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2022-07-28Add bare support to RenPy 8Jesusaves1-5/+5
2021-08-16Explain about the use of Alt key on the help as well.Jesusaves1-0/+7
2021-08-16Add the Spheres Reference to the (otherwise useless) help menu.Jesusaves1-3/+57
I liked it.
2021-08-16Allow you to switch the summon during combat (this is what the cog does)Jesusaves3-2/+2
2021-08-16It looks fugly, but animate actions from the party and enemy membersJesusaves2-7/+34
2021-08-15Look and learn, @Xanthem noob - THIS is how you do it!Jesusaves1-42/+68
*flips frying pan* Just kidding - It was you who gave me this idea in first place. Hint - You can use "ALT+1", "ALT+2", etc. to manipulate the spheres :-)
2021-08-12Display summoning animationsJesusaves2-1/+30
2021-08-11Add the summon button (no protocol-level action yet)Jesusaves1-1/+12
2021-08-11Bring more kawaii and make it cuter!Jesusaves1-0/+0
2021-08-07If game crashes after registration, ensure this error is recoverableJesusaves1-0/+16
2021-08-07Add SQ00005_postJesusaves1-0/+3
2021-08-07Initial version of the Council RoomJesusaves1-0/+5
2020-12-31Try to make the "I'm ready" button more sensitive (for smaller phones)Jesusaves1-1/+4
2020-12-31Add support for custom battle backgroundsJesusaves1-1/+1
2020-12-31Remove some old, unmaintaned and unused codeJesusaves1-48/+1
2020-12-30Outlines so the names are readableJesusaves1-3/+6
2020-12-30Show monster elemental along nameJesusaves1-3/+9
2020-12-29Split battle interface in three screensJesusaves1-37/+45
2020-12-25Fork code, replace some ifs with showifs in screen, add dummy structures.Jesusaves1-215/+220
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups.
2020-12-25Optmize a bit the python tidbits from battle screen:Jesusaves1-43/+0
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =(
2020-12-24Change battle logic to make it a bit more seamless to user.Jesusaves1-4/+5
And hopefully, less error prone?
2020-12-24Rewrite the first part of the first prologueJesusaves1-1/+14
2020-12-24Change unit info display so it is easier to view the image =DJesusaves1-0/+5
2020-12-22Initial tavern redesign (not fully operational yet)Jesusaves5-0/+0
2020-12-21Move HP bar to the absolute bottom, looks better this way.Jesusaves1-16/+24
Could use a text display, discriminer, new colors, etc. but meeh Next to work on, is the sphere.
2020-12-21actionarea height went from 30px to 48px, so correct scripts to reflect this.Jesusaves1-7/+7
2020-12-21Continue remaking the battle interface.Jesusaves2-55/+68
We no longer have "4 or 5 units", now we always have only have 4 units.
2020-12-19It will only work if set to auto-resize, or if I somehow pass xalign 1.0 toJesusaves1-0/+0
the GP/CR bar using the frame as boundary >_< Add transparency. Shabby, but much better than before
2020-12-19Resize the HUD window.Jesusaves1-0/+0
Still not perfect, but much better.
2020-12-19Initial prototype redraw of the HUDJesusaves1-0/+0
Still missing EXP bar. Needs more width. Needs less height.
2020-12-19Correct dialog chara alignment so they are always above the textwindow.Jesusaves1-3/+34
Mobile does not have hide window, and this compensates a bit their obvious lack of height (which only a full body could compensate)
2020-12-18Fix confirmation overlayJesusaves1-0/+0
2020-12-18Add 20% transparency to the menu buttonsJesusaves1-0/+0
2020-12-18Remake the basic menus but they still don't look great =/Jesusaves1-0/+0
2020-12-18Fix a bunch of bugsJesusaves1-2/+10
2020-12-18Split combat.rpy in three files, move python+screen code away from the label.Jesusaves1-0/+419
Combat is, by far, one of the messiest parts of the script.
2020-12-17Move a few stuff from screens.rpy to gui/ folderJesusaves3-0/+347
2020-12-16More styling to main menuJesusaves1-0/+0
2020-12-09Initial commit, forked from SpheresinitJesusaves78-0/+0