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author | Andrei Karas <akaras@inbox.ru> | 2014-05-12 19:12:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-12 19:12:15 +0300 |
commit | 814e88e5ca69bc54837be27429dbf42dd41f7ac6 (patch) | |
tree | 301671c06b758239f9b05b3a0e4f2774e5ab3a9e /src/being/being.cpp | |
parent | 261b8ab980d442d0cf1b06df244388d65f431301 (diff) | |
download | manaplus-814e88e5ca69bc54837be27429dbf42dd41f7ac6.tar.gz manaplus-814e88e5ca69bc54837be27429dbf42dd41f7ac6.tar.bz2 manaplus-814e88e5ca69bc54837be27429dbf42dd41f7ac6.tar.xz manaplus-814e88e5ca69bc54837be27429dbf42dd41f7ac6.zip |
Move being action into separate file.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 112 |
1 files changed, 61 insertions, 51 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 8db08bb68..eb2c4682f 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -34,6 +34,7 @@ #include "text.h" #include "being/attributes.h" +#include "being/beingaction.h" #include "being/beingcacheentry.h" #include "being/beingspeech.h" #include "being/playerrelations.h" @@ -142,7 +143,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, mLastAttackX(0), mLastAttackY(0), mGender(GENDER_UNSPECIFIED), - mAction(STAND), + mAction(BeingAction::STAND), mSubType(0xFFFF), mDirection(BeingDirection::DOWN), mDirectionDelayed(0), @@ -383,7 +384,7 @@ void Being::setPath(const Path &path) if (mPath.empty()) return; - if (mAction != MOVE && mAction != DEAD) + if (mAction != BeingAction::MOVE && mAction != BeingAction::DEAD) { nextTile(); mActionTime = tick_time; @@ -710,7 +711,7 @@ void Being::handleAttack(Being *const victim, const int damage, return; if (this != player_node) - setAction(Being::ATTACK, attackId); + setAction(BeingAction::ATTACK, attackId); mLastAttackX = victim->getTileX(); mLastAttackY = victim->getTileY(); @@ -730,8 +731,11 @@ void Being::handleAttack(Being *const victim, const int damage, if (dir) setDirection(dir); } - if (damage && victim->mType == PLAYER && victim->mAction == SIT) - victim->setAction(STAND, 0); + if (damage && victim->mType == PLAYER + && victim->mAction == BeingAction::SIT) + { + victim->setAction(BeingAction::STAND, 0); + } if (mType == PLAYER) { @@ -760,7 +764,7 @@ void Being::handleSkill(Being *const victim, const int damage, return; if (this != player_node) - setAction(Being::ATTACK, 1); + setAction(BeingAction::ATTACK, 1); const SkillInfo *const skill = skillDialog->getSkill(skillId); const SkillData *const data = skill @@ -778,8 +782,11 @@ void Being::handleSkill(Being *const victim, const int damage, if (dir) setDirection(dir); } - if (damage && victim->mType == PLAYER && victim->mAction == SIT) - victim->setAction(STAND, 0); + if (damage && victim->mType == PLAYER + && victim->mAction == BeingAction::SIT) + { + victim->setAction(BeingAction::STAND, 0); + } if (data) { if (damage > 0) @@ -1111,13 +1118,13 @@ getSpriteAction(Dead, DEAD) getSpriteAction(Stand, STAND) getSpriteAction(Spawn, SPAWN) -void Being::setAction(const Action &action, const int attackId) +void Being::setAction(const BeingAction::Action &action, const int attackId) { std::string currentAction = SpriteAction::INVALID; switch (action) { - case MOVE: + case BeingAction::MOVE: if (mInfo) { playSfx(mInfo->getSound( @@ -1128,7 +1135,7 @@ void Being::setAction(const Action &action, const int attackId) // Differentiate walk and run with action name, // while using only the ACTION_MOVE. break; - case SIT: + case BeingAction::SIT: currentAction = getSitAction(); if (mInfo) { @@ -1140,7 +1147,7 @@ void Being::setAction(const Action &action, const int attackId) playSfx(mInfo->getSound(event), nullptr, true, mX, mY); } break; - case ATTACK: + case BeingAction::ATTACK: if (mEquippedWeapon) { currentAction = getWeaponAttackAction(mEquippedWeapon); @@ -1181,14 +1188,14 @@ void Being::setAction(const Action &action, const int attackId) } } break; - case HURT: + case BeingAction::HURT: if (mInfo) { playSfx(mInfo->getSound(SOUND_EVENT_HURT), this, false, mX, mY); } break; - case DEAD: + case BeingAction::DEAD: currentAction = getDeadAction(); if (mInfo) { @@ -1197,10 +1204,10 @@ void Being::setAction(const Action &action, const int attackId) mYDiff = mInfo->getDeadSortOffsetY(); } break; - case STAND: + case BeingAction::STAND: currentAction = getStandAction(); break; - case SPAWN: + case BeingAction::SPAWN: if (mInfo) { playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), @@ -1316,7 +1323,7 @@ void Being::nextTile() { if (mPath.empty()) { - setAction(STAND, 0); + setAction(BeingAction::STAND, 0); return; } @@ -1329,7 +1336,7 @@ void Being::nextTile() if (!mMap || !mMap->getWalk(pos.x, pos.y, getWalkMask())) { - setAction(STAND, 0); + setAction(BeingAction::STAND, 0); return; } @@ -1345,7 +1352,7 @@ void Being::nextTile() mY = pos.y; const uint8_t height = mMap->getHeightOffset(mX, mY); mOffsetY = height - mOldHeight; - setAction(MOVE, 0); + setAction(BeingAction::MOVE, 0); } void Being::logic() @@ -1374,15 +1381,15 @@ void Being::logic() switch (mAction) { - case STAND: - case SIT: - case DEAD: - case HURT: - case SPAWN: + case BeingAction::STAND: + case BeingAction::SIT: + case BeingAction::DEAD: + case BeingAction::HURT: + case BeingAction::SPAWN: default: break; - case MOVE: + case BeingAction::MOVE: { if (static_cast<float>(get_elapsed_time( mActionTime)) >= mSpeed) @@ -1392,7 +1399,7 @@ void Being::logic() break; } - case ATTACK: + case BeingAction::ATTACK: { if (!mActionTime) break; @@ -1411,7 +1418,7 @@ void Being::logic() } } - if (mAction == MOVE) + if (mAction == BeingAction::MOVE) { const int xOffset = getXOffset(); const int yOffset = getYOffset(); @@ -1502,7 +1509,7 @@ void Being::petLogic() if (divX >= warpDist || divY >= warpDist) { - setAction(Being::STAND, 0); + setAction(BeingAction::STAND, 0); fixPetSpawnPos(dstX, dstY); setTileCoords(dstX, dstY); Net::getPetHandler()->spawn(mOwner, mId, dstX, dstY); @@ -1562,36 +1569,36 @@ void Being::petLogic() return; } } - if (mOwner->getCurrentAction() != ATTACK) + if (mOwner->getCurrentAction() != BeingAction::ATTACK) { - if (mAction == ATTACK) - setAction(STAND, 0); + if (mAction == BeingAction::ATTACK) + setAction(BeingAction::STAND, 0); } else { - if (mAction == STAND || mAction == ATTACK) - setAction(ATTACK, 0); + if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK) + setAction(BeingAction::ATTACK, 0); } - if (mAction == STAND || mAction == ATTACK) + if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK) { int directionType = 0; switch (mOwner->getCurrentAction()) { - case STAND: - case MOVE: - case HURT: - case SPAWN: + case BeingAction::STAND: + case BeingAction::MOVE: + case BeingAction::HURT: + case BeingAction::SPAWN: default: directionType = mInfo->getDirectionType(); break; - case SIT: + case BeingAction::SIT: directionType = mInfo->getSitDirectionType(); break; - case DEAD: + case BeingAction::DEAD: directionType = mInfo->getDeadDirectionType(); break; - case ATTACK: + case BeingAction::ATTACK: directionType = mInfo->getAttackDirectionType(); break; } @@ -1706,7 +1713,7 @@ void Being::drawSpeech(const int offsetX, const int offsetY) int Being::getOffset(const signed char pos, const signed char neg) const { // Check whether we're walking in the requested direction - if (mAction != MOVE || !(mDirection & (pos | neg))) + if (mAction != BeingAction::MOVE || !(mDirection & (pos | neg))) return 0; int offset = 0; @@ -2395,7 +2402,10 @@ void Being::drawSpriteAt(Graphics *const graphics, y + mapTileSize - 6 + mInfo->getHpBarOffsetY(), 2 * 50, 4); } - if (mShowOwnHP && mInfo && player_node == this && mAction != DEAD) + if (mShowOwnHP + && mInfo + && player_node == this + && mAction != BeingAction::DEAD) { drawHpBar(graphics, PlayerInfo::getAttribute(Attributes::MAX_HP), PlayerInfo::getAttribute(Attributes::HP), 0, @@ -2524,7 +2534,7 @@ void Being::recalcSpritesOrder() if (dir < 0 || dir >= 9) dir = 0; // hack for allow different logic in dead player - if (mAction == DEAD) + if (mAction == BeingAction::DEAD) dir = 9; const unsigned int hairSlot = Net::getCharServerHandler()->hairSprite(); @@ -3185,29 +3195,29 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const int offsetY1; switch (mOwner->getCurrentAction()) { - case SIT: + case BeingAction::SIT: offsetX1 = mInfo->getSitOffsetX(); offsetY1 = mInfo->getSitOffsetY(); break; - case MOVE: + case BeingAction::MOVE: offsetX1 = mInfo->getMoveOffsetX(); offsetY1 = mInfo->getMoveOffsetY(); break; - case DEAD: + case BeingAction::DEAD: offsetX1 = mInfo->getDeadOffsetX(); offsetY1 = mInfo->getDeadOffsetY(); break; - case ATTACK: + case BeingAction::ATTACK: offsetX1 = mInfo->getAttackOffsetX(); offsetY1 = mInfo->getAttackOffsetY(); break; - case SPAWN: - case HURT: - case STAND: + case BeingAction::SPAWN: + case BeingAction::HURT: + case BeingAction::STAND: default: offsetX1 = mInfo->getTargetOffsetX(); offsetY1 = mInfo->getTargetOffsetY(); |