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authorJesusaves <cpntb1@ymail.com>2021-08-04 15:30:45 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-04 15:30:45 -0300
commite184170fe599cae7b9b57a7db46c4c10b74a47bc (patch)
tree356238668d7b14e52c7098d836b6cbf494226034
parent27c66ba593683aa167d364964b5385b9a0d0bdd8 (diff)
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Verbosity should now be fine (or at least, better)
-rw-r--r--battle/common.py8
-rw-r--r--battle/spheres.py8
-rw-r--r--sql.py2
3 files changed, 9 insertions, 9 deletions
diff --git a/battle/common.py b/battle/common.py
index 649d852..e9bf3ee 100644
--- a/battle/common.py
+++ b/battle/common.py
@@ -104,22 +104,22 @@ def find_target(token, scope):
continue
except:
try:
- stdout("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i])))
+ stdout("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i])), 0)
except:
- stdout("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope])))
+ stdout("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope])), 0)
continue
continue
targets.append(i)
#stdout("While loop has finished")
- stdout("List of targets: %s" % str(targets))
+ stdout("List of targets: %s" % str(targets), 2)
# When a player selects an target, it should always be the first enemy in list
if scope == "enemy":
opt=targets[0]
else:
opt=random.choice(targets)
- stdout("Selected: %d" % opt)
+ stdout("Selected: %d" % opt, 2)
return opt
diff --git a/battle/spheres.py b/battle/spheres.py
index e3b0d88..d0e42b4 100644
--- a/battle/spheres.py
+++ b/battle/spheres.py
@@ -23,12 +23,12 @@ from battle.common import find_target, attackall, calc_dmg
# Handle sphere attacks. Unit is a member from Battle[token][scope]
def sphere_attack(token, unit, sphere, idx=0):
- stdout("%s is attacking" % str(unit))
- stdout("Sphere selected: %d" % sphere)
+ stdout("%s is attacking" % str(unit), 2)
+ stdout("Sphere selected: %d" % sphere, 2)
# Select the enemy which should be attacked
target_id=find_target(token, "enemy")
- stdout("Enemy selected: %d" % target_id)
+ stdout("Enemy selected: %d" % target_id, 2)
target=Battle[token]["enemy"][target_id]
# Now cycle though spheres
@@ -55,7 +55,7 @@ def sphere_attack(token, unit, sphere, idx=0):
unit["atk"]*=-1
elif (sphere == SPH_NONE):
# Normal Attack
- stdout("It's a normal attack!")
+ stdout("It's a normal attack!", 2)
target["hp"]-=calc_dmg(token, unit, target, unit["atk"])
elif (sphere == SPH_ATKUP):
# Attack up sphere: Add SC_ATKUP to all members (even dead ones)
diff --git a/sql.py b/sql.py
index 90befa9..b62ffe5 100644
--- a/sql.py
+++ b/sql.py
@@ -76,7 +76,7 @@ def save_player(token, mask=SQL_NONE):
w.execute(sqlx)
except:
stdout("SQL.ERR: Error happened (save.player), commiting anyway due MyISAM...", 0)
- stdout("Faulty: %s" % sqlx, 0)
+ stdout("Faulty: %s" % sqlx, 0)
#w.execute("INSERT INTO ....") # <- Not in save_player
#w.execute("REPLACE DELAYED....") # <- Not where you can't delete, but for inv