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Diffstat (limited to 'src/resources/spriteaction.h')
-rw-r--r-- | src/resources/spriteaction.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h deleted file mode 100644 index b39c1e96d..000000000 --- a/src/resources/spriteaction.h +++ /dev/null @@ -1,74 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2015 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef RESOURCES_SPRITEACTION_H -#define RESOURCES_SPRITEACTION_H - -#include <string> - -/* - * Remember those are the main action. - * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after - * an ACTION_ATTACK call. - * Which special to be use to to be passed with the USE_SPECIAL call. - * Running, walking, ... is a sub-type of moving. - * ... - * Please don't add hard-coded subtypes here! - */ -namespace SpriteAction -{ - static const std::string DEFAULT("stand"); - static const std::string STAND("stand"); - static const std::string SIT("sit"); - static const std::string SITTOP("sittop"); - static const std::string DEAD("dead"); - static const std::string MOVE("walk"); - static const std::string ATTACK("attack"); - static const std::string SPAWN("spawn"); - static const std::string CAST("cast"); - - static const std::string FLY("fly"); - static const std::string SWIM("swim"); - static const std::string RIDE("ride"); - static const std::string STANDSKY("standsky"); - static const std::string STANDWATER("standwater"); - static const std::string STANDRIDE("standride"); - static const std::string SITSKY("sitsky"); - static const std::string SITWATER("sitwater"); - static const std::string SITRIDE("sitride"); - static const std::string ATTACKSKY("attacksky"); - static const std::string ATTACKWATER("attackwater"); - static const std::string ATTACKRIDE("attackride"); - static const std::string CASTSKY("castsky"); - static const std::string CASTWATER("castwater"); - static const std::string CASTRIDE("castride"); - static const std::string SPAWNSKY("spawnsky"); - static const std::string SPAWNWATER("spawnwater"); - static const std::string SPAWNRIDE("spawnride"); - static const std::string DEADSKY("deadsky"); - static const std::string DEADWATER("deadwater"); - static const std::string DEADRIDE("deadride"); - - static const std::string INVALID(""); -} // namespace SpriteAction - -#endif // RESOURCES_SPRITEACTION_H |