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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
treef1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/localplayer.h
parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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move being related files into being dir.
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diff --git a/src/localplayer.h b/src/localplayer.h
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef LOCALPLAYER_H
-#define LOCALPLAYER_H
-
-#include "actorspritelistener.h"
-#include "being.h"
-#include "depricatedlistener.h"
-#include "localconsts.h"
-
-#include "gui/userpalette.h"
-
-#include <guichan/actionlistener.hpp>
-
-#include <memory>
-#include <vector>
-
-class ChatTab;
-class FloorItem;
-class ImageSet;
-class Item;
-class Map;
-class OkDialog;
-
-class AwayListener final : public gcn::ActionListener
-{
- public:
- void action(const gcn::ActionEvent &event) override;
-};
-
-/**
- * Reasons an item can fail to be picked up.
- */
-enum
-{
- PICKUP_OKAY = 0,
- PICKUP_BAD_ITEM,
- PICKUP_TOO_HEAVY,
- PICKUP_TOO_FAR,
- PICKUP_INV_FULL,
- PICKUP_STACK_FULL,
- PICKUP_DROP_STEAL
-};
-
-/**
- * The local player character.
- */
-class LocalPlayer final : public Being,
- public ActorSpriteListener,
- public DepricatedListener
-{
- public:
- /**
- * Constructor.
- */
- explicit LocalPlayer(const int id = 65535, const int subtype = 0);
-
- A_DELETE_COPY(LocalPlayer)
-
- /**
- * Destructor.
- */
- ~LocalPlayer();
-
- virtual void logic() override;
-
- void slowLogic();
-
- virtual void setAction(const Action &action,
- const int attackType = 0) override;
-
- /**
- * Compute the next pathnode location when walking using keyboard.
- * used by nextTile().
- */
- Position getNextWalkPosition(const unsigned char dir)
- const A_WARN_UNUSED;
-
- /**
- * Adds a new tile to the path when walking.
- * @note Eathena
- * Also, when specified, it picks up an item at the end of a path
- * or attack target.
- */
- virtual void nextTile() override
- { nextTile(0); }
-
- virtual void nextTile(unsigned char dir);
-
- bool pickUp(FloorItem *const item);
-
- /**
- * Called when an ActorSprite has been destroyed.
- * @param actorSprite the ActorSprite being destroyed.
- */
- void actorSpriteDestroyed(const ActorSprite &actorSprite) override;
-
- /**
- * Gets the attack range.
- */
- int getAttackRange() const A_WARN_UNUSED;
-
- int getAttackRange2() const A_WARN_UNUSED;
-
- void attack(Being *const target = nullptr, const bool keep = false,
- const bool dontChangeEquipment = false);
-
- void attack2(Being *const target = nullptr, const bool keep = false,
- const bool dontChangeEquipment = false);
-
- void setGMLevel(const int level);
-
- int getGMLevel() const A_WARN_UNUSED
- { return mGMLevel; }
-
- void stopAttack(const bool keepAttack = false);
-
- void untarget();
-
- /**
- * Returns the current target of the player. Returns 0 if no being is
- * currently targeted.
- */
- Being *getTarget() const A_WARN_UNUSED;
-
- /**
- * Sets the target being of the player.
- */
- void setTarget(Being *const target);
-
- /**
- * Sets a new destination for this being to walk to.
- */
- virtual void setDestination(const int x, const int y);
-
- /**
- * Sets a new direction to keep walking in.
- */
- void setWalkingDir(const unsigned char dir);
-
- /**
- * Gets the walking direction
- */
- unsigned char getWalkingDir() const A_WARN_UNUSED
- { return mWalkingDir; }
-
- /**
- * Sets going to being to attack
- */
- void setGotoTarget(Being *const target);
-
- /**
- * Returns whether the target is in range to attack
- */
- bool withinAttackRange(const Being *const target,
- const bool fixDistance = false,
- const int addRange = 0) const A_WARN_UNUSED;
-
- /**
- * Stops the player dead in his tracks
- */
- void stopWalking(const bool sendToServer = true);
-
- bool toggleSit() const;
-
- bool updateSit() const;
-
- static bool emote(const uint8_t emotion);
-
- /**
- * Shows item pickup notifications.
