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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/outfitwindow.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/outfitwindow.cpp')
-rw-r--r--src/gui/outfitwindow.cpp914
1 files changed, 914 insertions, 0 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
new file mode 100644
index 000000000..770c77572
--- /dev/null
+++ b/src/gui/outfitwindow.cpp
@@ -0,0 +1,914 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2007-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/outfitwindow.h"
+
+#include "configuration.h"
+#include "equipment.h"
+#include "graphics.h"
+#include "inventory.h"
+#include "item.h"
+#include "localplayer.h"
+#include "log.h"
+#include "playerinfo.h"
+
+#include "gui/chat.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/checkbox.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+
+#include "net/inventoryhandler.h"
+#include "net/net.h"
+
+#include "resources/image.h"
+#include "resources/resourcemanager.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <vector>
+
+float OutfitWindow::mAlpha = 1.0;
+
+OutfitWindow::OutfitWindow():
+ Window(_("Outfits")),
+ mBoxWidth(33),
+ mBoxHeight(33),
+ mGridWidth(4),
+ mGridHeight(3),
+ mItemClicked(false),
+ mItemMoved(NULL),
+ mItemSelected(-1),
+ mCurrentOutfit(0),
+ mAwayOutfit(0)
+{
+ setWindowName("Outfits");
+ setResizable(true);
+ setCloseButton(true);
+ setDefaultSize(250, 400, 150, 230);
+ setMinWidth(145);
+ setMinHeight(220);
+
+ addMouseListener(this);
+
+ mPreviousButton = new Button(_("<"), "previous", this);
+ mNextButton = new Button(_(">"), "next", this);
+ mCurrentLabel = new Label(strprintf(_("Outfit: %d"), 1));
+ mCurrentLabel->setAlignment(gcn::Graphics::CENTER);
+ mKeyLabel = new Label(strprintf(_("Key: %s"),
+ keyName(mCurrentOutfit).c_str()));
+ mKeyLabel->setAlignment(gcn::Graphics::CENTER);
+ mUnequipCheck = new CheckBox(_("Unequip first"),
+ serverConfig.getValueBool("OutfitUnequip0", true));
+
+ mAwayOutfitCheck = new CheckBox(_("Away outfit"),
+ serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1));
+
+ mUnequipCheck->setActionEventId("unequip");
+ mUnequipCheck->addActionListener(this);
+
+ mAwayOutfitCheck->setActionEventId("away");
+ mAwayOutfitCheck->addActionListener(this);
+
+ place(0, 3, mKeyLabel, 4);
+ place(0, 4, mPreviousButton, 1);
+ place(1, 4, mCurrentLabel, 2);
+ place(3, 4, mNextButton, 1);
+ place(0, 5, mUnequipCheck, 4);
+ place(0, 6, mAwayOutfitCheck, 4);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+ layout.setColWidth(4, Layout::CENTER);
+
+ loadWindowState();
+
+ load();
+}
+
+OutfitWindow::~OutfitWindow()
+{
+ save();
+}
+
+void OutfitWindow::load(bool oldConfig)
+{
+ Configuration *cfg;
+ if (oldConfig)
+ cfg = &config;
+ else
+ cfg = &serverConfig;
+
+ memset(mItems, -1, sizeof(mItems));
+
+ for (int o = 0; o < OUTFITS_COUNT; o++)
+ {
+ std::string outfit = cfg->getValue("Outfit" + toString(o), "-1");
+ std::string buf;
+ std::stringstream ss(outfit);
+
+ std::vector<int> tokens;
+
+ while (ss >> buf)
+ tokens.push_back(atoi(buf.c_str()));
+
+ for (int i = 0; i < static_cast<int>(tokens.size())
+ && i < OUTFIT_ITEM_COUNT; i++)
+ {
+ mItems[o][i] = tokens[i];
+ }
+
+ mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o),
+ true);
+ }
+ mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1);
+ if (mAwayOutfit >= OUTFITS_COUNT)
+ mAwayOutfit = OUTFITS_COUNT - 1;
+
+ if (mAwayOutfitCheck)
+ mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
+}
+
+void OutfitWindow::save()
+{
+ std::string outfitStr;
+ for (int o = 0; o < OUTFITS_COUNT; o++)
+ {
+ for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
+ {
+ outfitStr += mItems[o][i] ? toString(mItems[o][i]) : toString(-1);
+ if (i < OUTFIT_ITEM_COUNT - 1)
+ outfitStr += " ";
+ }
+ serverConfig.setValue("Outfit" + toString(o), outfitStr);
+ serverConfig.setValue("OutfitUnequip" + toString(o), mItemsUnequip[o]);
+ outfitStr = "";
+ }
+ serverConfig.setValue("OutfitAwayIndex", mAwayOutfit);
+}
+
+void OutfitWindow::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "next")
+ {
+ next();
+ }
+ else if (event.getId() == "previous")
+ {
+ previous();
+ }
+ else if (event.getId() == "unequip")
+ {
+ if (mCurrentOutfit < OUTFITS_COUNT)
+ mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected();
+ }
+ else if (event.getId() == "away")
+ {
+ mAwayOutfit = mCurrentOutfit;
+ if (!mAwayOutfitCheck->isSelected())
+ mAwayOutfitCheck->setSelected(true);
+ }
+}
+
+void OutfitWindow::wearOutfit(int outfit, bool unwearEmpty, bool select)
+{
+ bool isEmpty = true;
+
+ Item *item;
+ if (outfit < 0 || outfit > OUTFITS_COUNT)
+ return;
+
+ for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
+ {
+ item = PlayerInfo::getInventory()->findItem(mItems[outfit][i]);
+ if (item && !item->isEquipped() && item->getQuantity())
+ {
+ if (item->isEquipment())
+ {
+ Net::getInventoryHandler()->equipItem(item);
+ isEmpty = false;
+ }
+ }
+ }
+
+ if ((!isEmpty || unwearEmpty) && outfit < OUTFITS_COUNT
+ && mItemsUnequip[outfit])
+ {
+ unequipNotInOutfit(outfit);
+ }
+ if (select)
+ {
+ mCurrentOutfit = outfit;
+ showCurrentOutfit();
+ }
+}
+
+void OutfitWindow::copyOutfit(int outfit)
+{
+ copyOutfit(outfit, mCurrentOutfit);
+}
+
+void OutfitWindow::copyOutfit(int src, int dst)
+{
+ if (src < 0 || src > OUTFITS_COUNT
+ || dst < 0 || dst > OUTFITS_COUNT)
+ {
+ return;
+ }
+
+ for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
+ {
+ mItems[dst][i] = mItems[src][i];
+ }
+}
+
+void OutfitWindow::draw(gcn::Graphics *graphics)
+{
+ Window::draw(graphics);
+ Graphics *g = static_cast<Graphics*>(graphics);
+
+ for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
+ {
+ const int itemX = 10 + ((i % mGridWidth) * mBoxWidth);
+ const int itemY = 25 + ((i / mGridWidth) * mBoxHeight);
+
+ graphics->setColor(gcn::Color(0, 0, 0, 64));
+ graphics->drawRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
+ graphics->setColor(gcn::Color(255, 255, 255, 32));
+ graphics->fillRectangle(gcn::Rectangle(itemX, itemY, 32, 32));
+
+ if (mItems[mCurrentOutfit][i] < 0)
+ continue;
+
+ bool foundItem = false;
+ Inventory *inv = PlayerInfo::getInventory();
+ if (inv)
+ {
+ Item *item = inv->findItem(mItems[mCurrentOutfit][i]);
+ if (item)
+ {
+ // Draw item icon.
+ Image* image = item->getImage();
+ if (image)
+ {
+ g->drawImage(image, itemX, itemY);
+ foundItem = true;
+ }
+ }
+ }
+ if (!foundItem)
+ {
+ Image *image = Item::getImage(mItems[mCurrentOutfit][i]);
+ if (image)
+ g->drawImage(image, itemX, itemY);
+ }
+ }
+ if (mItemMoved)
+ {
+ // Draw the item image being dragged by the cursor.
