Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-16 | Lets settle a rule - Skills should also check for SRV_NOCAST. | Jesusaves | 1 | -1/+1 | |
2021-08-16 | Initial version for SPH_WIDEATTACK | Jesusaves | 1 | -1/+9 | |
2021-08-16 | Make the used spheres to be "consumed" (slightly better graphically) | Jesusaves | 1 | -0/+4 | |
2021-08-16 | It looks fugly, but animate actions from the party and enemy members | Jesusaves | 1 | -0/+31 | |
2021-08-16 | Add battle SFX as MineGamerBR asked. | Jesusaves | 1 | -0/+11 | |
(requires updated server to work properly) | |||||
2021-08-15 | Look and learn, @Xanthem noob - THIS is how you do it! | Jesusaves | 1 | -0/+1 | |
*flips frying pan* Just kidding - It was you who gave me this idea in first place. Hint - You can use "ALT+1", "ALT+2", etc. to manipulate the spheres :-) | |||||
2021-08-13 | Optimize some battle code because we'll be needing this soon | Jesusaves | 1 | -13/+19 | |
2021-08-12 | Display summoning animations | Jesusaves | 1 | -0/+5 | |
2021-08-11 | Summoning Protocol, Initial version (working) | Jesusaves | 1 | -1/+5 | |
Summon is currently hard-coded. Expansion required. | |||||
2021-08-11 | Add the summon button (no protocol-level action yet) | Jesusaves | 1 | -2/+12 | |
2021-08-07 | Protocol upgrade | Jesusaves | 1 | -1/+1 | |
2021-08-04 | Next gen battle action logger (incomplete) | Jesusaves | 1 | -34/+56 | |
2020-12-31 | Add support for custom battle backgrounds | Jesusaves | 1 | -1/+1 | |
2020-12-29 | Disable screen prediction entirely. | Jesusaves | 1 | -1/+1 | |
Probably not needed, but it worked so smoothly on mobile, that I made it final. | |||||
2020-12-29 | Clean up BATTLE once battle is over (hopefully to avoid accidental bugs) | Jesusaves | 1 | -1/+5 | |
2020-12-26 | Update experience headers in client | Jesusaves | 1 | -0/+2 | |
2020-12-26 | Just wanted to remember that there is NO WAY to know if this will run in Py3 | Jesusaves | 1 | -1/+1 | |
2020-12-26 | Some optimizations to be more Python3 compliant (for when Renpy 8 comes out) | Jesusaves | 1 | -1/+2 | |
Also, fix an edge scenario crash at tavern and a missed logging at battle story log | |||||
2020-12-25 | Only raise an exception in debug mode, otherwise, keep trying foolishly. | Jesusaves | 1 | -1/+2 | |
It must only APPEAR to work, after all :3 | |||||
2020-12-25 | Fork code, replace some ifs with showifs in screen, add dummy structures. | Jesusaves | 1 | -4/+9 | |
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups. | |||||
2020-12-25 | Optmize a bit the python tidbits from battle screen: | Jesusaves | 1 | -0/+42 | |
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =( | |||||
2020-12-24 | Change battle logic to make it a bit more seamless to user. | Jesusaves | 1 | -2/+10 | |
And hopefully, less error prone? | |||||
2020-12-24 | Use a bloated code to call battle screen, which is safer against race condition. | Jesusaves | 1 | -1/+9 | |
Ideally, though, we should move from call_screen to show_screen, Return() to SetVariable(), and have a while loop detecting all that. | |||||
2020-12-24 | Error handling: Ignore errors in victory screen | Jesusaves | 1 | -2/+7 | |
But I wonder why... | |||||
2020-12-24 | Preparatives so eventually, we may have different battle musics depending on ↵ | Jesusaves | 1 | -0/+1 | |
region | |||||
2020-12-22 | WebP merges togheter the best of PNG and JPG, | Jesusaves | 1 | -1/+1 | |
so we no longer need to keep passing extension for stuff. | |||||
2020-12-21 | update_ap now uses the websocket stream, so it no longer needs a value. | Jesusaves | 1 | -1/+1 | |
2020-12-20 | Update client for later™ patch for multiple worlds. | Jesusaves | 1 | -1/+2 | |
But for time begin, only "Main" world is supported. | |||||
2020-12-19 | Correct dialog chara alignment so they are always above the textwindow. | Jesusaves | 1 | -3/+3 | |
Mobile does not have hide window, and this compensates a bit their obvious lack of height (which only a full body could compensate) | |||||
2020-12-18 | Split combat.rpy in three files, move python+screen code away from the label. | Jesusaves | 1 | -0/+210 | |
Combat is, by far, one of the messiest parts of the script. |