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authorAndrei Karas <akaras@inbox.ru>2015-08-09 18:20:21 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-09 18:20:21 +0300
commit58ff96ae10908ce63b230074b26e2db10b9cc22d (patch)
tree410b2555f4a2483f4ce6c17cf70a54b93a39aa11 /src/actormanager.cpp
parenta9f3bab2e61c475fa1787a1403505209a488f534 (diff)
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Fix yellow bar option "archer attack range".
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index c046201d1..8e26e2f6b 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -945,7 +945,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const int attackRange = localPlayer->getAttackRange();
bool specialDistance = false;
- if (settings.moveToTargetType == 7
+ if (settings.moveToTargetType == 11
&& localPlayer->getAttackRange() > 2)
{
specialDistance = true;