+ Image* image = mItemMoved->getImage();
+ if (image)
+ {
+ const int tPosX = mCursorPosX - (image->getWidth() / 2);
+ const int tPosY = mCursorPosY - (image->getHeight() / 2);
+
+ g->drawImage(image, tPosX, tPosY);
+ }
+ }
+}
+
+
+void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
+{
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ if (!mItemMoved && mItemClicked)
+ {
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+ if (index == -1)
+ {
+ Window::mouseDragged(event);
+ return;
+ }
+ const int itemId = mItems[mCurrentOutfit][index];
+ if (itemId < 0)
+ {
+ Window::mouseDragged(event);
+ return;
+ }
+ mMoved = false;
+ event.consume();
+ Inventory *inv = PlayerInfo::getInventory();
+ if (inv)
+ {
+ Item *item = inv->findItem(itemId);
+ if (item)
+ mItemMoved = item;
+ else
+ mItemMoved = 0;
+ mItems[mCurrentOutfit][index] = -1;
+ }
+ }
+ if (mItemMoved)
+ {
+ mCursorPosX = event.getX();
+ mCursorPosY = event.getY();
+ }
+ }
+ Window::mouseDragged(event);
+}
+
+void OutfitWindow::mousePressed(gcn::MouseEvent &event)
+{
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+ if (index == -1)
+ {
+ if (event.getButton() == gcn::MouseEvent::RIGHT && viewport)
+ viewport->showOutfitsPopup();
+ Window::mousePressed(event);
+ return;
+ }
+ mMoved = false;
+ event.consume();
+
+ // Stores the selected item if there is one.
+ if (isItemSelected())
+ {
+ mItems[mCurrentOutfit][index] = mItemSelected;
+ mItemSelected = -1;
+ }
+ else if (mItems[mCurrentOutfit][index])
+ {
+ mItemClicked = true;
+ }
+ Window::mousePressed(event);
+}
+
+void OutfitWindow::mouseReleased(gcn::MouseEvent &event)
+{
+ if (event.getButton() == gcn::MouseEvent::LEFT)
+ {
+ if (isItemSelected())
+ mItemSelected = -1;
+
+ const int index = getIndexFromGrid(event.getX(), event.getY());
+ if (index == -1)
+ {
+ mItemMoved = NULL;
+ Window::mouseReleased(event);
+ return;
+ }
+ mMoved = false;
+ event.consume();
+ if (mItemMoved)
+ {
+ mItems[mCurrentOutfit][index] = mItemMoved->getId();
+ mItemMoved = NULL;
+ }
+ if (mItemClicked)
+ mItemClicked = false;
+ }
+ Window::mouseReleased(event);
+}
+
+int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const
+{
+ const gcn::Rectangle tRect = gcn::Rectangle(
+ 10, 25, mGridWidth * mBoxWidth, mGridHeight * mBoxHeight);
+ if (!tRect.isPointInRect(pointX, pointY))
+ return -1;
+ const int index = (((pointY - 25) / mBoxHeight) * mGridWidth) +
+ (pointX - 10) / mBoxWidth;
+ if (index >= OUTFIT_ITEM_COUNT || index < 0)
+ return -1;
+ return index;
+}
+
+void OutfitWindow::unequipNotInOutfit(int outfit)
+{
+ // here we think that outfit is correct index
+
+ Inventory *inventory = PlayerInfo::getInventory();
+ if (!inventory)
+ return;
+
+ for (unsigned i = 0; i < inventory->getSize(); i++)
+ {
+ if (inventory->getItem(i) && inventory->getItem(i)->isEquipped())
+ {
+ bool found = false;
+ for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
+ {
+ if (inventory->getItem(i)->getId() == mItems[outfit][f])
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ Net::getInventoryHandler()->unequipItem(inventory->getItem(i));
+ }
+ }
+}
+
+int OutfitWindow::keyToNumber(SDLKey key)
+{
+ int outfitNum = -1;
+ switch (key)
+ {
+ case SDLK_1:
+ case SDLK_2:
+ case SDLK_3:
+ case SDLK_4:
+ case SDLK_5:
+ case SDLK_6:
+ case SDLK_7:
+ case SDLK_8:
+ case SDLK_9:
+ outfitNum = key - SDLK_1;
+ break;
+
+ case SDLK_0:
+ outfitNum = 9;
+ break;
+
+ case SDLK_MINUS:
+ outfitNum = 10;
+ break;
+
+ case SDLK_EQUALS:
+ outfitNum = 11;
+ break;
+
+ case SDLK_BACKSPACE:
+ outfitNum = 12;
+ break;
+
+ case SDLK_INSERT:
+ outfitNum = 13;
+ break;
+
+ case SDLK_HOME:
+ outfitNum = 14;
+ break;
+
+ case SDLK_q:
+ outfitNum = 15;
+ break;
+
+ case SDLK_w:
+ outfitNum = 16;
+ break;
+
+ case SDLK_e:
+ outfitNum = 17;
+ break;
+
+ case SDLK_r:
+ outfitNum = 18;
+ break;
+
+ case SDLK_t:
+ outfitNum = 19;
+ break;
+
+ case SDLK_y:
+ outfitNum = 20;
+ break;
+
+ case SDLK_u:
+ outfitNum = 21;
+ break;
+
+ case SDLK_i:
+ outfitNum = 22;
+ break;
+
+ case SDLK_o:
+ outfitNum = 23;
+ break;
+
+ case SDLK_p:
+ outfitNum = 24;
+ break;
+
+ case SDLK_LEFTBRACKET:
+ outfitNum = 25;
+ break;
+
+ case SDLK_RIGHTBRACKET:
+ outfitNum = 26;
+ break;
+
+ case SDLK_BACKSLASH:
+ outfitNum = 27;
+ break;
+
+ case SDLK_a:
+ outfitNum = 28;
+ break;
+
+ case SDLK_s:
+ outfitNum = 29;
+ break;
+
+ case SDLK_d:
+ outfitNum = 30;
+ break;
+
+ case SDLK_f:
+ outfitNum = 31;
+ break;
+
+ case SDLK_g:
+ outfitNum = 32;
+ break;
+
+ case SDLK_h:
+ outfitNum = 33;
+ break;
+
+ case SDLK_j:
+ outfitNum = 34;
+ break;
+
+ case SDLK_k:
+ outfitNum = 35;
+ break;
+
+ case SDLK_l:
+ outfitNum = 36;
+ break;
+
+ case SDLK_SEMICOLON:
+ outfitNum = 37;
+ break;
+
+ case SDLK_QUOTE:
+ outfitNum = 38;
+ break;
+
+ case SDLK_z:
+ outfitNum = 39;
+ break;
+
+
+ case SDLK_x:
+ outfitNum = 40;
+ break;
+
+ case SDLK_c:
+ outfitNum = 41;
+ break;
+
+ case SDLK_v:
+ outfitNum = 42;
+ break;
+
+ case SDLK_b:
+ outfitNum = 43;
+ break;
+
+ case SDLK_n:
+ outfitNum = 44;
+ break;
+
+ case SDLK_m:
+ outfitNum = 45;
+ break;
+
+ case SDLK_COMMA:
+ outfitNum = 46;
+ break;
+
+ case SDLK_PERIOD:
+ outfitNum = 47;
+ break;
+
+ case SDLK_SLASH:
+ outfitNum = 48;
+ break;
+
+ default:
+ break;
+ }
+
+ return outfitNum;
+}
+
+SDLKey OutfitWindow::numberToKey(int number)
+{
+ SDLKey key = SDLK_UNKNOWN;
+ switch (number)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ key = static_cast<SDLKey>(
+ static_cast<unsigned int>(SDLK_1) + number);
+ break;
+
+ case 9:
+ key = SDLK_0;
+ break;
+
+ case 10:
+ key = SDLK_MINUS;
+ break;
+
+ case 11:
+ key = SDLK_EQUALS;
+ break;
+
+ case 12:
+ key = SDLK_BACKSPACE;
+ break;
+
+ case 13:
+ key = SDLK_INSERT;
+ break;
+
+ case 14:
+ key = SDLK_HOME;
+ break;
+
+ case 15:
+ key = SDLK_q;
+ break;
+
+ case 16:
+ key = SDLK_w;
+ break;
+
+ case 17:
+ key = SDLK_e;
+ break;
+
+ case 18:
+ key = SDLK_r;
+ break;
+
+ case 19:
+ key = SDLK_t;
+ break;
+
+ case 20:
+ key = SDLK_y;
+ break;
+
+ case 21:
+ key = SDLK_u;
+ break;
+
+ case 22:
+ key = SDLK_i;
+ break;
+
+ case 23:
+ key = SDLK_o;
+ break;
+
+ case 24:
+ key = SDLK_p;
