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author | Andrei Karas <akaras@inbox.ru> | 2012-12-03 17:10:39 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-12-03 17:10:39 +0300 |
commit | 494ac0ccdf545e8055c83c22b8b2fbf9e045b32a (patch) | |
tree | 29dd8c4740fa8a43ebf82037c2e4091b1700a4e4 /src/soundmanager.cpp | |
parent | aa1e8a7a7236d49d91501eac2da81bdb96f0bba5 (diff) | |
download | manaplus-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.gz manaplus-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.bz2 manaplus-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.xz manaplus-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.zip |
Rename sound.cpp/h to soundmanager.
Diffstat (limited to 'src/soundmanager.cpp')
-rw-r--r-- | src/soundmanager.cpp | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/src/soundmanager.cpp b/src/soundmanager.cpp new file mode 100644 index 000000000..9a3bc3185 --- /dev/null +++ b/src/soundmanager.cpp @@ -0,0 +1,417 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "soundmanager.h" + +#include "configuration.h" +#include "localplayer.h" + +#include "resources/sdlmusic.h" +#include "resources/resourcemanager.h" +#include "resources/soundeffect.h" + +#include <SDL.h> + +#include "debug.h" + +/** + * This will be set to true, when a music can be freed after a fade out + * Currently used by fadeOutCallBack() + */ +static bool sFadingOutEnded = false; + +/** + * Callback used at end of fadeout. + * It is called by Mix_MusicFadeFinished(). + */ +static void fadeOutCallBack() +{ + sFadingOutEnded = true; +} + +SoundManager::SoundManager(): + mInstalled(false), + mSfxVolume(100), + mMusicVolume(60), + mMusic(nullptr), + mPlayBattle(false), + mPlayGui(false), + mPlayMusic(false), + mGuiChannel(-1) +{ + // This set up our callback function used to + // handle fade outs endings. + sFadingOutEnded = false; + Mix_HookMusicFinished(fadeOutCallBack); +} + +SoundManager::~SoundManager() +{ + config.removeListeners(this); + + // Unlink the callback function. + Mix_HookMusicFinished(nullptr); +} + +void SoundManager::optionChanged(const std::string &value) +{ + if (value == "playBattleSound") + mPlayBattle = config.getBoolValue("playBattleSound"); + else if (value == "playGuiSound") + mPlayGui = config.getBoolValue("playGuiSound"); + else if (value == "playMusic") + mPlayMusic = config.getBoolValue("playMusic"); + else if (value == "sfxVolume") + setSfxVolume(config.getIntValue("sfxVolume")); + else if (value == "musicVolume") + setMusicVolume(config.getIntValue("musicVolume")); +} + +void SoundManager::init() +{ + // Don't initialize sound engine twice + if (mInstalled) + return; + + logger->log1("SoundManager::init() Initializing sound..."); + + mPlayBattle = config.getBoolValue("playBattleSound"); + mPlayGui = config.getBoolValue("playGuiSound"); + mPlayMusic = config.getBoolValue("playMusic"); + config.addListener("playBattleSound", this); + config.addListener("playGuiSound", this); + config.addListener("playMusic", this); + config.addListener("sfxVolume", this); + config.addListener("musicVolume", this); + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) + { + logger->log1("SoundManager::init() Failed to initialize audio subsystem"); + return; + } + + const size_t audioBuffer = 4096; + int channels = config.getIntValue("audioChannels"); + switch (channels) + { + case 3: + channels = 4; + break; + case 4: + channels = 6; + break; + default: + break; + } + + const int res = Mix_OpenAudio(config.getIntValue("audioFrequency"), + MIX_DEFAULT_FORMAT, channels, audioBuffer); + + if (res < 0) + { + logger->log("SoundManager::init Could not initialize audio: %s", + Mix_GetError()); + if (Mix_OpenAudio(22010, MIX_DEFAULT_FORMAT, 2, audioBuffer) < 0) + return; + logger->log("Fallback to stereo audio"); + } + + Mix_AllocateChannels(16); + Mix_VolumeMusic(mMusicVolume); + Mix_Volume(-1, mSfxVolume); + + info(); + + mInstalled = true; + + if (!mCurrentMusicFile.empty() && mPlayMusic) + playMusic(mCurrentMusicFile); +} + +void SoundManager::info() const +{ + SDL_version compiledVersion; + const SDL_version *linkedVersion; + char driver[40] = "Unknown"; + const char *format = "Unknown"; + int rate = 0; + uint16_t audioFormat = 0; + int channels = 0; + + MIX_VERSION(&compiledVersion); + linkedVersion = Mix_Linked_Version(); + + SDL_AudioDriverName(driver, 40); + + Mix_QuerySpec(&rate, &audioFormat, &channels); + switch (audioFormat) + { + case AUDIO_U8: format = "U8"; break; + case AUDIO_S8: format = "S8"; break; + case AUDIO_U16LSB: format = "U16LSB"; break; + case AUDIO_S16LSB: format = "S16LSB"; break; + case AUDIO_U16MSB: format = "U16MSB"; break; + case AUDIO_S16MSB: format = "S16MSB"; break; + default: break; + } + + logger->log("SoundManager::info() SDL_mixer: %i.