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authorAndrei Karas <akaras@inbox.ru>2017-11-08 23:40:50 +0300
committerAndrei Karas <akaras@inbox.ru>2017-11-08 23:40:50 +0300
commit80792e881942a1cdbc10050177df888bbad44a9e (patch)
tree2477945c0a6d3bc50c46fd9aeb9d52d87d5b52d1 /src/being/being.cpp
parent7ca06be4b1a8dab21d21ddbab078ef7fed8cd1f8 (diff)
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Add npc option for allow equipment.
New option: allowEquipment Default value: false
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 4f115a6d3..429201cf2 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -272,7 +272,8 @@ Being::Being(const BeingId id,
mAway(false),
mInactive(false),
mNeedPosUpdate(true),
- mBotAi(true)
+ mBotAi(true),
+ mAllowNpcEquipment(false)
{
for (int f = 0; f < 20; f ++)
{
@@ -462,6 +463,7 @@ void Being::setSubtype(const BeingTypeId subtype,
DisplayType::Item,
std::string());
mYDiff = mInfo->getSortOffsetY();
+ mAllowNpcEquipment = mInfo->getAllowEquipment();
}
break;
case ActorType::Avatar: