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authorAndrei Karas <akaras@inbox.ru>2013-08-31 21:33:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 21:49:21 +0300
commit8a999b66fd697404c6640778a6dd1ce0e747334a (patch)
treeb9d16368acff30878f28264286b1b8be8b01b168 /src/input/keydata.h
parentb310c51796d1632aeefc834dc0e931c52f909a41 (diff)
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move input related files into input dir.
Diffstat (limited to 'src/input/keydata.h')
-rw-r--r--src/input/keydata.h348
1 files changed, 348 insertions, 0 deletions
diff --git a/src/input/keydata.h b/src/input/keydata.h
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--- /dev/null
+++ b/src/input/keydata.h
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+/*
+ * Custom keyboard shortcuts configuration
+ * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUT_KEYDATA_H
+#define INPUT_KEYDATA_H
+
+#include "input/inputevent.h"
+
+#include <string>
+
+typedef bool (*ActionFuncPtr) (const InputEvent &event);
+
+struct KeyData final
+{
+ const char *configField;
+ int defaultType1;
+ int defaultValue1;
+ int defaultType2;
+ int defaultValue2;
+ int grp;
+ ActionFuncPtr action;
+ int modKeyIndex;
+ int priority;
+ int condition;
+};
+
+namespace Input
+{
+ enum KeyGroup
+ {
+ GRP_DEFAULT = 1, // default game key
+ GRP_CHAT = 2, // chat key
+ GRP_EMOTION = 4, // emotions key
+ GRP_OUTFIT = 8, // outfit key
+ GRP_GUI = 16, // gui key
+ GRP_MOVETOPOINT = 32, // move to point key
+ GRP_GUICHAN = 64, // for guichan based controls
+ GRP_REPEAT = 128 // repeat emulation keys
+ };
+
+ /**
+ * All the key functions.
+ * KEY_NO_VALUE is used in initialization, and should be unchanged.
+ * KEY_TOTAL should always be last (used as a conditional in loops).
+ * The key assignment view gets arranged according to the order of
+ * these values.
+ */
+ enum KeyAction
+ {
+ KEY_NO_VALUE = -1,
+ KEY_MOVE_UP,
+ KEY_MOVE_DOWN,
+ KEY_MOVE_LEFT,
+ KEY_MOVE_RIGHT,
+ KEY_ATTACK,
+ KEY_TARGET_ATTACK,
+ KEY_MOVE_TO_TARGET,
+ KEY_CHANGE_MOVE_TO_TARGET,
+ KEY_MOVE_TO_HOME,
+ KEY_SET_HOME,
+ KEY_MOVE_TO_POINT,
+ KEY_TALK,
+ KEY_STOP_ATTACK,
+ KEY_UNTARGET,
+ KEY_TARGET_MONSTER,
+ KEY_TARGET_NPC,
+ KEY_TARGET_PLAYER,
+ KEY_PICKUP,
+ KEY_CHANGE_PICKUP_TYPE,
+ KEY_HIDE_WINDOWS,
+ KEY_SIT,
+ KEY_SCREENSHOT,
+ KEY_TRADE,
+ KEY_PATHFIND,
+ KEY_OK,
+ KEY_QUIT,
+ KEY_SHORTCUTS_KEY,
+ KEY_SHORTCUT_1,
+ KEY_SHORTCUT_2,
