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2020-12-29Disable screen prediction entirely.Jesusaves4-1/+18
2020-12-29Add "foreground" attribute to wait_packet.Jesusaves3-7/+8
2020-12-29Send logout packet in a thread (so it is not blocking).Jesusaves1-1/+2
2020-12-29Clean up BATTLE once battle is over (hopefully to avoid accidental bugs)Jesusaves2-1/+8
2020-12-29Be less spammy when receiving packetsJesusaves1-1/+1
2020-12-29Split battle interface in three screensJesusaves1-37/+45
2020-12-29LOGOUT packet has no reply, so do not wait for it when closing the app.Jesusaves1-1/+1
2020-12-29Remove some now outdated comments from 04Jesusaves1-29/+3
2020-12-29Add a complex watcher which will reboot the game if the socket dies.Jesusaves4-4/+32
2020-12-26Golden theme works betterJesusaves5-0/+0
2020-12-26Replace the square bgs with kindland's bgJesusaves5-3/+4
2020-12-26Update experience headers in clientJesusaves1-0/+2
2020-12-26Just wanted to remember that there is NO WAY to know if this will run in Py3Jesusaves3-3/+3
2020-12-26Some optimizations to be more Python3 compliant (for when Renpy 8 comes out)Jesusaves9-30/+34
2020-12-26Better logging for story logs when a label is castJesusaves1-1/+2
2020-12-26Attempt to play the battle music defined on the JSON instead of the builtinJesusaves1-3/+3
2020-12-26Fix bug in get_sfxJesusaves1-2/+2
2020-12-26Italicize the jobJesusaves1-1/+1
2020-12-26In theory, this displays unit job on inventory screen and corrects HP/ATK vals.Jesusaves3-41/+26
2020-12-26Add elemental information to the unit squares.Jesusaves8-2/+10
2020-12-25Add tavern image to built-in to speed up tavern loading time.Jesusaves2-0/+1
2020-12-25Only raise an exception in debug mode, otherwise, keep trying foolishly.Jesusaves1-1/+2
2020-12-25Fork code, replace some ifs with showifs in screen, add dummy structures.Jesusaves6-219/+250
2020-12-25Optmize a bit the python tidbits from battle screen:Jesusaves3-44/+43
2020-12-24Change battle logic to make it a bit more seamless to user.Jesusaves3-6/+16
2020-12-24Use a bloated code to call battle screen, which is safer against race condition.Jesusaves1-1/+9
2020-12-24A showif should be more reliable in the HUDJesusaves1-1/+1
2020-12-24Error handling: Ignore errors in victory screenJesusaves1-2/+7
2020-12-24Preparatives so eventually, we may have different battle musics depending on ...Jesusaves3-5/+11
2020-12-24make sure old server code is not included by accident on buildsJesusaves2-0/+2
2020-12-24Better attributionJesusaves1-2/+2
2020-12-24Get rid of troublesome unused assetsJesusaves4-3/+3
2020-12-24Add battle2.webp to builtin to prevent needless downloadJesusaves2-0/+1
2020-12-24Register SFX assets as wellJesusaves1-4/+19
2020-12-24world has an extra SFX tagJesusaves1-0/+2
2020-12-24Add a warning because I must package the pre alpha demoJesusaves1-0/+4
2020-12-24This should cover, story-wise, the majority of the first part of prologue.Jesusaves1-4/+24
2020-12-24Part II of the initial prologue done remaking.Jesusaves6-47/+40
2020-12-24Rewrite the first part of the first prologueJesusaves9-22/+37
2020-12-24Close the game immediately when requested, without prompts.Jesusaves1-1/+1
2020-12-24It is better if the frame does not touch the bottom.Jesusaves1-2/+2
2020-12-24Change unit info display so it is easier to view the image =DJesusaves2-3/+9
2020-12-24Remove annoying animationJesusaves1-1/+1
2020-12-24Fix bugs on Card CompositeJesusaves1-3/+11
2020-12-24We might want time function for this one...Jesusaves1-2/+2
2020-12-24Postpone automatic retry in 1 second when it hangs downloading invalid filesJesusaves2-4/+15
2020-12-23Add support for special summoning event tavernsJesusaves3-4/+6
2020-12-23Remove mostly empty folderJesusaves23-0/+0
2020-12-23Fix remaining instancesJesusaves2-42/+7
2020-12-23Optimize the codeJesusaves2-9/+12