- */
- void pickedUp(const ItemInfo &itemInfo, const int amount,
- const unsigned char color, const int floorItemId,
- const unsigned char fail);
-
- int getLevel() const override A_WARN_UNUSED;
-
- /** Tells that the path has been set by mouse. */
- void pathSetByMouse()
- { mPathSetByMouse = true; }
-
- /** Tells if the path has been set by mouse. */
- bool isPathSetByMouse() const A_WARN_UNUSED
- { return mPathSetByMouse; }
-
- int getInvertDirection() const A_WARN_UNUSED
- { return mInvertDirection; }
-
- void setInvertDirection(const int n)
- { mInvertDirection = n; }
-
- void invertDirection();
-
- int getAttackWeaponType() const A_WARN_UNUSED
- { return mAttackWeaponType; }
-
- int getAttackType() const A_WARN_UNUSED
- { return mAttackType; }
-
- int getFollowMode() const A_WARN_UNUSED
- { return mFollowMode; }
-
- int getImitationMode() const A_WARN_UNUSED
- { return mImitationMode; }
-
- void changeAttackWeaponType();
-
- void changeAttackType();
-
- void changeFollowMode();
-
- void changeImitationMode();
-
- void changePickUpType();
-
- int getCrazyMoveType() const A_WARN_UNUSED
- { return mCrazyMoveType; }
-
- int getPickUpType() const A_WARN_UNUSED
- { return mPickUpType; }
-
- int getQuickDropCounter() const A_WARN_UNUSED
- { return mQuickDropCounter; }
-
- void setQuickDropCounter(const int n);
-
- void changeQuickDropCounter();
-
- int getMoveState() const A_WARN_UNUSED
- { return mMoveState; }
-
- void setMoveState(const int n)
- { mMoveState = n; }
-
- void switchMagicAttack();
-
- void switchPvpAttack();
-
- int getMagicAttackType() const A_WARN_UNUSED
- { return mMagicAttackType; }
-
- int getPvpAttackType() const A_WARN_UNUSED
- { return mPvpAttackType; }
-
- int getMoveToTargetType() const A_WARN_UNUSED
- { return mMoveToTargetType; }
-
- int getDisableGameModifiers() const A_WARN_UNUSED
- { return mDisableGameModifiers; }
-
- std::string getPingTime() const A_WARN_UNUSED;
-
- void tryPingRequest();
-
- void changeMoveToTargetType();
-
- void switchGameModifiers();
-
- void magicAttack() const;
-
- void specialMove(const unsigned char direction);
-
- void moveByDirection(const unsigned char dir);
-
- bool pickUpItems(int pickUpType = 0);
-
- void changeCrazyMoveType();
-
- void crazyMove();
-
- void moveTo(const int x, const int y);
-
- void move(const int dX, const int dY);
-
- void moveToTarget(int dist = -1);
-
- void moveToHome();
-
- void debugMsg(const std::string &str) const;
-
- bool isReachable(Being *const being,
- const int maxCost = 0) A_WARN_UNUSED;
-
- bool isReachable(const int x, const int y,
- const bool allowCollision) const A_WARN_UNUSED;
-
- void setHome();
-
- void pingRequest();
-
- void pingResponse();
-
- void changeAwayMode();
-
- void setAway(const std::string &message);
-
- void setPseudoAway(const std::string &message);
-
- bool getAway() const A_WARN_UNUSED
- { return mAwayMode; }
-
- bool getPseudoAway() const A_WARN_UNUSED
- { return mPseudoAwayMode; }
-
- void setHalfAway(const bool n)
- { mInactive = n; }
-
- bool getHalfAway() const A_WARN_UNUSED
- { return mInactive; }
-
- void afkRespond(ChatTab *const tab, const std::string &nick);
-
- bool navigateTo(const int x, const int y);
-
- void navigateTo(const Being *const being);
-
- void navigateClean();
-
- void imitateEmote(const Being *const being,
- const unsigned char emote) const;
-
- void imitateAction(const Being *const being,
- const Being::Action &action);
-
- void imitateDirection(const Being *const being,
- const unsigned char dir);
-
- void imitateOutfit(Being *const player, const int sprite = -1) const;
-
- void followMoveTo(const Being *const being, const int x, const int y);
-
- void followMoveTo(const Being *const being, const int x1, const int y1,
- const int x2, const int y2);
-
- bool allowAction() A_WARN_UNUSED;
-
- void setRealPos(const int x, const int y);
-
- bool isServerBuggy() const A_WARN_UNUSED
- { return mIsServerBuggy; }
-
- void fixPos(const int maxDist = 1);
-
- /**
- * Sets the map the being is on
- */
- void setMap(Map *const map);
-
- void addMessageToQueue(const std::string &message,
- const int color = UserPalette::EXP_INFO);
-
- /**
- * Called when a option (set with config.addListener()) is changed
- */
- void optionChanged(const std::string &value) override;
-
- void processEvent(Channels channel,
- const DepricatedEvent &event) override;
-
- /**
- * set a following player.
