From 53ccb4e767914782172c09ead9076f9fccaa5253 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 18:26:56 +0300 Subject: Add setTempSprite method into Being. --- src/net/eathena/beingrecv.cpp | 17 ----------------- 1 file changed, 17 deletions(-) (limited to 'src/net/eathena/beingrecv.cpp') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 0c673be9f..1664cd77a 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -165,14 +165,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, "", itemColor, IsWeapon_true, - IsTempSprite_false, cards); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -183,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -194,7 +191,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -206,7 +202,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -227,7 +222,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -238,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -249,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -260,7 +252,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -271,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -282,7 +272,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -293,7 +282,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -304,7 +292,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -315,7 +302,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -326,7 +312,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -337,7 +322,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -348,7 +332,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, color, itemColor, IsWeapon_false, - IsTempSprite_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); -- cgit v1.2.3-70-g09d2