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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:13 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 21:44:13 -0300 |
commit | 2f75672ce9c9572e1bcc39eba8b376e41eae6856 (patch) | |
tree | e3ce7e053ffef3e65ec91f4c8919da0260644915 /README.md | |
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Initial commit (Moubootaur Legends Fork)
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..ce44b39 --- /dev/null +++ b/README.md @@ -0,0 +1,59 @@ +# Client Data for TMW2 +[![pipeline status](https://git.themanaworld.org/ml/clientdata/badges/master/pipeline.svg)](https://git.themanaworld.org/ml/clientdata/commits/master) + +Remember to link music repo music folder here. +Example command: + +```sh +ln -s music/music client-data/ +``` + +Useful commands: + +```sh +make contrib +``` + +Make contributors list, both for wiki and client-data. +You'll later have to git add and git pull the wiki repository (wiki/ folder) + +```sh +make pipeline +``` + +Runs an even shorter testxml, and then does an ICC check. Fix all errors and warnings +before pushing any work or your changes **may be reverted**. + +---- +## Licenses + +Official Server License is GPL v3. Most data here is on compatibility, original +license as CC BY-SA, and therefore, requires special care before re-using. + +You can find attribution and data on `LICENSE` file; Some licenses verbatim copies +can be found by their name as well, like `GPL` and `MIT`. + +If something is not listed there, assume GPL v2+. (No attribution but Copyrights +fields required). If it is listed, but it's not filled, it means author is unknown +at the moment, but it can be used as GPL v2+. + +---- +## Requeriments + +We aim to be compatible with ManaPlus and TMW clients, as well as with end-user +hardware specs, be it low (like a Raspberry Pi user) or high (like a user with a +4K monitor and whatever hardware required to run it). + +However, we are pixelart. Here are some current specs: + +* 32x32 for most art assets, except: +* 32x64 for player sprite +* 16x16 for badges +* Other sizes for oversized/undersized elements like Pious and Yetis +* Minimum six layers in this order: + - Ground, Fringe, Over, Collision, Heights, Objects + +We have other requirements like minimum Tiled version and map width, as well as +maximum number of tilesets/layers/etc; These are more volatile and will not be +included on the project's README. Please refer to the +[wiki](https://wiki.moubootaurlegends.org) instead. |