- */
- void setFollow(const std::string &player);
-
- /**
- * set an imitation player.
- */
- void setImitate(const std::string &player);
-
- /**
- * setting the next destination of the following, in case of warp
- */
- void setNextDest(const int x, const int y);
-
- int getNextDestX() const A_WARN_UNUSED
- { return mNextDestX; }
-
- int getNextDestY() const A_WARN_UNUSED
- { return mNextDestY; }
-
- void respawn();
-
- const FloorItem *getPickUpTarget() const A_WARN_UNUSED
- { return mPickUpTarget; }
-
- void unSetPickUpTarget()
- { mPickUpTarget = nullptr; }
-
- /**
- * Stop following a player.
- */
- void cancelFollow();
-
- /**
- * Get the playername followed by the current player.
- */
- const std::string &getFollow() const A_WARN_UNUSED
- { return mPlayerFollowed; }
-
- /**
- * Get the playername imitated by the current player.
- */
- const std::string &getImitate() const A_WARN_UNUSED
- { return mPlayerImitated; }
-
- /**
- * Tells the engine whether to check
- * if the Player Name is to be displayed.
- */
- void setCheckNameSetting(const bool checked)
- { mUpdateName = checked; }
-
- /**
- * Gets if the engine has to check
- * if the Player Name is to be displayed.
- */
- bool getCheckNameSetting() const A_WARN_UNUSED
- { return mUpdateName; }
-
- void fixAttackTarget();
-
- void updateNavigateList();
-
- int getPathLength(const Being *const being) const A_WARN_UNUSED;
-
- void targetMoved() const;
-
- void setLastHitFrom(const std::string &n)
- { mLastHitFrom = n; }
-
- void waitFor(const std::string &nick);
-
- void checkNewName(Being *const being);
-
- void resetYellowBar();
-
- unsigned char getWalkMask() const override A_WARN_UNUSED;
-
- void saveHomes();
-
- void removeHome();
-
- void stopAdvert();
-
- bool checAttackPermissions(const Being *const target)
- const A_WARN_UNUSED;
-
- void updateStatus() const;
-
- void setTestParticle(const std::string &fileName,
- bool updateHash = true);
-
- std::string getInvertDirectionString();
-
- std::string getCrazyMoveTypeString();
-
- std::string getMoveToTargetTypeString();
-
- std::string getFollowModeString();
-
- std::string getAttackWeaponTypeString();
-
- std::string getAttackTypeString();
-
- std::string getQuickDropCounterString();
-
- std::string getPickUpTypeString();
-
- std::string getDebugPathString() const;
-
- std::string getMagicAttackString();
-
- std::string getPvpAttackString();
-
- std::string getImitationModeString();
-
- std::string getAwayModeString();
-
- std::string getCameraModeString() const;
-
- std::string getGameModifiersString();
-
- protected:
- void updateCoords() override;
-
-
- virtual void handleStatusEffect(StatusEffect *const effect,
- const int effectId);
-
- void startWalking(const unsigned char dir);
-
- void changeEquipmentBeforeAttack(const Being *const target) const;
-
- static void tryMagic(const std::string &spell, const int baseMagic,
- const int schoolMagic, const int mana);
-
- const char *getVarItem(const char *const *const arr,
- const unsigned index,
- const unsigned sz) const A_WARN_UNUSED;