%i.%i (compiled)", + compiledVersion.major, + compiledVersion.minor, + compiledVersion.patch); + if (linkedVersion) + { + logger->log("SoundManager::info() SDL_mixer: %i.%i.%i (linked)", + linkedVersion->major, + linkedVersion->minor, + linkedVersion->patch); + } + else + { + logger->log1("SoundManager::info() SDL_mixer: unknown"); + } + logger->log("SoundManager::info() Driver: %s", driver); + logger->log("SoundManager::info() Format: %s", format); + logger->log("SoundManager::info() Rate: %i", rate); + logger->log("SoundManager::info() Channels: %i", channels); +} + +void SoundManager::setMusicVolume(const int volume) +{ + mMusicVolume = volume; + + if (mInstalled) + Mix_VolumeMusic(mMusicVolume); +} + +void SoundManager::setSfxVolume(const int volume) +{ + mSfxVolume = volume; + + if (mInstalled) + Mix_Volume(-1, mSfxVolume); +} + +static SDLMusic *loadMusic(const std::string &fileName) +{ + ResourceManager *const resman = ResourceManager::getInstance(); + return resman->getMusic(paths.getStringValue("music") + fileName); +} + +void SoundManager::playMusic(const std::string &fileName) +{ + mCurrentMusicFile = fileName; + + if (!mInstalled || !mPlayMusic) + return; + + haltMusic(); + + if (!fileName.empty()) + { + mMusic = loadMusic(fileName); + if (mMusic) + mMusic->play(); + } +} + +void SoundManager::stopMusic() +{ + haltMusic(); +} + +void SoundManager::fadeInMusic(const std::string &fileName, const int ms) +{ + mCurrentMusicFile = fileName; + + if (!mInstalled || !mPlayMusic) + return; + + haltMusic(); + + if (!fileName.empty()) + { + mMusic = loadMusic(fileName); + if (mMusic) + mMusic->play(-1, ms); + } +} + +void SoundManager::fadeOutMusic(const int ms) +{ + mCurrentMusicFile.clear(); + + if (!mInstalled) + return; + + logger->log("SoundManager::fadeOutMusic() Fading-out (%i ms)", ms); + + if (mMusic) + { + Mix_FadeOutMusic(ms); + // Note: The fadeOutCallBack handler will take care about freeing + // the music file at fade out ending. + } + else + { + sFadingOutEnded = true; + } +} + +void SoundManager::fadeOutAndPlayMusic(const std::string &fileName, const int ms) +{ + mNextMusicFile = fileName; + fadeOutMusic(ms); +} + +void SoundManager::logic() +{ + BLOCK_START("SoundManager::logic") + if (sFadingOutEnded) + { + if (mMusic) + { + mMusic->decRef(); + mMusic = nullptr; + } + sFadingOutEnded = false; + + if (!mNextMusicFile.empty()) + { + playMusic(mNextMusicFile); + mNextMusicFile.clear(); + } + } + BLOCK_END("SoundManager::logic") +} + +void SoundManager::playSfx(const std::string &path, const int x, const int y) const +{ + if (!mInstalled || path.empty() || !mPlayBattle) + return; + + std::string tmpPath; + if (!path.compare(0, 4, "sfx/")) + tmpPath = path; + else + tmpPath = paths.getValue("sfx", "sfx/") + path; + ResourceManager *const resman = ResourceManager::getInstance(); + SoundEffect *const sample = resman->getSoundEffect(tmpPath); + if (sample) + { + logger->log("SoundManager::playSfx() Playing: %s", path.c_str()); + int vol = 120; + if (player_node && (x > 0 || y > 0)) + { + int dx = player_node->getTileX() - x; + int dy = player_node->getTileY() - y; + if (dx < 0) + dx = -dx; + if (dy < 0) + dy = -dy; + const int dist = dx > dy ? dx : dy; + if (dist * 8 > vol) + return; + + vol -= dist * 8; + } + sample->play(0, vol); + } +} + +void SoundManager::playGuiSound(const std::string &name) +{ + playGuiSfx(branding.getStringValue("systemsounds") + + config.getStringValue(name) + ".ogg"); +} + +void SoundManager::playGuiSfx(const std::string &path) +{ + if (!mInstalled || path.empty() || !mPlayGui) + return; + + std::string tmpPath; + if (!path.compare(0, 4, "sfx/")) + tmpPath = path; + else + tmpPath = paths.getValue("sfx", "sfx/") + path; + ResourceManager *const resman = ResourceManager::getInstance(); + SoundEffect *const sample = resman->getSoundEffect(tmpPath); + if (sample) + { + logger->log("SoundManager::playGuiSfx() Playing: %s", path.c_str()); + const int ret = sample->play(0, 120, mGuiChannel); + if (ret != -1) + mGuiChannel = ret; + } +} + +void SoundManager::close() +{ + if (!mInstalled) + return; + + haltMusic(); + logger->log1("SoundManager::close() Shutting down sound..."); + Mix_CloseAudio(); + + mInstalled = false; +} + +void SoundManager::haltMusic() +{ + if (!mMusic) + return; + + Mix_HaltMusic(); + if (mMusic) + { + mMusic->decRef(); + mMusic = nullptr; + } +} + +void SoundManager::changeAudio() +{ + if (mInstalled) + close(); + else + init(); +} + +void SoundManager::volumeOff() const +{ + if (mInstalled) + { + Mix_VolumeMusic(0); + Mix_Volume(-1, 0); + } +} + +void SoundManager::volumeRestore() +{ + if (mInstalled) + { + Mix_VolumeMusic(mMusicVolume); + Mix_Volume(-1, mSfxVolume); + } +} |