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authorAndrei Karas <akaras@inbox.ru>2016-06-08 18:26:56 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 18:55:05 +0300
commit53ccb4e767914782172c09ead9076f9fccaa5253 (patch)
tree2bcf886b7c0b25c4a757892148fcd5c3778403ea /src/net/eathena/beingrecv.cpp
parente03f294796e1cd8d49d00fd86dc33959948924c7 (diff)
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Add setTempSprite method into Being.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 0c673be9f..1664cd77a 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -165,14 +165,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
"",
itemColor,
IsWeapon_true,
- IsTempSprite_false,
cards);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
@@ -183,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
@@ -194,7 +191,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
@@ -206,7 +202,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
@@ -227,7 +222,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
@@ -238,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
@@ -249,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
@@ -260,7 +252,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
@@ -271,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
@@ -282,7 +272,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
@@ -293,7 +282,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
@@ -304,7 +292,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
@@ -315,7 +302,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
@@ -326,7 +312,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
@@ -337,7 +322,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
@@ -348,7 +332,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
itemColor,
IsWeapon_false,
- IsTempSprite_false,
cards);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);