diff options
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/monsters.xml b/monsters.xml index 71c7a1c..d9d8cc9 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1066,8 +1066,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>ml/equipment/legs/bromenalpants-male.xml</sprite> <sprite>ml/equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1207" name="Rifle Shooter" walkType="walkswim"> <sprite>races/human-male.xml</sprite> @@ -1076,8 +1078,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>ml/equipment/legs/bromenalpants-male.xml</sprite> <sprite>ml/equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1208" name="Revolver Shooter" walkType="walkswim"> <sprite>races/human-male.xml</sprite> @@ -1086,8 +1090,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>ml/equipment/legs/bromenalpants-male.xml</sprite> <sprite>ml/equipment/feet/boots-male.xml|#212121</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1209" name="Boss Of The Dusty People"> <sprite>races/orc-male.xml</sprite> @@ -1097,8 +1103,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>ml/equipment/legs/bromenalpants-male.xml</sprite> <sprite>ml/equipment/feet/boots-male.xml|#212121</sprite> <sprite>ml/equipment/head/bromenalhelmet.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </monster> <monster id="1210" name="St Patrick's Clover" targetCursor="medium"> <sprite>monsters/cloverpatch.xml</sprite> |