diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/ATTRIBUTION | 4 | ||||
-rw-r--r-- | game/gfx/dialog/assassinshadow.png | bin | 69962 -> 0 bytes | |||
-rw-r--r-- | game/gfx/dialog/darkmana.webp | bin | 0 -> 104436 bytes | |||
-rw-r--r-- | game/gfx/dialog/deadlyshadow.webp | bin | 40564 -> 0 bytes | |||
-rw-r--r-- | game/gfx/dialog/deadlyshock.webp | bin | 0 -> 142148 bytes | |||
-rw-r--r-- | game/gfx/dialog/detective.webp | bin | 20804 -> 33272 bytes | |||
-rw-r--r-- | game/gui/transforms.rpy | 15 | ||||
-rw-r--r-- | game/script.rpy | 5 | ||||
-rw-r--r-- | game/story.rpy | 35 |
9 files changed, 37 insertions, 22 deletions
diff --git a/game/ATTRIBUTION b/game/ATTRIBUTION index a16b67e..c24abcf 100644 --- a/game/ATTRIBUTION +++ b/game/ATTRIBUTION @@ -73,8 +73,8 @@ Where relevant, you must also include a link to https://tmw2.org in your credit. ## DIALOG gfx/dialog/0.png (-) (-) (-) gfx/dialog/archmage.webp - gfx/dialog/assassinshadow.png - gfx/dialog/deadlyshadow.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) + gfx/dialog/darkmana.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) + gfx/dialog/deadlyshock.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified) gfx/dialog/detective.webp (Sapiboong) (Sapiboong*) (LemmaSoftForums) gfx/dialog/mentor.webp (Santiago Iborra) (CC BY SA) (Arcmage) gfx/dialog/rebel.png diff --git a/game/gfx/dialog/assassinshadow.png b/game/gfx/dialog/assassinshadow.png Binary files differdeleted file mode 100644 index 8c1cac9..0000000 --- a/game/gfx/dialog/assassinshadow.png +++ /dev/null diff --git a/game/gfx/dialog/darkmana.webp b/game/gfx/dialog/darkmana.webp Binary files differnew file mode 100644 index 0000000..032b007 --- /dev/null +++ b/game/gfx/dialog/darkmana.webp diff --git a/game/gfx/dialog/deadlyshadow.webp b/game/gfx/dialog/deadlyshadow.webp Binary files differdeleted file mode 100644 index fbad313..0000000 --- a/game/gfx/dialog/deadlyshadow.webp +++ /dev/null diff --git a/game/gfx/dialog/deadlyshock.webp b/game/gfx/dialog/deadlyshock.webp Binary files differnew file mode 100644 index 0000000..e3b5707 --- /dev/null +++ b/game/gfx/dialog/deadlyshock.webp diff --git a/game/gfx/dialog/detective.webp b/game/gfx/dialog/detective.webp Binary files differindex cd6e53f..bd3ddf2 100644 --- a/game/gfx/dialog/detective.webp +++ b/game/gfx/dialog/detective.webp diff --git a/game/gui/transforms.rpy b/game/gui/transforms.rpy index e19952b..0e2ccc4 100644 --- a/game/gui/transforms.rpy +++ b/game/gui/transforms.rpy @@ -93,7 +93,14 @@ transform prologue_right1: ypos (1824-gui.textbox_height) transform prologue_right2: - xalign 1.1 + xanchor 1.0 + xpos 1.5 + yanchor 1.0 + ypos (1824-gui.textbox_height) + +transform prologue_right2: + xanchor 1.0 + xpos 1.25 yanchor 1.0 ypos (1824-gui.textbox_height) @@ -102,6 +109,12 @@ transform prologue_center: yanchor 1.0 ypos (1824-gui.textbox_height) +transform prologue_left: + xanchor 0.0 + xpos -0.32 + yanchor 1.0 + ypos (1824-gui.textbox_height) + transform tcenter: xalign 0.5 diff --git a/game/script.rpy b/game/script.rpy index 97fa919..0c82ad8 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -4,11 +4,6 @@ image dialog rebel = "gfx/dialog/rebel.png" image banner_ = "gfx/actionarea.png" -# Declare characters used by this game. The color argument colorizes the -# name of the character. - -define e = Character("Player") - # Inform you are now ingame label start: diff --git a/game/story.rpy b/game/story.rpy index 3aa985e..76ec7b4 100644 --- a/game/story.rpy +++ b/game/story.rpy @@ -17,6 +17,12 @@ # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ######################################################################################## # Game Story labels +define e = Character("Player") + +define e_dt = Character("???", color="#cccccc") +define e_dtk = Character("Inspector", color="#cccccc") +define e_ds = Character("???", color="#8e96d3") +define e_dsk = Character("Deadly Shadow", color="#8e96d3") label SQ00001_prologue: python: @@ -34,26 +40,27 @@ label SQ00001_prologue: centered "{cps=36}{b}Somewhere distant{/b}{/cps}" scene bg darklands with Dissolve(2.0) centered "{b}Somewhere distant{/b}\n\n{fast}{cps=36}Darklands{/cps}" - show dialog_detective at tcenter with Dissolve(1.0) + show dialog_deadlyshock at toffscreenright with None + show dialog_darkmana at toffscreenright with None window show - "???" "..." - "???" "This high peak... This dark cloud..." - "???" "So, these are the darklands." - "???" "I didn't realize they were real. If it is here..." - "???" "...Then there can be only one meaning. I have to report this at once!" - show dialog_deadlyshadow at toffscreenright with None + show dialog_detective at tcenter with Dissolve(1.0) + e_dt "..." + e_dt "This high peak... This eerie atmosphere... And, ugh, this smell..." + e_dt "So, these are the darklands." + e_dt "I didn't realize they were real. Or at least, I hoped so. If it is here..." + e_dt "...Then there can be only one meaning. I have to report this at once!" + e_ds "Going somewhere, darling?" show dialog_detective at prologue_right1 - show dialog_deadlyshadow at prologue_right2 + show dialog_deadlyshock at prologue_right2 with move - "???" "Uh oh..." - show dialog_assassinshadow at toffscreenright with None + e_dt "Uh oh..." show dialog_detective at prologue_center - show dialog_deadlyshadow at tright - show dialog_assassinshadow at tleft + show dialog_deadlyshock at prologue_right2 + show dialog_darkmana at prologue_left with move - "???" "This won't end well..." - "???" "But still, I cannot afford to fail this mission." + e_ds "Humans, always in hurry... Why don't you dance with us, darling?" + e_dt "I appreciate the invite, but I cannot afford to fail this mission. En garde!" scene black with vpunch stop music fadeout 2.5 pause 1.0 |