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2020-12-24Rewrite the first part of the first prologueJesusaves1-1/+14
2020-12-24Change unit info display so it is easier to view the image =DJesusaves1-0/+5
2020-12-22Initial tavern redesign (not fully operational yet)Jesusaves5-0/+0
2020-12-21Move HP bar to the absolute bottom, looks better this way.Jesusaves1-16/+24
Could use a text display, discriminer, new colors, etc. but meeh Next to work on, is the sphere.
2020-12-21actionarea height went from 30px to 48px, so correct scripts to reflect this.Jesusaves1-7/+7
2020-12-21Continue remaking the battle interface.Jesusaves2-55/+68
We no longer have "4 or 5 units", now we always have only have 4 units.
2020-12-19It will only work if set to auto-resize, or if I somehow pass xalign 1.0 toJesusaves1-0/+0
the GP/CR bar using the frame as boundary >_< Add transparency. Shabby, but much better than before
2020-12-19Resize the HUD window.Jesusaves1-0/+0
Still not perfect, but much better.
2020-12-19Initial prototype redraw of the HUDJesusaves1-0/+0
Still missing EXP bar. Needs more width. Needs less height.
2020-12-19Correct dialog chara alignment so they are always above the textwindow.Jesusaves1-3/+34
Mobile does not have hide window, and this compensates a bit their obvious lack of height (which only a full body could compensate)
2020-12-18Fix confirmation overlayJesusaves1-0/+0
2020-12-18Add 20% transparency to the menu buttonsJesusaves1-0/+0
2020-12-18Remake the basic menus but they still don't look great =/Jesusaves1-0/+0
2020-12-18Fix a bunch of bugsJesusaves1-2/+10
2020-12-18Split combat.rpy in three files, move python+screen code away from the label.Jesusaves1-0/+419
Combat is, by far, one of the messiest parts of the script.
2020-12-17Move a few stuff from screens.rpy to gui/ folderJesusaves3-0/+347
2020-12-16More styling to main menuJesusaves1-0/+0
2020-12-09Initial commit, forked from SpheresinitJesusaves78-0/+0