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authorAndrei Karas <akaras@inbox.ru>2012-02-26 21:49:39 +0300
committerAndrei Karas <akaras@inbox.ru>2012-02-26 21:49:39 +0300
commite5272cde78d23a297dad05976e8579b3e5759de4 (patch)
tree598c3636e7409b1db5c5e618b1a31397a8bead20 /src/resources/action.cpp
parent7d7a01211828a9484ae5fd617e855e349c32f76e (diff)
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Fix incorrect last dead frame delay for old servers.
Diffstat (limited to 'src/resources/action.cpp')
-rw-r--r--src/resources/action.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
index e1f88ecb7..6c799cdfa 100644
--- a/src/resources/action.cpp
+++ b/src/resources/action.cpp
@@ -69,3 +69,16 @@ void Action::setAnimation(int direction, Animation *animation)
{
mAnimations[direction] = animation;
}
+
+void Action::setLastFrameDelay(int delay)
+{
+ AnimationIter it = mAnimations.begin();
+ AnimationIter it_end = mAnimations.end();
+ for (; it != it_end; ++ it)
+ {
+ Animation *animation = (*it).second;
+ if (!animation)
+ continue;
+ animation->setLastFrameDelay(delay);
+ }
+}