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authorJesusaves <cpntb1@ymail.com>2023-07-02 23:23:59 -0300
committerJesusaves <cpntb1@ymail.com>2023-07-02 23:23:59 -0300
commit1eae638873c560d985e92d265ceb534365c6ec41 (patch)
tree98de85bbee00e382392a620bc9e6edc48c987e27
parent48b42413b7e862d3a7cb63c57c76c661b6e82dbe (diff)
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Add a stat reset and fix a bug in party creation
-rw-r--r--npc/006-2-1/lune.txt201
-rw-r--r--npc/033-2/_import.txt1
-rw-r--r--npc/033-2/lune.txt48
-rw-r--r--npc/functions/main.txt4
-rw-r--r--npc/functions/resetstatus.txt15
5 files changed, 52 insertions, 217 deletions
diff --git a/npc/006-2-1/lune.txt b/npc/006-2-1/lune.txt
deleted file mode 100644
index 486ac01..0000000
--- a/npc/006-2-1/lune.txt
+++ /dev/null
@@ -1,201 +0,0 @@
-// TMW2 Script
-// Author:
-// Saulc
-// Vasily_Makarov (original from Evol)
-// Jesusalva
-// seeds
-// Description:
-// Status Reset and Agility Potions
-
-006-2-1,34,66,0 script Lune NPC_PIOU_ALCHEMIST,{
-
- speech S_LAST_NEXT,
- l("I am %s, a piou alchemist specializing in reset and agility potions.", .name$);
-
-L_Menu:
- .@plush_count = BaseLevel*210-(9*210);
- // Lv 10: 210 GP
- // Lv 90: 1.890 GP
- if (BaseLevel > 10)
- .@plush_count = .@plush_count/(BaseLevel/10);
-
- select
- l("Can you reset my stats please?"),
- l("Can you mix me an agility potion?"),
- lg("I'm allergic to piou potions, goodbye.");
- mes "";
-
- switch (@menu)
- {
- case 1:
- goto L_ResetStats;
- case 2:
- goto L_PotionList;
- default:
- goto L_Quit;
- break;
- }
- close;
-
-L_ResetStats:
- mesn;
- mesq l("Status point reset can't be undone. Do you really want this?");
-
-L_ConfirmReset:
- ConfirmStatusReset();
- goto L_Quit;
-
-L_PotionList:
- mes "";
- mesn;
- mesq l("I can make three types of Agility Potions, which would you like?");
- next;
- select
- rif(BaseLevel > 20, l("I want an Agi Potion.")),
- rif(BaseLevel > 30, l("I want an Agi+ Potion.")),
- rif(BaseLevel > 40, l("I want an Agi++ Potion.")),
- l("I changed my mind, goodbye.");
- mes "";
- switch (@menu) {
- case 1:
- goto L_AgiPotionA;
- break;
- case 2:
- goto L_AgiPotionB;
- break;
- case 3:
- goto L_AgiPotionC;
- break;
- default:
- goto L_Quit;
- break;
- }
- close;
-
-L_AgiPotionA:
- .@price=POL_AdjustPrice(1000);
- mes "";
- mesn;
- mesq l("To make an %s I need a %s, an %s, and %s GP for commission.", getitemlink(AgiPotionA), getitemlink(TopazPowder), getitemlink(HerbalTea), fnum(.@price));
- next;
- select
- l("I have the ingredients here."),
- l("I'll come back later."),
- l("I don't need anything after all, goodbye!");
- if (@menu == 2)
- goto L_Menu;
-
- if (@menu == 3)
- goto L_Quit;
-
- if (
- countitem(TopazPowder) &&
- countitem(HerbalTea) &&
- Zeny >= .@price) {
-
- inventoryplace AgiPotionA, 3;
- delitem TopazPowder, 1;
- delitem HerbalTea, 1;
- POL_PlayerMoney(.@price);
- getitem AgiPotionA, any(2,3);
- getexp rand2(6,18), rand2(6,18);
-
- mesn;
- mesq l("Here you go. Perhaps you need another one?");
- next;
- goto L_PotionList;
- } else {
- mesn;
- mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
- next;
- }
- goto L_Menu;
-
-L_AgiPotionB:
- .@price=POL_AdjustPrice(1250);
- mes "";
- mesn;
- mesq l("To make an %s I need a %s, two %s, and %s GP for commission.", getitemlink(AgiPotionB), getitemlink(Topaz), getitemlink(HerbalTea), fnum(.@price));
- next;
- select
- l("I have the ingredients here."),
- l("I'll come back later."),
- l("I don't need anything after all, goodbye!");
- if (@menu == 2)
- goto L_Menu;
-
- if (@menu == 3)
- goto L_Quit;
-
- if (
- countitem(Topaz) &&
- countitem(HerbalTea) >= 2 &&
- Zeny >= .@price) {
-
- inventoryplace AgiPotionB, 3;
