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########################################################################################
# This file is part of Spheres.
# Copyright (C) 2019 Jesusalva
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
########################################################################################
# Definitions: decode, encode, JSON parser and memory
############################################################################
init -1 python:
stdout("======================= %s %s %s" % (config.name, config.version, persistent.release_name))
print("[STDBY] Loading Basic functions.......")
# Search for array[?][key]==search in an array of dicts
# Returns the dictionary, or returns ERR_INVALID
def dl_search(array, key, search):
try:
r=(item for item in array if item[key] == search).next()
except:
r=ERR_INVALID
if r is None:
r=ERR_INVALID
stdout("dlsearch: r is None")
return r
def check_fail(raw):
global debug, FAILUREMSG
if (debug):
stdout(str(raw))
if (raw == FAILUREMSG):
return True
return False
def json_decode(raw):
global ERRNO
#stdout("Decoder received %s" % repr(raw))
if (check_fail(raw)):
return ERR_LOGIN_DEFAULT
# TODO Move this to check_fail and rewrite check_fail
# ERR_OFF should be handled top-level no? With full_restart()
if raw in ERRNO:
return raw
if (type(raw) is int):
return int(raw)
# Maybe base 64
try:
rw=base64.b64decode(raw)
raw=rw
if (debug):
print("base64 decoded")
except:
traceback.print_exc()
pass
# Maybe zlib compressed
try:
rw=zlib.decompress(raw)
raw=rw
if (debug):
print(str(raw))
except:
traceback.print_exc()
pass
# Decode JSON
try:
return json.loads(raw)
except:
traceback.print_exc()
return ERR_JSONDECODER
def get_token():
try:
t=Player['token']
except:
t="0" #"f528764d624db129b32c21fbca0cb8d6"
return t
def login():
global Player
stdout("Login requested for %s" % logindata())
raw=send_packet("login", logindata())
Player=json_decode(raw)
if (Player == ERR_JSONDECODER):
return ERR_JSONDECODER
if (Player == ERR_LOGIN_DEFAULT):
return ERR_LOGIN_DEFAULT
if (Player == ERR_OUTDATED):
return ERR_OUTDATED
try:
Player["inv"]=dlist()
except:
pass
return Player["code"]
def GAME_LOADER():
global allunitsbase, allunits, allquests, allstory, allworld, alltaverns
global allnews, allsummons, tr_uptodate, tr_memcheck, tr_fatality
# Wait until everything is up to date
while not tr_uptodate:
sdelay()
try:
# Load unit data
#allunitsbase=json.loads(requests.get("http://"+HOST+'/units.json', verify=False).text)
stdout("Loading units...")
f=open(get_path_if_exists("units.json"), "r")
allunitsbase=json.load(f)
f.close()
# Reorder unit data
allunits={}
for j in allunitsbase:
allunits[j["unit_id"]]=j
# Load summons data
stdout("Loading summons...")
f=open(get_path_if_exists("summons.json"), "r")
allsummons=json.load(f)
f.close()
# Load quest data
stdout("Loading quests...")
f=open(get_path_if_exists("quests.json"), "r")
allquests=json.load(f)
f.close()
# Load story data
stdout("Loading story...")
f=open(get_path_if_exists("story.json"), "r")
allstory=json.load(f)
f.close()
# Load world data
stdout("Loading world...")
f=open(get_path_if_exists("world.json"), "r")
allworld=json.load(f)
f.close()
# Load tavern data
stdout("Loading tavern...")
f=open(get_path_if_exists("bar.json"), "r")
alltaverns=json.load(f)
f.close()
stdout("PREPARING FOR NEWS")
# Load server news
try:
allnews=json.loads(requests.get("http://"+HOST+'/news.json', verify=False, timeout=5.0).text)
except:
allnews=[]
pass
stdout("[OK] Game data loaded to memory")
except:
tr_fatality = True
traceback.print_exc()
stdout("[FATAL] Unable to load game data; Aborted.")
tr_memcheck=True
return tr_load
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