diff options
author | Andrei Karas <akaras@inbox.ru> | 2017-02-09 00:05:38 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-02-09 00:05:38 +0300 |
commit | b28730a1ecf54cd50b09e5e93dfb454fc46c2300 (patch) | |
tree | 4fd9c679b026eea8c05c308a04187852b5199200 /src/gui | |
parent | 86cb4a51351b8217ede6672703a1b39b91ddb572 (diff) | |
download | manaplus-b28730a1ecf54cd50b09e5e93dfb454fc46c2300.tar.gz manaplus-b28730a1ecf54cd50b09e5e93dfb454fc46c2300.tar.bz2 manaplus-b28730a1ecf54cd50b09e5e93dfb454fc46c2300.tar.xz manaplus-b28730a1ecf54cd50b09e5e93dfb454fc46c2300.zip |
Open quest in quests window if quest link was clicked.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/itemlinkhandler.cpp | 12 | ||||
-rw-r--r-- | src/gui/windows/questswindow.cpp | 19 | ||||
-rw-r--r-- | src/gui/windows/questswindow.h | 3 |
3 files changed, 32 insertions, 2 deletions
diff --git a/src/gui/widgets/itemlinkhandler.cpp b/src/gui/widgets/itemlinkhandler.cpp index 983129a3f..b2e4a89c9 100644 --- a/src/gui/widgets/itemlinkhandler.cpp +++ b/src/gui/widgets/itemlinkhandler.cpp @@ -34,6 +34,7 @@ #include "gui/windows/confirmdialog.h" #include "gui/windows/helpwindow.h" +#include "gui/windows/questswindow.h" #include "input/inputmanager.h" @@ -178,11 +179,14 @@ void ItemLinkHandler::handleSearchLink(const std::string &link) void ItemLinkHandler::handleLink(const std::string &link, MouseEvent *const event) { + if (link.empty()) + return; + if (strStartWith(link, "http://") || strStartWith(link, "https://")) { handleHttpLink(link, event); } - else if (!link.empty() && link[0] == '?') + else if (link[0] == '?') { handleSearchLink(link); } @@ -203,10 +207,14 @@ void ItemLinkHandler::handleLink(const std::string &link, if (helpWindow) helpWindow->loadHelpSimple("news"); } - if (link == "copyright") + else if (link == "copyright") { inputManager.executeAction(InputAction::WINDOW_ABOUT); } + else if (link[0] == 'q') + { + questsWindow->selectQuest(atoi(link.substr(1).c_str())); + } else { handleItemLink(link); diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index ab204d1f8..5ffb2fc2f 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -142,6 +142,7 @@ QuestsWindow::~QuestsWindow() delete2(mItemLinkHandler); mQuestLinks.clear(); + mQuestReverseLinks.clear(); if (mCompleteIcon) { mCompleteIcon->decRef(); @@ -183,6 +184,7 @@ void QuestsWindow::rebuild(const bool playSound) { mQuestsModel->clear(); mQuestLinks.clear(); + mQuestReverseLinks.clear(); StringVect &names = mQuestsModel->getNames(); std::vector<Image*> &images = mQuestsModel->getImages(); std::vector<QuestItem*> complete; @@ -234,6 +236,7 @@ void QuestsWindow::rebuild(const bool playSound) } quest->completeFlag = 1; mQuestLinks.push_back(quest); + mQuestReverseLinks[quest->var] = k; names.push_back(quest->name); if (mCompleteIcon) { @@ -257,6 +260,7 @@ void QuestsWindow::rebuild(const bool playSound) } quest->completeFlag = 0; mQuestLinks.push_back(quest); + mQuestReverseLinks[quest->var] = k; names.push_back(quest->name); if (mIncompleteIcon) { @@ -460,3 +464,18 @@ void QuestsWindow::addEffect(Being *const being) being->addSpecialEffect(effect->effectId); } } + +void QuestsWindow::selectQuest(const int varId) +{ + std::map<int, int>::const_iterator it = mQuestReverseLinks.find(varId); + if (it == mQuestReverseLinks.end()) + return; + if (mVisible == Visible_false) + setVisible(Visible_true); + const int listPos = (*it).second; + if (listPos < 0) + return; + showQuest(mQuestLinks[listPos]); + mQuestsListBox->setSelected(listPos); + requestMoveToTop(); +} diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h index dd3464fae..f4f00f429 100644 --- a/src/gui/windows/questswindow.h +++ b/src/gui/windows/questswindow.h @@ -76,6 +76,8 @@ class QuestsWindow final : public Window, void addEffect(Being *const being); + void selectQuest(const int varId); + private: QuestsModel *mQuestsModel A_NONNULLPOINTER; ExtendedListBox *mQuestsListBox A_NONNULLPOINTER; @@ -94,6 +96,7 @@ class QuestsWindow final : public Window, // npc effects for current map and values: npc, effect NpcQuestEffectMap mNpcEffects; std::vector<QuestItem*> mQuestLinks; + std::map<int, int> mQuestReverseLinks; int mNewQuestEffectId; int mCompleteQuestEffectId; const Map *mMap; |