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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 21:56:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-04-28 02:41:43 +0300
commit4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699 (patch)
tree2fce080e3001a53cbabc8468b98c84b4afd84444 /src/sound.h
parent24662442f04d3c70aef4b0502545e346b6c63f67 (diff)
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Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn. Conflicts: src/game.cpp src/sound.cpp src/sound.h
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/src/sound.h b/src/sound.h
index 0de9f0636..6a509a574 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -73,16 +73,25 @@ class Sound : public ConfigListener
* @param path The full path to the music file.
* @param ms Duration of fade-in effect (ms)
*/
- void fadeInMusic(const std::string &path, int ms = 2000);
+ void fadeInMusic(const std::string &path, int ms = 1000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
- void fadeOutMusic(int ms);
+ void fadeOutMusic(int ms = 1000);
- int getMaxVolume() const;
+ /**
+ * Fades out a background music and play a new one.
+ *
+ * @param path The full path to the fade in music file.
+ * @param ms Duration of fade-out effect (ms)
+ */
+ void fadeOutAndPlayMusic(const std::string &path, int ms = 1000);
+
+ int getMaxVolume() const
+ { return MIX_MAX_VOLUME; }
void setMusicVolume(int volume);
void setSfxVolume(int volume);
@@ -110,6 +119,13 @@ class Sound : public ConfigListener
std::string getCurrentMusicFile()
{ return mCurrentMusicFile; }
+ /**
+ * The sound logic.
+ * Currently used to check whether the music file can be freed after
+ * a fade out, and whether new music has to be played.
+ */
+ void logic();
+
private:
/** Logs various info about sound device. */
void info();
@@ -117,6 +133,12 @@ class Sound : public ConfigListener
/** Halts and frees currently playing music. */
void haltMusic();
+ /**
+ * When calling fadeOutAndPlayMusic(),
+ * the music file below will then be played
+ */
+ std::string mNextMusicPath;
+
bool mInstalled;
int mSfxVolume;