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authorAndrei Karas <akaras@inbox.ru>2012-12-03 17:10:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-12-03 17:10:39 +0300
commit494ac0ccdf545e8055c83c22b8b2fbf9e045b32a (patch)
tree29dd8c4740fa8a43ebf82037c2e4091b1700a4e4 /src/soundmanager.h
parentaa1e8a7a7236d49d91501eac2da81bdb96f0bba5 (diff)
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Rename sound.cpp/h to soundmanager.
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-rw-r--r--src/soundmanager.h176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/soundmanager.h b/src/soundmanager.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SOUNDMANAGER_H
+#define SOUNDMANAGER_H
+
+#include <SDL_mixer.h>
+
+#include "configlistener.h"
+
+#include <string>
+
+#include "localconsts.h"
+
+class SDLMusic;
+
+static const std::string SOUND_INFO = "soundinfo";
+static const std::string SOUND_ERROR = "sounderror";
+static const std::string SOUND_REQUEST = "soundrequest";
+static const std::string SOUND_TRADE = "soundtrade";
+static const std::string SOUND_WHISPER = "soundwhisper";
+static const std::string SOUND_HIGHLIGHT = "soundhighlight";
+static const std::string SOUND_GLOBAL = "soundglobal";
+static const std::string SOUND_GUILD = "soundguild";
+static const std::string SOUND_SHOW_WINDOW = "soundshowwindow";
+static const std::string SOUND_HIDE_WINDOW = "soundhidewindow";
+
+/** SoundManager
+ *
+ * \ingroup CORE
+ */
+class SoundManager final : public ConfigListener
+{
+ public:
+ SoundManager();
+
+ A_DELETE_COPY(SoundManager)
+
+ ~SoundManager();
+
+ void optionChanged(const std::string &value) override;
+
+ /**
+ * Installs the sound engine.
+ */
+ void init();
+
+ /**
+ * Removes all sound functionalities.
+ */
+ void close();
+
+ /**
+ * Starts background music.
+ *
+ * @param fileName The name of the music file.
+ */
+ void playMusic(const std::string &fileName);
+
+ /**
+ * Stops currently running background music track.
+ */
+ void stopMusic();
+
+ /**
+ * Fades in background music.
+ *
+ * @param fileName The name of the music file.
+ * @param ms Duration of fade-in effect (ms)
+ */
+ void fadeInMusic(const std::string &fileName, const int ms = 1000);
+
+ /**
+ * Fades out currently running background music track.
+ *
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutMusic(const int ms = 1000);
+
+ /**
+ * Fades out a background music and play a new one.
+ *
+ * @param fileName The name of the music file.
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutAndPlayMusic(const std::string &fileName,
+ const int ms = 1000);
+
+ int getMaxVolume() const A_WARN_UNUSED
+ { return MIX_MAX_VOLUME; }
+
+ void setMusicVolume(const int volume);
+
+ void setSfxVolume(const int volume);
+
+ /**
+ * Plays an item.
+ *
+ * @param path The resource path to the sound file.
+ */
+ void playSfx(const std::string &path, const int x = 0,
+ const int y = 0) const;
+
+ /**
+ * Plays an item for gui.
+ *
+ * @param path The resource path to the sound file.
+ */
+ void playGuiSfx(const std::string &path);
+
+ void playGuiSound(const std::string &name);
+
+ void changeAudio();
+
+ void volumeOff() const;
+
+ void volumeRestore();
+
+ std::string getCurrentMusicFile() const A_WARN_UNUSED
+ { return mCurrentMusicFile; }
+
+ /**
+ * The sound logic.
+ * Currently used to check whether the music file can be freed after
+ * a fade out, and whether new music has to be played.
+ */
+ void logic();
+
+ private:
+ /** Logs various info about sound device. */
+ void info() const;
+
+ /** Halts and frees currently playing music. */
+ void haltMusic();
+
+ /**
+ * When calling fadeOutAndPlayMusic(),
+ * the music file below will then be played
+ */
+ std::string mNextMusicFile;
+
+ bool mInstalled;
+
+ int mSfxVolume;
+ int mMusicVolume;
+
+ std::string mCurrentMusicFile;
+ SDLMusic *mMusic;
+ bool mPlayBattle;
+ bool mPlayGui;
+ bool mPlayMusic;
+ int mGuiChannel;
+};
+
+extern SoundManager sound;
+
+#endif