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########################################################################################
# This file is part of Spheres.
# Copyright (C) 2019 Jesusalva
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
########################################################################################
# Recruits
init python:
import json
def recruit(t, a):
global Player
raw=send_packet("recruit", recruitdata(t, a))
rc=json_decode(raw)
try:
return int(rc)
except:
pass
# Update data
try:
Player[rc["currency"][0]]=rc["currency"][1]
except:
renpy.notify("ERROR, Currency is undefined.")
stdout("ERROR, Undefined currency")
for unit in rc["units"]:
_window_hide(None)
if (debug):
print(str(unit))
idx=inventoryplace()
unit["unit_id"]=int(unit["unit_id"])
if (debug):
stdout("Recruit index: %d" % idx)
print("Player inventory: %s" % str(Player["inv"]))
print("Unit ID: %s" % str(unit["unit_id"]))
print("Unit Name: %s" % str(allunits[int(unit["unit_id"])]["name"]))
print("Unit Rarity: %d" % allunits[int(unit["unit_id"])]["rare"])
Player["inv"][idx]=unit
txt=allunits[int(unit["unit_id"])]["name"]
rar=allunits[int(unit["unit_id"])]["rare"]
star=star_write(rar)
sprite=str(unit["unit_id"])
show_img("unit_"+sprite, at_list=[truecenter])
renpy.pause(0.1)
try:
renpy.call_screen("msgbox", "%s\n\nRecruited %d★ %s" % (star, rar, txt), autoclose=6.0)
except:
pass
renpy.hide("unit_"+sprite)
_window_show(None)
# Return result
if (rc["code"] == ERR_NOGEMS):
renpy.notify("You don't have enough gems to complete.")
if (rc["code"] == ERR_INVFULL):
renpy.notify("You don't have enough space to complete!")
return rc["code"]
label tavern:
$ show_img("bg tavern", False) # Validate
scene bg tavern
play music MUSIC_PARTY.id() fadein 0.5
window hide
#alltaverns
jump tv_loop
screen tavern():
default tavern = 0
fixed:
#xmargin 50
#ymargin 50
#xalign 0.5
#ypos 0.9
#yanchor 1.0
xfill True
yfill True
frame:
background "gui/tv_frame.webp"
xalign 0.5
#yanchor 1.0
#ypos 0.9
yalign 0.5
xmaximum 615
xminimum 615
ymaximum 1000
yminimum 1000
vbox:
box_wrap True
xoffset 50
yoffset 50
if alltaverns[tavern]["banner"] != "":
label _(".:: Special Summon ::.")
add "banner_%s" % alltaverns[tavern]["banner"]
else:
pass
label alltaverns[tavern]["details"]
null:
height 32
label _("%d %s the draw!" % (alltaverns[tavern]["price"], alltaverns[tavern]["currency"]))
vbox:
box_wrap True
xoffset 50
yoffset 50
ypos (1312-42)
yanchor 1.0
xpos 255
xanchor 0.0
hbox:
spacing 24
showif alltaverns[tavern]["min_quest"] > 0:
button:
xmaximum 250 #350
yminimum 60 #111
ymaximum 110 #111
idle_background Frame("gui/green_btn.png", 60, 30)
hover_background Frame("gui/green_btn_hover.png", 60, 30)
action Return([tavern, 1])
hbox:
yoffset 10
null width 25
text _("Summon %d" % 1):
color "#001864"
size 24
outlines [(1,"#FFF",0,0)]
null width 25
button:
xmaximum 250 #350
yminimum 60 #111
ymaximum 110 #111
idle_background Frame("gui/green_btn.png", 60, 60)
hover_background Frame("gui/green_btn_hover.png", 60, 60)
action Return([tavern, alltaverns[tavern]["min_draws"]])
hbox:
yoffset 10
null width 25
text _("Summon %d" % alltaverns[tavern]["min_draws"]):
color "#001864"
size 24
outlines [(1,"#FFF",0,0)]
null width 25
else:
label _("Coming soon!")
null:
height 42
hbox:
button:
xmaximum 250 #350
yminimum 60 #111
ymaximum 110 #111
idle_background Frame("gui/green_btn.png", 60, 60)
hover_background Frame("gui/green_btn_hover.png", 60, 60)
action Return([-1, -1])
hbox:
yoffset 10
null width 25
text _("Return"):
color "#001864"
size 24
outlines [(1,"#FFF",0,0)]
null width 25
null width 32
showif tavern > 0:
button:
xmaximum 250 #350
yminimum 60 #111
ymaximum 110 #111
idle_background Frame("gui/purple_btn.png", 60, 30)
hover_background Frame("gui/purple_btn_hover.png", 60, 30)
action SetScreenVariable("tavern", tavern-1)
hbox:
yoffset 5
null width 25
text _("«"):
color "#FFF"
size 24
outlines [(1,"#000",0,0)]
null width 25
showif len(alltaverns) > tavern+1:
button:
xmaximum 250 #350
yminimum 60 #111
ymaximum 110 #111
idle_background Frame("gui/purple_btn.png", 60, 30)
hover_background Frame("gui/purple_btn_hover.png", 60, 30)
action SetScreenVariable("tavern", tavern+1)
hbox:
yoffset 5
null width 25
text _("»"):
color "#FFF"
size 24
outlines [(1,"#000",0,0)]
null width 25
label tv_loop:
# Download all tavern banners
# TODO: Make a copy() and remove locked taverns (min_quest > Player["quest"])
python:
tr_loading = True
for tv in alltaverns:
renpy.pause(0.001, hard=True)
if tv["banner"] != "":
show_img("banner_"+tv["banner"], False)
tr_loading = False
call screen tavern
if (_return[0] < 0 or _return[1] < 1):
jump restore
$ message=recruit(_return[0], _return[1])
if (message == OFFLINEMSG):
"Server replies:" "[message]\n\nYou are offline?"
return
jump tv_loop
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