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2022-09-03Add two more units on each rarity rank, so all rarities have 8 units each.Jesusaves1-0/+408
2022-09-03Minor... bugfix? I'm not sureJesusaves2-1/+2
2022-08-06Raise max inventory from 25 to 100 - server should not explode. Maybe.Jesusaves1-1/+1
2022-08-06I overlooked the fact passwords can now be either 12 or 16 chars longJesusaves1-1/+1
2022-08-06Fix bug on password creationJesusaves1-2/+2
2022-07-28Version bump (registration protocol modified)Jesusaves2-2/+2
2022-07-28Update password generation to cover whole alphabet and have 16 instead of 12 ↵Jesusaves2-2/+7
chars New format: XXXX-XXXX-XXXX-XXXX Which is longer, more annoying, but harder to have collision
2022-07-28"Mail" can now be blank, it'll then use MyUID.Jesusaves2-1/+28
If a valid email is provided in a registration but MyUID is repeated, it'll take over the account instead.
2022-07-27Add a couple dialogs for the new story, goal is farming crystalsJesusaves1-0/+10
2022-07-27Fix barJesusaves1-3/+3
2022-07-27Add another Fairy World scenario, with about 2x drop rates than World 1Jesusaves2-13/+167
2022-07-27Now it is easy~ish to add new stages, but just like bar, world need manual ↵Jesusaves1-2/+223
update
2022-07-27Quest stages are now semi-auto-generated as wellJesusaves1-12/+146
2022-07-27This ain't lookin' good, capt'n. We better replace this tavern logic?Jesusaves1-2/+2
2022-07-27I retract previous statement, 3 minutes is enough.Jesusaves1-0/+51
However, tavern isn't updated.
2022-07-27A unit can now be coded in 5 minutesJesusaves1-1/+52
2022-07-27Include Oldric, first fully "auto-generated" unitJesusaves1-1/+52
2022-01-02Implement a short-lived packet cache when client request is the same as ↵Jesusaves1-1/+26
previous. This allows the client to re-send packets safely in case of network issues, without the server duplicating the action. Note that server-initiated requests are never cached. ...Which are only AP or Broadcast, so makes no difference, I guess.
2021-08-21Set a default syslog priority for failures (INFO -> NOTICE)Jesusaves1-1/+2
2021-08-18Sanitize packet (so it can send numbers) and send special code for outdated ↵v2.1.8.18Jesusaves2-1/+3
clients
2021-08-18Bump client version to 2.1.8.18Jesusaves1-2/+2
Modify client outdated error code.
2021-08-17Inform devs they need TWO repositories for local servers.Jesusaves2-1/+4
2021-08-17Nerf tavern costs, they are too high (200 -> 150 crystals)Jesusaves1-3/+3
2021-08-16[Make newer quests easier]Jesusaves1-2/+2
2021-08-16Extend game story up to quest 10 (When the Stronghold arc ends)Jesusaves1-0/+154
2021-08-16Prepare quests 7 and 8Jesusaves1-1/+81
2021-08-16Add command `list` (aka. `all`) which lists everyone connected.Jesusaves2-0/+5
Also lists their tokens and IPs so the other commands (ban, ddos, etc.) can be used
2021-08-16Fix the `debug` command from server consoleJesusaves1-2/+4
2021-08-16Send attack all as SRV_NOCASTJesusaves1-3/+5
2021-08-16Summoning can now be learnt, and the first summon - Lurking Danger - has arrivedJesusaves2-1/+24
2021-08-16Add some post dialog to the Fortress explaining about summon selection.Jesusaves1-1/+18
2021-08-16Sphere manipulation walkthroughJesusaves1-0/+47
2021-08-16Send job for the unitsJesusaves2-0/+2
2021-08-14Fix story error reported by XanthemJesusaves1-1/+3
2021-08-13Add a couple asserts to validate the summonJesusaves1-0/+2
2021-08-12You now need `max_sum` to be set in order to summon something.Jesusaves2-2/+9
This value cannot be changed right now (summons cannot be learned) Means you're struck with default summon "(0)". I am wondering how the summons unlock quests will be. Will they unlock with main story, or will they be a side quest? Remains to be seen...
2021-08-12UPDATE TABLE `player`.Jesusaves1-11/+12
Breaks backward compatibility (all servers)
2021-08-12Update summonsJesusaves1-11/+107
2021-08-12Pipelines must passJesusaves1-1/+1
2021-08-12Remove summon_id attribute from summons.json; Rely entirely on the array posJesusaves3-11/+12
2021-08-11Summoning protocol, alpha version (working)Jesusaves2-5/+6
2021-08-11Fix bugsJesusaves1-21/+36
2021-08-11Alpha version of summoningJesusaves6-19/+33
2021-08-10Log summon usage (currently not possible)Jesusaves2-2/+6
2021-08-10Make _action() take more params so EVERYONE knows it is messy :>Jesusaves1-6/+9
2021-08-10Initial version of priority-based attack order (spheres > skills > attack)Jesusaves1-19/+39
2021-08-10Isolate battle action codeJesusaves1-16/+23
2021-08-08Bump protocol versionv2.1.8.8Jesusaves2-4/+4
2021-08-07Protocol update; Allow clients to alter spheresJesusaves1-2/+5
2021-08-07Rebalance all quests, making them easierJesusaves1-5/+5
We really need spheres control D: