Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-16 | Allow you to switch the summon during combat (this is what the cog does) | Jesusaves | 1 | -0/+2 | |
2021-08-16 | Add battle SFX as MineGamerBR asked. | Jesusaves | 1 | -1/+14 | |
(requires updated server to work properly) | |||||
2021-08-15 | Look and learn, @Xanthem noob - THIS is how you do it! | Jesusaves | 1 | -8/+17 | |
*flips frying pan* Just kidding - It was you who gave me this idea in first place. Hint - You can use "ALT+1", "ALT+2", etc. to manipulate the spheres :-) | |||||
2021-08-12 | Update builtin summons | Jesusaves | 1 | -3/+3 | |
2021-08-11 | By @Xanthem 's order, the original summoning symbol will never see a release. | Jesusaves | 1 | -3/+3 | |
Please, have this new more awesome symbol instead. | |||||
2021-08-11 | Add the summon button (no protocol-level action yet) | Jesusaves | 1 | -0/+3 | |
2021-08-07 | Add SQ00005_post | Jesusaves | 1 | -0/+1 | |
2021-08-07 | Replace the female warrior (improper license) with a female magi. | Jesusaves | 1 | -2/+2 | |
2021-08-07 | Initial version of the Council Room | Jesusaves | 1 | -0/+2 | |
2021-08-07 | Add the castle indoors for the new cutscene | Jesusaves | 1 | -0/+1 | |
2020-12-31 | Add link ingame to the attribution notice of the update server. | Jesusaves | 1 | -3/+6 | |
2020-12-31 | Replace opening theme. License-wise, we should be OKay, now. | Jesusaves | 1 | -1/+1 | |
2020-12-31 | Possibly the only soundtrack in OGG because MP3 version was heavier: | Jesusaves | 1 | -7/+7 | |
BGM05 PARTY SCREEN | |||||
2020-12-31 | Replace music assets with properly licensed ones. | Jesusaves | 1 | -2/+3 | |
Still not replaced: BGM01 and BGM05 | |||||
2020-12-30 | Move Jewel Savior link to the license ile. | Jesusaves | 1 | -0/+1 | |
2020-12-30 | Remove parts which could invoke copyright ownership from Jewel Savior. | Jesusaves | 1 | -16/+20 | |
Mark the remaining Jewel Savior assers as (JS-JP) so they can be removed later, as we have license to use them without prior consent but need to submit some stuff if they make to final release. | |||||
2020-12-30 | Mob ID Changed | Jesusaves | 1 | -2/+1 | |
2020-12-30 | Fanfarre X - by Alexander Nakarada (CC BY 4.0) | Jesusaves | 1 | -1/+1 | |
Replaces MUSIC_VICTORY (bgm06) | |||||
2020-12-30 | Medieval Loop One - by Alexander Nakarada (CC BY 4.0) | Jesusaves | 1 | -1/+1 | |
Replaces MUSIC_TOWN | |||||
2020-12-26 | Replace the square bgs with kindland's bg | Jesusaves | 1 | -3/+4 | |
2020-12-26 | Add elemental information to the unit squares. | Jesusaves | 1 | -0/+6 | |
2020-12-25 | Add tavern image to built-in to speed up tavern loading time. | Jesusaves | 1 | -0/+1 | |
It already has lots of stuff to load, anyway | |||||
2020-12-25 | Fork code, replace some ifs with showifs in screen, add dummy structures. | Jesusaves | 1 | -0/+2 | |
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups. | |||||
2020-12-24 | Better attribution | Jesusaves | 1 | -2/+2 | |
2020-12-24 | Get rid of troublesome unused assets | Jesusaves | 1 | -3/+3 | |
This is more descriptive and can be filled in ATTRIBUTION | |||||
2020-12-24 | Add battle2.webp to builtin to prevent needless download | Jesusaves | 1 | -0/+1 | |
2020-12-24 | Part II of the initial prologue done remaking. | Jesusaves | 1 | -1/+3 | |
This covers the whole pre prologue. | |||||
2020-12-24 | Rewrite the first part of the first prologue | Jesusaves | 1 | -2/+2 | |
2020-12-24 | Postpone automatic retry in 1 second when it hangs downloading invalid files | Jesusaves | 1 | -3/+13 | |
This prevents crazy weird internet spikes. | |||||
2020-12-23 | Add support for special summoning event taverns | Jesusaves | 1 | -2/+2 | |
2020-12-23 | Add a few missing attributions | Jesusaves | 1 | -4/+4 | |
2020-12-22 | Replace main unit with one by David Revoy | Jesusaves | 1 | -1/+1 | |
2020-12-22 | Initial tavern redesign (not fully operational yet) | Jesusaves | 1 | -0/+5 | |
2020-12-21 | I really don't know if we should keep Jewel Savior's stuff or not. | Jesusaves | 1 | -1/+1 | |
2020-12-21 | Redesign the splash screen | Jesusaves | 1 | -2/+3 | |
2020-12-21 | Hopefully the last edit I'm doing on elemental orbs. | Jesusaves | 1 | -2/+1 | |
...Well, I'll still need to change the render order and cards frames but meeh. | |||||
2020-12-21 | Continue remaking the battle interface. | Jesusaves | 1 | -2/+2 | |
We no longer have "4 or 5 units", now we always have only have 4 units. | |||||
2020-12-21 | Start remaking the combat GUI | Jesusaves | 1 | -1/+1 | |
2020-12-20 | Remove unused sphere. Resize empty sphere to be adherent to conventions. | Jesusaves | 1 | -4/+3 | |
Updates Attribution. | |||||
2020-12-19 | Initial prototype redraw of the HUD | Jesusaves | 1 | -0/+2 | |
Still missing EXP bar. Needs more width. Needs less height. | |||||
2020-12-19 | Replace the cog | Jesusaves | 1 | -2/+2 | |
2020-12-18 | Attribution to some more of the used assets | Jesusaves | 1 | -4/+4 | |
2020-12-18 | Remake the basic menus but they still don't look great =/ | Jesusaves | 1 | -1/+2 | |
2020-12-17 | License for my own work. | Jesusaves | 1 | -2/+5 | |
For some reason, CPU usage is above 150%, something seems wrong. Must review the thread loops, they might be overdoing it | |||||
2020-12-17 | Remake the spheres as well | Jesusaves | 1 | -23/+23 | |
2020-12-17 | Replace elemental items with something prettier (and also under CC0) | Jesusaves | 1 | -10/+10 | |
2020-12-17 | I'll eventually need to properly documentate all licenses | Jesusaves | 1 | -0/+136 | |
and get rid of whatever is a placeholder or license unobtainable Prepare ATTRIBUTION placeholder |