diff options
Diffstat (limited to 'battle/summons.py')
-rw-r--r-- | battle/summons.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/battle/summons.py b/battle/summons.py index 5f0abf7..f3f4fd1 100644 --- a/battle/summons.py +++ b/battle/summons.py @@ -17,7 +17,7 @@ ################################################################################# # Battle Module - Summons import json -from utils import (dbgprint, compress, allsummons, stdout, dl_search, +from utils import (compress, allsummons, stdout, dl_search, Player, Battle) from consts import (ERR_ERR, ERR_BAD, ST_TOWN) from battle.skills import skill_core @@ -39,19 +39,19 @@ def handle_summon(token, summon): # Check for victory/defeat conditions # Huge code duplication - dbgprint("Summon: Victory/Defeat Check") + stdout("Summon: Victory/Defeat Check") # HOLD THAT! Handle event if (not check_enemy_alive(token)): # You won! Do we have a next wave? - dbgprint("You won!") + stdout("You won!") if (Battle[token]["wave"] < Battle[token]["max_wave"]): - dbgprint("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"])) + stdout("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"])) advance_wave(token, Battle[token]["world"], Battle[token]["quest_id"], Battle[token]["wave"]) # Do not continue this loop: End the turn now return battle_endturn(token, Battle[token]["spheres"]) else: # You won! - dbgprint("Total Victory") + stdout("Total Victory") Player[token]["status"]=ST_TOWN # TODO: enemy die = add reward result=get_result(token, True, Battle[token]["world"], Battle[token]["quest_id"]) |