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authorAndrei Karas <akaras@inbox.ru>2018-04-02 20:36:17 +0300
committerAndrei Karas <akaras@inbox.ru>2018-04-02 20:36:17 +0300
commit9e94feb923afe8ce73b6590b73f513dd3895e70b (patch)
treec60c6979ef76ebf1b820000883e4c79e6a928777 /src/being/actorsprite.h
parentb9584b9b876709ae97e94929d3904975e8143832 (diff)
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Remove legacy status effect field "block-id".
Before was warning about this field for some years.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r--src/being/actorsprite.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index a73c91ef7..b872b52c6 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -201,15 +201,6 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
protected:
/**
- * A status effect block is a 16 bit mask of status effects. We assign
- * each such flag a block ID of offset + bitnr.
- *
- * These are NOT the same as the status effect indices.
- */
- void setStatusEffectBlock(const int offset,
- const uint16_t newEffects);
-
- /**
* Notify self that a status effect has flipped.
* The new flag is passed.
*/