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-rw-r--r--battle/common.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/battle/common.py b/battle/common.py
index 649d852..e9bf3ee 100644
--- a/battle/common.py
+++ b/battle/common.py
@@ -104,22 +104,22 @@ def find_target(token, scope):
continue
except:
try:
- stdout("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i])))
+ stdout("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i])), 0)
except:
- stdout("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope])))
+ stdout("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope])), 0)
continue
continue
targets.append(i)
#stdout("While loop has finished")
- stdout("List of targets: %s" % str(targets))
+ stdout("List of targets: %s" % str(targets), 2)
# When a player selects an target, it should always be the first enemy in list
if scope == "enemy":
opt=targets[0]
else:
opt=random.choice(targets)
- stdout("Selected: %d" % opt)
+ stdout("Selected: %d" % opt, 2)
return opt