+ break;
+
+ case 25:
+ key = SDLK_LEFTBRACKET;
+ break;
+
+ case 26:
+ key = SDLK_RIGHTBRACKET;
+ break;
+
+ case 27:
+ key = SDLK_BACKSLASH;
+ break;
+
+ case 28:
+ key = SDLK_a;
+ break;
+
+ case 29:
+ key = SDLK_s;
+ break;
+
+ case 30:
+ key = SDLK_d;
+ break;
+
+ case 31:
+ key = SDLK_f;
+ break;
+
+ case 32:
+ key = SDLK_g;
+ break;
+
+ case 33:
+ key = SDLK_h;
+ break;
+
+ case 34:
+ key = SDLK_j;
+ break;
+
+ case 35:
+ key = SDLK_k;
+ break;
+
+ case 36:
+ key = SDLK_l;
+ break;
+
+ case 37:
+ key = SDLK_SEMICOLON;
+ break;
+
+ case 38:
+ key = SDLK_QUOTE;
+ break;
+
+ case 39:
+ key = SDLK_z;
+ break;
+
+
+ case 40:
+ key = SDLK_x;
+ break;
+
+ case 41:
+ key = SDLK_c;
+ break;
+
+ case 42:
+ key = SDLK_v;
+ break;
+
+ case 43:
+ key = SDLK_b;
+ break;
+
+ case 44:
+ key = SDLK_n;
+ break;
+
+ case 45:
+ key = SDLK_m;
+ break;
+
+ case 46:
+ key = SDLK_COMMA;
+ break;
+
+ case 47:
+ key = SDLK_PERIOD;
+ break;
+
+ case 48:
+ key = SDLK_SLASH;
+ break;
+
+ default:
+ break;
+ }
+
+ return key;
+}
+
+std::string OutfitWindow::keyName(int number)
+{
+ return SDL_GetKeyName(numberToKey(number));
+}
+
+void OutfitWindow::next()
+{
+ if (mCurrentOutfit < (OUTFITS_COUNT - 1))
+ mCurrentOutfit++;
+ else
+ mCurrentOutfit = 0;
+ showCurrentOutfit();
+}
+
+void OutfitWindow::previous()
+{
+ if (mCurrentOutfit > 0)
+ mCurrentOutfit--;
+ else
+ mCurrentOutfit = OUTFITS_COUNT - 1;
+ showCurrentOutfit();
+}
+
+void OutfitWindow::showCurrentOutfit()
+{
+ mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1));
+ mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]);
+ mKeyLabel->setCaption(strprintf(_("Key: %s"),
+ keyName(mCurrentOutfit).c_str()));
+ mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
+}
+
+void OutfitWindow::wearNextOutfit(bool all)
+{
+ bool fromStart = false;
+ next();
+ if (!all && mCurrentOutfit < OUTFITS_COUNT)
+ {
+ while (!mItemsUnequip[mCurrentOutfit])
+ {
+ next();
+ if (mCurrentOutfit == 0)
+ {
+ if (!fromStart)
+ fromStart = true;
+ else
+ return;
+ }
+ }
+ }
+ wearOutfit(mCurrentOutfit);
+}
+
+void OutfitWindow::wearPreviousOutfit(bool all)
+{
+ bool fromStart = false;
+ previous();
+ if (!all && mCurrentOutfit < OUTFITS_COUNT)
+ {
+ while (!mItemsUnequip[mCurrentOutfit])
+ {
+ previous();
+ if (mCurrentOutfit == 0)
+ {
+ if (!fromStart)
+ fromStart = true;
+ else
+ return;
+ }
+ }
+ }
+ wearOutfit(mCurrentOutfit);
+}
+
+void OutfitWindow::copyFromEquiped()
+{
+ copyFromEquiped(mCurrentOutfit);
+}
+
+void OutfitWindow::copyFromEquiped(int dst)
+{
+ Inventory *inventory = PlayerInfo::getInventory();
+ if (!inventory)
+ return;
+
+ int outfitCell = 0;
+
+ for (unsigned i = 0; i < inventory->getSize(); i++)
+ {
+ if (inventory->getItem(i) && inventory->getItem(i)->isEquipped())
+ {
+ mItems[dst][outfitCell++] = inventory->getItem(i)->getId();
+ if (outfitCell > 8)
+ break;
+ }
+ }
+}
+
+void OutfitWindow::wearAwayOutfit()
+{
+ copyFromEquiped(OUTFITS_COUNT);
+ wearOutfit(mAwayOutfit, false);
+}
+
+void OutfitWindow::unwearAwayOutfit()
+{
+ wearOutfit(OUTFITS_COUNT);
+}