Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-13 | Store persistent.summon, which holds the active summon | Jesusaves | 1 | -1/+1 | |
(Within the limits of `Player["max_sum"]`) | |||||
2021-08-12 | Update builtin summons | Jesusaves | 1 | -1/+1 | |
2021-08-12 | Display summoning animations | Jesusaves | 1 | -1/+1 | |
2021-08-11 | Summoning Protocol, Initial version (working) | Jesusaves | 1 | -0/+10 | |
Summon is currently hard-coded. Expansion required. | |||||
2021-08-07 | Protocol upgrade | Jesusaves | 1 | -1/+2 | |
2021-08-07 | Fix bugs | Jesusaves | 1 | -3/+3 | |
2021-08-04 | Fix a couple bugs I introduced recently | Jesusaves | 1 | -3/+10 | |
2020-12-31 | Add support for custom battle backgrounds | Jesusaves | 1 | -0/+1 | |
2020-12-29 | Disable screen prediction entirely. | Jesusaves | 1 | -0/+2 | |
Probably not needed, but it worked so smoothly on mobile, that I made it final. | |||||
2020-12-29 | Clean up BATTLE once battle is over (hopefully to avoid accidental bugs) | Jesusaves | 1 | -0/+3 | |
2020-12-26 | Some optimizations to be more Python3 compliant (for when Renpy 8 comes out) | Jesusaves | 1 | -2/+2 | |
Also, fix an edge scenario crash at tavern and a missed logging at battle story log | |||||
2020-12-26 | Better logging for story logs when a label is cast | Jesusaves | 1 | -1/+2 | |
2020-12-26 | Attempt to play the battle music defined on the JSON instead of the builtin | Jesusaves | 1 | -3/+3 | |
version. Vulnerable to bugs. | |||||
2020-12-24 | Preparatives so eventually, we may have different battle musics depending on ↵ | Jesusaves | 1 | -2/+7 | |
region | |||||
2020-12-24 | world has an extra SFX tag | Jesusaves | 1 | -0/+2 | |
2020-12-22 | WebP merges togheter the best of PNG and JPG, | Jesusaves | 1 | -2/+2 | |
so we no longer need to keep passing extension for stuff. | |||||
2020-12-21 | update_ap now uses the websocket stream, so it no longer needs a value. | Jesusaves | 1 | -1/+1 | |
2020-12-20 | Remove a couple development options | Jesusaves | 1 | -1/+1 | |
2020-12-20 | Update client for later™ patch for multiple worlds. | Jesusaves | 1 | -3/+3 | |
But for time begin, only "Main" world is supported. | |||||
2020-12-20 | Almost forgot to send the world data as well | Jesusaves | 1 | -2/+1 | |
2020-12-20 | Prepare for support for multiple worlds. | Jesusaves | 1 | -1/+1 | |
For now, only the world "Main" is supported. | |||||
2020-12-18 | Fix a bunch of bugs | Jesusaves | 1 | -3/+3 | |
2020-12-18 | Split combat.rpy in three files, move python+screen code away from the label. | Jesusaves | 1 | -0/+166 | |
Combat is, by far, one of the messiest parts of the script. |