-
- void changeMode(unsigned *const var, const unsigned limit,
- const char *const conf,
- std::string (LocalPlayer::*const func)(),
- const unsigned def = 0,
- const bool save = true);
-
- void crazyMove1();
- void crazyMove2();
- void crazyMove3();
- void crazyMove4();
- void crazyMove5();
- void crazyMove6();
- void crazyMove7();
- void crazyMove8();
- void crazyMove9();
- void crazyMoveA();
-
- void loadHomes();
-
- int mGMLevel;
-
- // move type
- unsigned int mInvertDirection;
- // crazy move type
- unsigned int mCrazyMoveType;
- // crazy move state
- unsigned int mCrazyMoveState;
- // attack weapon type
- unsigned int mAttackWeaponType;
- // quick drop counter
- unsigned int mQuickDropCounter;
- // move state. used if mInvertDirection == 2
- unsigned int mMoveState;
- // pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1
- unsigned int mPickUpType;
- // magic attack type
- unsigned int mMagicAttackType;
- // pvp attack type
- unsigned int mPvpAttackType;
- // type how move to target
- unsigned int mMoveToTargetType;
- unsigned int mAttackType;
- unsigned int mFollowMode;
- unsigned int mImitationMode;
-
- int mLastTargetX;
- int mLastTargetY;
-
- std::map<std::string, Vector> mHomes;
-
- Being *mTarget;
-
- /** Follow system **/
- std::string mPlayerFollowed;
- std::string mPlayerImitated;
- int mNextDestX;
- int mNextDestY;
-
- FloorItem *mPickUpTarget;
-
- int mLastAction; // Time stamp of the last action, -1 if none.
-
- std::vector<int> mStatusEffectIcons;
-
- int mLocalWalkTime; // Timestamp used to control keyboard walk
- // messages flooding
-
- typedef std::pair<std::string, int> MessagePair;
- /** Queued messages*/
- std::list<MessagePair> mMessages;
- int mMessageTime;
- AwayListener *mAwayListener;
- OkDialog *mAwayDialog;
-
- int mPingSendTick;
- int mPingTime;
- int mAfkTime;
- int mActivityTime;
- int mNavigateX;
- int mNavigateY;
- int mNavigateId;
- int mCrossX;
- int mCrossY;
- int mOldX;
- int mOldY;
- int mOldTileX;
- int mOldTileY;
- Path mNavigatePath;
-
- std::string mLastHitFrom;
- std::string mWaitFor;
- int mAdvertTime;
- Particle *mTestParticle;
- std::string mTestParticleName;
- int mTestParticleTime;
- unsigned long mTestParticleHash;
- unsigned char mWalkingDir; // The direction the player is walking in.
- /** Whether or not the name settings have changed */
- bool mUpdateName;
- bool mBlockAdvert;
- bool mTargetDeadPlayers;
- bool mServerAttack;
- bool mEnableAdvert;
- bool mTradebot;
- bool mTargetOnlyReachable;
- bool mDisableGameModifiers;
- bool mIsServerBuggy;
- bool mSyncPlayerMove;
- bool mDrawPath;
- bool mAttackMoving;
- bool mAttackNext;
- bool mShowJobExp;
- bool mNextStep;
- // temporary disable crazy moves in moves
- bool mDisableCrazyMove;
- bool mGoingToTarget;
- // Whether or not to continue to attack
- bool mKeepAttacking;
- // Tells if the path was set using mouse
- bool mPathSetByMouse;
- bool mWaitPing;
- bool mAwayMode;
- bool mPseudoAwayMode;
- bool mShowNavigePath;
-};
-
-extern LocalPlayer *player_node;
-
-#endif // LOCALPLAYER_H