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authorAndrei Karas <akaras@inbox.ru>2017-05-10 00:26:25 +0300
committerAndrei Karas <akaras@inbox.ru>2017-05-10 00:26:25 +0300
commite62ca47b5ec9c8e630933a674c1419d911722f85 (patch)
treebc320f932c25b1185bf51615cc5a9d50a57c6efe
parent62d8af5b803c053198afaf4a3bc6018460f1b9f8 (diff)
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Add chat command for move monster in attack list into one position up.
-rw-r--r--src/actions/commands.cpp31
-rw-r--r--src/actions/commands.h1
-rw-r--r--src/dyetool/actions/commands.cpp1
-rw-r--r--src/enums/input/inputaction.h1
-rw-r--r--src/gui/popups/popupmenu.cpp32
-rw-r--r--src/input/inputactionmap.h8
6 files changed, 42 insertions, 32 deletions
diff --git a/src/actions/commands.cpp b/src/actions/commands.cpp
index 35fd376cc..79ed06f3c 100644
--- a/src/actions/commands.cpp
+++ b/src/actions/commands.cpp
@@ -1895,4 +1895,35 @@ impHandler0(outfitToChat)
return true;
}
+impHandler(moveAttackUp)
+{
+ const std::string args = event.args;
+ const int idx = actorManager->getAttackMobIndex(args);
+ if (idx > 0)
+ {
+ std::list<std::string> mobs
+ = actorManager->getAttackMobs();
+ std::list<std::string>::iterator it = mobs.begin();
+ std::list<std::string>::iterator it2 = it;
+ while (it != mobs.end())
+ {
+ if (*it == args)
+ {
+ -- it2;
+ mobs.splice(it2, mobs, it);
+ actorManager->setAttackMobs(mobs);
+ actorManager->rebuildAttackMobs();
+ break;
+ }
+ ++ it;
+ ++ it2;
+ }
+
+ if (socialWindow)
+ socialWindow->updateAttackFilter();
+ return true;
+ }
+ return false;
+}
+
} // namespace Actions
diff --git a/src/actions/commands.h b/src/actions/commands.h
index 6295b7264..6b97f295e 100644
--- a/src/actions/commands.h
+++ b/src/actions/commands.h
@@ -153,6 +153,7 @@ namespace Actions
decHandler(partyExpShare);
decHandler(partyAutoItemShare);
decHandler(outfitToChat);
+ decHandler(moveAttackUp);
} // namespace Actions
#undef decHandler
diff --git a/src/dyetool/actions/commands.cpp b/src/dyetool/actions/commands.cpp
index b0d90de6a..37076648f 100644
--- a/src/dyetool/actions/commands.cpp
+++ b/src/dyetool/actions/commands.cpp
@@ -153,5 +153,6 @@ impHandlerVoid(partyItemShare)
impHandlerVoid(partyExpShare)
impHandlerVoid(partyAutoItemShare)
impHandlerVoid(outfitToChat)
+impHandlerVoid(moveAttackUp)
} // namespace Actions
diff --git a/src/enums/input/inputaction.h b/src/enums/input/inputaction.h
index 5fc37aa1f..6eb6c84f5 100644
--- a/src/enums/input/inputaction.h
+++ b/src/enums/input/inputaction.h
@@ -688,6 +688,7 @@ enumStart(InputAction)
COPY_OUTFIT_TO_CHAT,
COMMAND_TRANSLATE,
COMMAND_SEND_GUI_KEY,
+ MOVE_ATTACK_UP,
TOTAL
}
enumEnd(InputAction);
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index ff2b7cfa6..cdc6e7494 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -1239,36 +1239,6 @@ void PopupMenu::handleLink(const std::string &link,
dialog->setActionEventId("ok");
dialog->addActionListener(&mPlayerListener);
}
- else if (link == "attack moveup")
- {
- if (actorManager)
- {
- const int idx = actorManager->getAttackMobIndex(mName);
- if (idx > 0)
- {
- std::list<std::string> mobs
- = actorManager->getAttackMobs();
- std::list<std::string>::iterator it = mobs.begin();
- std::list<std::string>::iterator it2 = it;
- while (it != mobs.end())
- {
- if (*it == mName)
- {
- -- it2;
- mobs.splice(it2, mobs, it);
- actorManager->setAttackMobs(mobs);
- actorManager->rebuildAttackMobs();
- break;
- }
- ++ it;
- ++ it2;
- }
-
- if (socialWindow)
- socialWindow->updateAttackFilter();
- }
- }
- }
else if (link == "priority moveup")
{
if (actorManager)
@@ -2146,7 +2116,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y,
{
// TRANSLATORS: popup menu item
// TRANSLATORS: move attack target up
- mBrowserBox->addRow("attack moveup", _("Move up"));
+ mBrowserBox->addRow("/moveattackup 'NAME'", _("Move up"));
}
if (idx + 1 < size)
{
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index f4d8f5739..d368ff911 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -5616,7 +5616,13 @@ static const InputActionData inputActionData
defaultAction(&Actions::sendGuiKey),
InputCondition::ENABLED,
"guikey|sendguikey",
- UseArgs_false,
+ UseArgs_true,
+ Protected_true},
+ {"keyMoveAttackUp",
+ defaultAction(&Actions::moveAttackUp),
+ InputCondition::ENABLED,
+ "attackmoveup|moveattackup",
+ UseArgs_true,
Protected_true},
};