+ KEY_SHORTCUT_3,
+ KEY_SHORTCUT_4,
+ KEY_SHORTCUT_5,
+ KEY_SHORTCUT_6,
+ KEY_SHORTCUT_7,
+ KEY_SHORTCUT_8,
+ KEY_SHORTCUT_9,
+ KEY_SHORTCUT_10,
+ KEY_SHORTCUT_11,
+ KEY_SHORTCUT_12,
+ KEY_SHORTCUT_13,
+ KEY_SHORTCUT_14,
+ KEY_SHORTCUT_15,
+ KEY_SHORTCUT_16,
+ KEY_SHORTCUT_17,
+ KEY_SHORTCUT_18,
+ KEY_SHORTCUT_19,
+ KEY_SHORTCUT_20,
+ KEY_WINDOW_HELP,
+ KEY_WINDOW_STATUS,
+ KEY_WINDOW_INVENTORY,
+ KEY_WINDOW_EQUIPMENT,
+ KEY_WINDOW_SKILL,
+ KEY_WINDOW_MINIMAP,
+ KEY_WINDOW_CHAT,
+ KEY_WINDOW_SHORTCUT,
+ KEY_WINDOW_SETUP,
+ KEY_WINDOW_DEBUG,
+ KEY_WINDOW_SOCIAL,
+ KEY_WINDOW_EMOTE_SHORTCUT,
+ KEY_WINDOW_OUTFIT,
+ KEY_WINDOW_SHOP,
+ KEY_WINDOW_DROP,
+ KEY_WINDOW_KILLS,
+ KEY_WINDOW_SPELLS,
+ KEY_WINDOW_BOT_CHECKER,
+ KEY_WINDOW_ONLINE,
+ KEY_WINDOW_DIDYOUKNOW,
+ KEY_WINDOW_QUESTS,
+ KEY_PREV_SOCIAL_TAB,
+ KEY_NEXT_SOCIAL_TAB,
+ KEY_EMOTE,
+ KEY_EMOTE_1,
+ KEY_EMOTE_2,
+ KEY_EMOTE_3,
+ KEY_EMOTE_4,
+ KEY_EMOTE_5,
+ KEY_EMOTE_6,
+ KEY_EMOTE_7,
+ KEY_EMOTE_8,
+ KEY_EMOTE_9,
+ KEY_EMOTE_10,
+ KEY_EMOTE_11,
+ KEY_EMOTE_12,
+ KEY_EMOTE_13,
+ KEY_EMOTE_14,
+ KEY_EMOTE_15,
+ KEY_EMOTE_16,
+ KEY_EMOTE_17,
+ KEY_EMOTE_18,
+ KEY_EMOTE_19,
+ KEY_EMOTE_20,
+ KEY_EMOTE_21,
+ KEY_EMOTE_22,
+ KEY_EMOTE_23,
+ KEY_EMOTE_24,
+ KEY_EMOTE_25,
+ KEY_EMOTE_26,
+ KEY_EMOTE_27,
+ KEY_EMOTE_28,
+ KEY_EMOTE_29,
+ KEY_EMOTE_30,
+ KEY_EMOTE_31,
+ KEY_EMOTE_32,
+ KEY_EMOTE_33,
+ KEY_EMOTE_34,
+ KEY_EMOTE_35,
+ KEY_EMOTE_36,
+ KEY_EMOTE_37,
+ KEY_EMOTE_38,
+ KEY_EMOTE_39,
+ KEY_EMOTE_40,
+ KEY_EMOTE_41,
+ KEY_EMOTE_42,
+ KEY_EMOTE_43,
+ KEY_EMOTE_44,
+ KEY_EMOTE_45,
+ KEY_EMOTE_46,
+ KEY_EMOTE_47,
+ KEY_EMOTE_48,
+ KEY_WEAR_OUTFIT,
+ KEY_COPY_OUTFIT,
+ KEY_COPY_EQUIPED_OUTFIT,
+ KEY_OUTFIT_1,
+ KEY_OUTFIT_2,
+ KEY_OUTFIT_3,
+ KEY_OUTFIT_4,
+ KEY_OUTFIT_5,
+ KEY_OUTFIT_6,
+ KEY_OUTFIT_7,
+ KEY_OUTFIT_8,
+ KEY_OUTFIT_9,
+ KEY_OUTFIT_10,
+ KEY_OUTFIT_11,
+ KEY_OUTFIT_12,
+ KEY_OUTFIT_13,
+ KEY_OUTFIT_14,
+ KEY_OUTFIT_15,
+ KEY_OUTFIT_16,
+ KEY_OUTFIT_17,
+ KEY_OUTFIT_18,
+ KEY_OUTFIT_19,
+ KEY_OUTFIT_20,
+ KEY_OUTFIT_21,
+ KEY_OUTFIT_22,
+ KEY_OUTFIT_23,
+ KEY_OUTFIT_24,
+ KEY_OUTFIT_25,
+ KEY_OUTFIT_26,
+ KEY_OUTFIT_27,
+ KEY_OUTFIT_28,
+ KEY_OUTFIT_29,
+ KEY_OUTFIT_30,
+ KEY_OUTFIT_31,
+ KEY_OUTFIT_32,
+ KEY_OUTFIT_33,
+ KEY_OUTFIT_34,
+ KEY_OUTFIT_35,
+ KEY_OUTFIT_36,
+ KEY_OUTFIT_37,
+ KEY_OUTFIT_38,
+ KEY_OUTFIT_39,
+ KEY_OUTFIT_40,
+ KEY_OUTFIT_41,
+ KEY_OUTFIT_42,
+ KEY_OUTFIT_43,
+ KEY_OUTFIT_44,
+ KEY_OUTFIT_45,
+ KEY_OUTFIT_46,
+ KEY_OUTFIT_47,
+ KEY_OUTFIT_48,
+ KEY_MOVE_TO_POINT_1,
+ KEY_MOVE_TO_POINT_2,
+ KEY_MOVE_TO_POINT_3,
+ KEY_MOVE_TO_POINT_4,
+ KEY_MOVE_TO_POINT_5,
+ KEY_MOVE_TO_POINT_6,
+ KEY_MOVE_TO_POINT_7,
+ KEY_MOVE_TO_POINT_8,
+ KEY_MOVE_TO_POINT_9,
+ KEY_MOVE_TO_POINT_10,
+ KEY_MOVE_TO_POINT_11,
+ KEY_MOVE_TO_POINT_12,
+ KEY_MOVE_TO_POINT_13,
+ KEY_MOVE_TO_POINT_14,
+ KEY_MOVE_TO_POINT_15,
+ KEY_MOVE_TO_POINT_16,
+ KEY_MOVE_TO_POINT_17,
+ KEY_MOVE_TO_POINT_18,
+ KEY_MOVE_TO_POINT_19,
+ KEY_MOVE_TO_POINT_20,
+ KEY_MOVE_TO_POINT_21,
+ KEY_MOVE_TO_POINT_22,
+ KEY_MOVE_TO_POINT_23,
+ KEY_MOVE_TO_POINT_24,
+ KEY_MOVE_TO_POINT_25,
+ KEY_MOVE_TO_POINT_26,
+ KEY_MOVE_TO_POINT_27,
+ KEY_MOVE_TO_POINT_28,
+ KEY_MOVE_TO_POINT_29,
+ KEY_MOVE_TO_POINT_30,
+ KEY_MOVE_TO_POINT_31,
+ KEY_MOVE_TO_POINT_32,
+ KEY_MOVE_TO_POINT_33,
+ KEY_MOVE_TO_POINT_34,
+ KEY_MOVE_TO_POINT_35,
+ KEY_MOVE_TO_POINT_36,
+ KEY_MOVE_TO_POINT_37,
+ KEY_MOVE_TO_POINT_38,
+ KEY_MOVE_TO_POINT_39,
+ KEY_MOVE_TO_POINT_40,
+ KEY_MOVE_TO_POINT_41,
+ KEY_MOVE_TO_POINT_42,
+ KEY_MOVE_TO_POINT_43,
+ KEY_MOVE_TO_POINT_44,
+ KEY_MOVE_TO_POINT_45,
+ KEY_MOVE_TO_POINT_46,
+ KEY_MOVE_TO_POINT_47,
+ KEY_MOVE_TO_POINT_48,
+ KEY_TOGGLE_CHAT,
+ KEY_SCROLL_CHAT_UP,
+ KEY_SCROLL_CHAT_DOWN,
+ KEY_PREV_CHAT_TAB,
+ KEY_NEXT_CHAT_TAB,
+ KEY_CLOSE_CHAT_TAB,
+ KEY_CHAT_PREV_HISTORY,
+ KEY_CHAT_NEXT_HISTORY,
+ KEY_IGNORE_INPUT_1,
+ KEY_IGNORE_INPUT_2,
+ KEY_DIRECT_UP,
+ KEY_DIRECT_DOWN,
+ KEY_DIRECT_LEFT,
+ KEY_DIRECT_RIGHT,
+ KEY_CRAZY_MOVES,
+ KEY_CHANGE_CRAZY_MOVES_TYPE,
+ KEY_QUICK_DROP,
+ KEY_QUICK_DROPN,
+ KEY_SWITCH_QUICK_DROP,
+ KEY_MAGIC_INMA1,
+ KEY_MAGIC_ITENPLZ,
+ KEY_MAGIC_ATTACK,
+ KEY_SWITCH_MAGIC_ATTACK,
+ KEY_SWITCH_PVP_ATTACK,
+ KEY_INVERT_DIRECTION,
+ KEY_CHANGE_ATTACK_WEAPON_TYPE,
+ KEY_CHANGE_ATTACK_TYPE,
+ KEY_CHANGE_FOLLOW_MODE,
+ KEY_CHANGE_IMITATION_MODE,
+ KEY_DISABLE_GAME_MODIFIERS,
+ KEY_CHANGE_AUDIO,
+ KEY_AWAY,
+ KEY_RIGHT_CLICK,
+ KEY_CAMERA,
+ KEY_MOD,
+ KEY_GUI_UP,
+ KEY_GUI_DOWN,
+ KEY_GUI_LEFT,
+ KEY_GUI_RIGHT,
+ KEY_GUI_SELECT,
+ KEY_GUI_SELECT2,
+ KEY_GUI_CANCEL,
+ KEY_GUI_HOME,
+ KEY_GUI_END,
+ KEY_GUI_DELETE,
+ KEY_GUI_BACKSPACE,
+ KEY_GUI_TAB,
+ KEY_GUI_PAGE_UP,
+ KEY_GUI_PAGE_DOWN,
+ KEY_GUI_INSERT,
+ KEY_GUI_MOD,
+ KEY_SAFE_VIDEO,
+ KEY_STOP_SIT,
+ KEY_SHOW_KEYBOARD,
+ KEY_SHOW_WINDOWS,
+ KEY_CHAT_MOD,
+ KEY_TOTAL
+ };
+} // namespace Input
+
+#endif // INPUT_KEYDATA_H