- delitem Topaz, 1;
- delitem HerbalTea, 2;
- POL_PlayerMoney(.@price);
- getitem AgiPotionB, any(2,3);
- getexp rand2(6,18), rand2(6,18);
-
- mesn;
- mesq l("Here you go. Perhaps you need another one?");
- next;
- goto L_PotionList;
- } else {
- mesn;
- mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
- next;
- }
- goto L_Menu;
-
-L_AgiPotionC:
- .@price=POL_AdjustPrice(1500);
- mes "";
- mesn;
- mesq l("To make an %s I need a %s, three %s, and %s GP for commission.", getitemlink(AgiPotionC), getitemlink(PolishedTopaz), getitemlink(HerbalTea), fnum(.@price));
- next;
- select
- l("I have the ingredients here."),
- l("I'll come back later."),
- l("I don't need anything after all, goodbye!");
- if (@menu == 2)
- goto L_Menu;
-
- if (@menu == 3)
- goto L_Quit;
-
- if (
- countitem(PolishedTopaz) &&
- countitem(HerbalTea) >= 3 &&
- Zeny >= .@price) {
-
- inventoryplace AgiPotionC, 3;
- delitem PolishedTopaz, 1;
- delitem HerbalTea, 3;
- POL_PlayerMoney(.@price);
- getitem AgiPotionC, any(2,3);
- getexp rand2(6,18), rand2(6,18);
-
- mesn;
- mesq l("Here you go. Perhaps you need another one?");
- next;
- goto L_PotionList;
- } else {
- mesn;
- mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
- next;
- }
- goto L_Menu;
-
-L_Quit:
- closeclientdialog;
- goodbye;
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 4;
- end;
-}
diff --git a/npc/033-2/_import.txt b/npc/033-2/_import.txt
index 7f4b3ac..7c11dc2 100644
--- a/npc/033-2/_import.txt
+++ b/npc/033-2/_import.txt
@@ -1,4 +1,5 @@
// Map 033-2: Building 1
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/033-2/_warps.txt",
+"npc/033-2/lune.txt",
"npc/033-2/magic.txt",
diff --git a/npc/033-2/lune.txt b/npc/033-2/lune.txt
new file mode 100644
index 0000000..6668960
--- /dev/null
+++ b/npc/033-2/lune.txt
@@ -0,0 +1,48 @@
+// TMW2 Script
+// Author:
+// Saulc
+// Vasily_Makarov (original from Evol)
+// Jesusalva
+// seeds
+// Description:
+// Status Reset
+
+033-2,26,24,0 script Lune NPC_PIOU_ALCHEMIST,{
+
+ speech S_LAST_NEXT,
+ l("I am %s, a piou alchemist specializing in reset and agility potions.", .name$);
+
+L_Menu:
+ select
+ l("Can you reset my stats please?"),
+ lg("I'm allergic to piou potions, goodbye.");
+ mes "";
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_ResetStats;
+ default:
+ goto L_Quit;
+ break;
+ }
+ close;
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ ConfirmStatusReset();
+ goto L_Quit;
+
+L_Quit:
+ closeclientdialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+}
diff --git a/npc/functions/main.txt b/npc/functions/main.txt
index a099916..b2a7a78 100644
--- a/npc/functions/main.txt
+++ b/npc/functions/main.txt
@@ -81,8 +81,8 @@ function script col {
}
function script adddefaultskills {
- if (getskilllv(NV_BASIC) < 6) {
- skill NV_BASIC, 6, 0;
+ if (getskilllv(NV_BASIC) < 7) {
+ skill NV_BASIC, 7, 0;
}
if (getskilllv(TMW2_FAKESKILL) < 1) {
skill TMW2_FAKESKILL, 1, 0;
diff --git a/npc/functions/resetstatus.txt b/npc/functions/resetstatus.txt
index c0a31e2..8b3ee1b 100644
--- a/npc/functions/resetstatus.txt
+++ b/npc/functions/resetstatus.txt
@@ -49,20 +49,7 @@ function script StatusResetReinvest {
// Return wasSP on success, 0 on failure
// ConfirmReset( {price, town=True} )
function script ConfirmStatusReset {
- if (BaseLevel >= 15)
- .@raw_price=(1000-BaseLevel*10+(BaseLevel*18));
- else if (BaseLevel >= 10)
- .@raw_price=(BaseLevel*210-(10*210))/(BaseLevel/10);
- else
- .@raw_price=1;
-
- if (getarg(0,-1) >= 0)
- .@raw_price=getarg(0,-1);
-
- if (getarg(1, true))
- .@raw_price=POL_AdjustPrice(.@raw_price);
- else
- .@raw_price=.@raw_price;
+ .@raw_price=1;
mesc l("WARNING: Permanent boosts will return to their fruit form."), 1;