getitem .@ha2, 1;
- getitem .@che, 1;
- getitem .@pan, 1;
- getitem .@sho, 1;
- getitem .@nec, 1;
- getitem .@rin, 1;
- getitem .@glo, 1;
- getitem .@shi, 1;
- getitem .@wpn, 1;
- getitem .@bon, 1;
- getitem .@pet, 1;
- equip(.@acc);
- equip(.@ac2);
- equip(.@hat);
- equip(.@ha2);
- equip(.@che);
- equip(.@pan);
- equip(.@nec);
- equip(.@rin);
- equip(.@glo);
- equip(.@shi);
- equip(.@wpn);
- Zeny+=rand2(10000, 60000);
- }
- adddefaultskills();
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(AL_DP);
- sk_lvup(TMW2_TRANSMIGRATION);
- sk_lvup(AM_REST);
- sk_lvup(AM_RESURRECTHOMUN);
- sk_lvup(AM_CALLHOMUN);
- sk_lvup(TMW2_CRAFT);
- sk_lvup(TMW2_CRAFT);
- sk_lvup(TMW2_CRAFT);
- sk_lvup(TMW2_CRAFT);
- sk_lvup(TMW2_CRAFT);
- sk_lvup(TMW2_ANCIENTLANGUAGES);
- sk_lvup(TMW2_MANABOMB);
- sk_lvup(TMW2_GROUNDSTRIKE);
- sk_lvup(TMW2_NAPALMBEAT);
- sk_lvup(TMW2_ARROWSHOWER);
- sk_lvup(any(ALL_INCCARRY, TF_STEAL, MC_VENDING, MC_DISCOUNT, MC_OVERCHARGE));
- sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
- sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION));
- sk_lvup(any(TMW2_KALMURK, TMW2_DRAGOKIN, TMW2_LIMERIZER, TMW2_HALHISS));
- sk_lvup(any(TMW2_KALWULF, TMW2_FAIRYKINGDOM, TMW2_FROZENHEART, TMW2_STONEHEART));
- sk_lvup(any(TMW2_KALBOO, TMW2_KALSPIKE, TMW2_CUTEHEART, TMW2_PLANTKINGDOM, TMW2_FAIRYEMPIRE));
- sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
- sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE));
- sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, TMW2_FALKONSTRIKE, TMW2_CHARGEDARROW));
- sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, TMW2_FALKONSTRIKE, TMW2_CHARGEDARROW));
- sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, TMW2_FALKONSTRIKE, TMW2_CHARGEDARROW));
- sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, TMW2_SUPREMEATTACK, SN_SHARPSHOOTING));
- sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, TMW2_SUPREMEATTACK, SN_SHARPSHOOTING));
- sk_lvup(any(TMW2_NILFHEIM, TMW2_JUDGMENT, TMW2_TEMPEST, TMW2_GAIABREAK, TMW2_ARMAGEDDON, TMW2_ALLINONE, TMW2_GROUNDSTRIKE, TMW2_ARROWSHOWER, SN_WINDWALK));
- sk_lvup(any(TMW2_GDP_MAXPOWER, TMW2_GDP_SPREGEN));
- getitembound GuildCoin, rand2(500), 4;
- getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
- getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4;
- getitembound any(SacredBullet, EvilBullet), 400, 4;
- getitembound any(ThornArrow, PoisonArrow, CursedArrow), 400, 4;
- getitembound DeathPenalty, rand2(18), 4;
- getitembound ScentGrenade, rand2(4), 4;
- getitembound InsuranceContract, 1, 4;
- getitembound Wurtzite, 6, 4;
- getitembound MercCard_AndreiSakar, 1, 4;
- getitembound RecipeBook, 1, 1;
- getitembound Bread, 10, 4;
+
+ // No naked players
+ getitem CreasedShirt, 1;
+ getitem CreasedShorts, 1;
+ equip(CreasedShirt);
+ equip(CreasedShorts);
+
+ // Basic setup
+ adddefaultskills;
percentheal 100,100;
- LOCATION$ = "Artis";
TUT_VAR=gettimetick(2);
#TUTORIAL_DONE=true;
#REG_DATE=gettimetick(2);
- TUTORIAL=true;
- CRAFTQUEST=true;
- MPQUEST=true;
- MAGIC_LVL=7;
- savepoint "029-0", 202, 85;
- if (!@forcereset)
- warp "029-0", 202, 85;
- close;
-OnForceReset2:
- logmes(sprintf("%s - Reset Forced by System Admin", getcharid(3)));
- #TUTORIAL_DONE=false;
- @forcereset=true;
- goto OnForceReset;
+ // Final warp
+ warp "033-1", 122, 192;
+ savepoint "033-1", 122, 192;
+ close;
OnInit:
.sex = G_MALE;
- bindatcmd "sakarfr", "Sailors::OnForceReset2", 100, 99, 1;
end;
}