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-rw-r--r--battle/summons.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/battle/summons.py b/battle/summons.py
index 5f0abf7..f3f4fd1 100644
--- a/battle/summons.py
+++ b/battle/summons.py
@@ -17,7 +17,7 @@
#################################################################################
# Battle Module - Summons
import json
-from utils import (dbgprint, compress, allsummons, stdout, dl_search,
+from utils import (compress, allsummons, stdout, dl_search,
Player, Battle)
from consts import (ERR_ERR, ERR_BAD, ST_TOWN)
from battle.skills import skill_core
@@ -39,19 +39,19 @@ def handle_summon(token, summon):
# Check for victory/defeat conditions
# Huge code duplication
- dbgprint("Summon: Victory/Defeat Check")
+ stdout("Summon: Victory/Defeat Check")
# HOLD THAT! Handle event
if (not check_enemy_alive(token)):
# You won! Do we have a next wave?
- dbgprint("You won!")
+ stdout("You won!")
if (Battle[token]["wave"] < Battle[token]["max_wave"]):
- dbgprint("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"]))
+ stdout("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"]))
advance_wave(token, Battle[token]["world"], Battle[token]["quest_id"], Battle[token]["wave"])
# Do not continue this loop: End the turn now
return battle_endturn(token, Battle[token]["spheres"])
else:
# You won!
- dbgprint("Total Victory")
+ stdout("Total Victory")
Player[token]["status"]=ST_TOWN
# TODO: enemy die = add reward
result=get_result(token, True, Battle[token]["world"], Battle[token]["quest_id"])