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author | Jesusaves <cpntb1@ymail.com> | 2021-08-04 15:11:55 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-08-04 15:11:55 -0300 |
commit | 543f81b095b48a131dc1c2dd51a48d562feb3ad3 (patch) | |
tree | ce08dd4e5d070d9731b727c4f1c16a7b670fc600 | |
parent | fdb91e8d3555cd4ebd8edb31d5b74a2c11f1cf41 (diff) | |
download | server-543f81b095b48a131dc1c2dd51a48d562feb3ad3.tar.gz server-543f81b095b48a131dc1c2dd51a48d562feb3ad3.tar.bz2 server-543f81b095b48a131dc1c2dd51a48d562feb3ad3.tar.xz server-543f81b095b48a131dc1c2dd51a48d562feb3ad3.zip |
Send action log and minor polishing
-rw-r--r-- | battle/common.py | 4 | ||||
-rw-r--r-- | battle/main.py | 27 | ||||
-rw-r--r-- | battle/skills.py | 1 | ||||
-rw-r--r-- | battle/spheres.py | 3 |
4 files changed, 20 insertions, 15 deletions
diff --git a/battle/common.py b/battle/common.py index 21c97d2..649d852 100644 --- a/battle/common.py +++ b/battle/common.py @@ -104,9 +104,9 @@ def find_target(token, scope): continue except: try: - print("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i]))) + stdout("(%d) Faulty structure: %s" % (i, str(Battle[token][scope][i]))) except: - print("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope]))) + stdout("(%d) TOTALLY Faulty structure: %s" % (i, str(Battle[token][scope]))) continue continue targets.append(i) diff --git a/battle/main.py b/battle/main.py index 7ce64a9..c686231 100644 --- a/battle/main.py +++ b/battle/main.py @@ -42,6 +42,7 @@ random.seed() def advance_wave(token, world, quest_id, next_wave): global Battle, allquests Battle[token]["enemy"]=[] + Battle[token]["log"].append(["WAVE", 0, True, "", 0]) stdout("advance_wave was called") quest=dl_search(allquests[world], "quest_id", quest_id) @@ -80,7 +81,8 @@ def get_result(token, victory, world, quest_id): "exp": 0, "crystals": 0, "loot": [], - "rank": 0 + "rank": 0, + "log": Battle[token]["log"] } stdout("GR: Begin") @@ -257,6 +259,7 @@ def begin_quest(args, token, client_side=True): "party": [], "party_id": int(bq["party_id"]), "spheres": [], + "log": [], "turn": 1} stdout("Data set") @@ -344,11 +347,11 @@ def battle_endturn(token, spheres): Battle[token]["spheres"].remove(SPH_NONE) stdout("Exceeding spheres removed") - # Add 1~3 random spheres - i=random.randint(1,3) + # Add 1~3 random spheres; But never go over 5 spheres + i=min(random.randint(1,3), len(Battle[token]["spheres"]) - 5) while i > 0: i-=1 - Battle[token]["spheres"].append(random.choice([ + sp=random.choice([ SPH_WIDEATTACK, SPH_PIERCE, SPH_ASSAULT, @@ -356,14 +359,12 @@ def battle_endturn(token, spheres): SPH_HEALALL, SPH_ATKUP, SPH_DEFUP - ])) + ]) + Battle[token]["log"].append(["SP", len(Battle[token]["spheres"]), sp, "", 0]) + Battle[token]["spheres"].append(sp) stdout("Spheres added; Status before adjust: %s" % (str(Battle[token]["spheres"]))) - # Remove exceeding spheres - if (len(Battle[token]["spheres"]) > 5): - del(Battle[token]["spheres"][4:]) - # Add empty spheres to keep length while (len(Battle[token]["spheres"]) < 5): Battle[token]["spheres"].append(SPH_NONE) @@ -445,6 +446,7 @@ def battle(args, token): # Erase temporary variables del tmp stdout("Party reordered (SKIPPED)") + Battle[token]["log"]=[] ####################################### # Prepare temporary data @@ -469,10 +471,10 @@ def battle(args, token): if (bt["sphere"][idx] == ACT_SPHERE): # Remove the sphere spheres[idx]=SPH_NONE - sphere_attack(token, bat, Battle[token]["spheres"][idx]) + sphere_attack(token, bat, Battle[token]["spheres"][idx], idx) Battle[token]["bp"]+=2 else: - sphere_attack(token, bat, SPH_NONE) + sphere_attack(token, bat, SPH_NONE, idx) Battle[token]["bp"]+=1 stdout("Attack performed") @@ -510,7 +512,7 @@ def battle(args, token): ############ # Enemies - for bat in Battle[token]["enemy"]: + for idx, bat in enumerate(Battle[token]["enemy"]): # The dead can't fight if (bat["hp"] <= 0): continue @@ -522,6 +524,7 @@ def battle(args, token): target["hp"]-=calc_dmg(token, bat, target, bat["atk"]) Battle[token]["bp"]+=1 + Battle[token]["log"].append(["enemy", idx, SPH_NONE, "party", target_id]) stdout("ENEMY: Attack performed") # If HP ends up broken diff --git a/battle/skills.py b/battle/skills.py index 4ba592f..56ee4ac 100644 --- a/battle/skills.py +++ b/battle/skills.py @@ -81,6 +81,7 @@ def skill_core(token, mask, force, element): def handle_skill(token, skill_id): global Battle # TODO + #Battle[token]["log"].append(["who", 0, skill_id << ??, "target", 0]) return diff --git a/battle/spheres.py b/battle/spheres.py index 2a2b35b..e3b0d88 100644 --- a/battle/spheres.py +++ b/battle/spheres.py @@ -22,7 +22,7 @@ from consts import (SPH_WIDEATTACK, SPH_PIERCE, SPH_ASSAULT, SPH_HEAL, SPH_HEALA from battle.common import find_target, attackall, calc_dmg # Handle sphere attacks. Unit is a member from Battle[token][scope] -def sphere_attack(token, unit, sphere): +def sphere_attack(token, unit, sphere, idx=0): stdout("%s is attacking" % str(unit)) stdout("Sphere selected: %d" % sphere) @@ -74,5 +74,6 @@ def sphere_attack(token, unit, sphere): # We are done! #stdout("Attack completed") + Battle[token]["log"].append(["party", idx, sphere, "enemy", target_id]) return True |