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authorAndrei Karas <akaras@inbox.ru>2012-10-05 21:33:44 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-05 21:33:44 +0300
commite6d7fca349c28eaf98d643325dc99dd9d3a53568 (patch)
tree84ac779d45a0094dde45d9a05039db41d568adbf /src/being.cpp
parenta48638c5e9bfc04876661ea938eed4a3ab9e5c42 (diff)
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first part for adding mobs particle effects.
Based on mana commit b35aef2d924f03d85eb44a2465be5a745444eafd by Yohann Ferreira
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp71
1 files changed, 34 insertions, 37 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 1f637ef06..0df07870f 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -198,7 +198,6 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mEmotion(0),
mEmotionTime(0),
mSpeechTime(0),
- mAttackType(1),
mAttackSpeed(350),
mAction(STAND),
mSubType(0xFFFF),
@@ -645,9 +644,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
int hitEffectId = 0;
if (type != SKILL)
{
- const ItemInfo *const attackerWeapon
- = attacker->getEquippedWeapon();
- if (attacker->mType == PLAYER && attackerWeapon)
+ const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
+ if (attackerWeapon && attacker->getType() == PLAYER)
{
if (type != CRITICAL)
hitEffectId = attackerWeapon->getHitEffectId();
@@ -673,18 +671,18 @@ void Being::takeDamage(Being *const attacker, const int amount,
}
void Being::handleAttack(Being *const victim, const int damage,
- const AttackType type A_UNUSED)
+ const int attackId)
{
if (!victim || !mInfo)
return;
if (this != player_node)
- setAction(Being::ATTACK, 1);
+ setAction(Being::ATTACK, attackId);
if (mType == PLAYER && mEquippedWeapon)
fireMissile(victim, mEquippedWeapon->getMissileParticleFile());
- else if (mInfo->getAttack(mAttackType))
- fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle);
+ else if (mInfo->getAttack(attackId))
+ fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle);
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
@@ -978,7 +976,7 @@ std::string Being::getSitAction() const
}
}
-void Being::setAction(const Action &action, const int attackType A_UNUSED)
+void Being::setAction(const Action &action, const int attackId)
{
std::string currentAction = SpriteAction::INVALID;
@@ -1005,6 +1003,7 @@ void Being::setAction(const Action &action, const int attackType A_UNUSED)
}
break;
case ATTACK:
+// mAttackId = attackId;
if (mEquippedWeapon)
{
currentAction = mEquippedWeapon->getAttackAction();
@@ -1012,43 +1011,39 @@ void Being::setAction(const Action &action, const int attackType A_UNUSED)
}
else
{
- mAttackType = attackType;
- if (!mInfo || !mInfo->getAttack(attackType))
+ if (!mInfo || !mInfo->getAttack(attackId))
break;
- currentAction = mInfo->getAttack(attackType)->action;
+ currentAction = mInfo->getAttack(attackId)->mAction;
reset();
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV
- && mInfo->getAttack(attackType))
+ //attack particle effect
+ if (Particle::enabled)
{
- //attack particle effect
- std::string particleEffect = mInfo->getAttack(attackType)
- ->particleEffect;
- if (!particleEffect.empty() && Particle::enabled)
+ int effectId = mInfo->getAttack(attackId)->mEffectId;
+
+ int rotation = 0;
+ switch (mSpriteDirection)
{
- int rotation = 0;
- switch (mSpriteDirection)
- {
- case DIRECTION_DOWN: rotation = 0; break;
- case DIRECTION_LEFT: rotation = 90; break;
- case DIRECTION_UP: rotation = 180; break;
- case DIRECTION_RIGHT: rotation = 270; break;
- default: break;
- }
- if (particleEngine)
- {
- Particle *p = particleEngine->addEffect(
- particleEffect, 0, 0, rotation);
- if (p)
- controlParticle(p);
- }
+ case DIRECTION_DOWN:
+ rotation = 0;
+ break;
+ case DIRECTION_LEFT:
+ rotation = 90;
+ break;
+ case DIRECTION_UP:
+ rotation = 180;
+ break;
+ case DIRECTION_RIGHT:
+ rotation = 270;
+ break;
+ default:
+ break;
}
+ if (effectManager)
+ effectManager->trigger(effectId, this, rotation);
}
-#endif
}
-
break;
case HURT:
if (mInfo)
@@ -1327,6 +1322,7 @@ void Being::logic()
/ mAttackSpeed;
}
+/*
//attack particle effect
if (mEquippedWeapon)
{
@@ -1363,6 +1359,7 @@ void Being::logic()
particleEffect, 0, 0, rotation);
controlParticle(p);
}
+*/
if (this == player_node && curFrame >= frameCount)
nextTile();