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author | Andrei Karas <akaras@inbox.ru> | 2016-06-21 13:53:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-21 13:58:49 +0300 |
commit | 48cff567cb37f3ce18ee32e75bb7570db72368e0 (patch) | |
tree | e40f3656b0b37f6ca51a1da27a7050552b7c86eb /src/net/tmwa/charserverrecv.cpp | |
parent | 26891e5a71320228e49f0f42b8efdf5284e8e853 (diff) | |
download | manaplus-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.gz manaplus-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.bz2 manaplus-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.xz manaplus-48cff567cb37f3ce18ee32e75bb7570db72368e0.zip |
Split Being::setSprite into Being::setSprite and Being::setSpriteCards.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 36 |
1 files changed, 12 insertions, 24 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 2fd768870..982779a23 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -107,8 +107,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -128,16 +127,14 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one, - zeroCards); + ItemColor_one); } tempPlayer->setHairColor(hairColor); @@ -156,48 +153,39 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |