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-rw-r--r--game/recruit.rpy110
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diff --git a/game/recruit.rpy b/game/recruit.rpy
deleted file mode 100644
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--- a/game/recruit.rpy
+++ /dev/null
@@ -1,110 +0,0 @@
-########################################################################################
-# This file is part of Spheres.
-# Copyright (C) 2019 Jesusalva
-
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License, or (at your option) any later version.
-
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-########################################################################################
-# Recruits
-init python:
- import json
- def recruit(t, a):
- global Player
- raw=send_packet("recruit", recruitdata(t, a))
-
- rc=json_decode(raw)
- try:
- return int(rc)
- except:
- pass
-
- # Update data
- try:
- Player[rc["currency"][0]]=rc["currency"][1]
- except:
- renpy.notify("ERROR, Currency is undefined.")
-
- for unit in rc["units"]:
- _window_hide(None)
- if (debug):
- print str(unit)
- idx=inventoryplace()
- unit["unit_id"]=int(unit["unit_id"])
- if (debug):
- print "Recruit index: %d" % idx
- print "Player inventory: %s" % str(Player["inv"])
- print "Unit ID: %s" % str(unit["unit_id"])
- print "Unit Name: %s" % str(allunits[int(unit["unit_id"])]["name"])
- print "Unit Rarity: %d" % allunits[int(unit["unit_id"])]["rare"]
- Player["inv"][idx]=unit
- txt=allunits[int(unit["unit_id"])]["name"]
- rar=allunits[int(unit["unit_id"])]["rare"]
- star=star_write(rar)
- sprite=str(unit["unit_id"])
- show_img("unit_"+sprite, at_list=[truecenter])
- renpy.pause(0.1)
- renpy.call_screen("msgbox", "%s\n\nRecruited %d★ %s" % (star, rar, txt))
- renpy.hide("unit_"+sprite)
- _window_show(None)
-
- # Return result
- if (rc["code"] == ERR_NOGEMS):
- renpy.notify("You don't have enough gems to complete.")
- if (rc["code"] == ERR_INVFULL):
- renpy.notify("You don't have enough space to complete!")
-
- return rc["code"]
-
-
-label tavern:
- $ show_img("bg tavern", False, ext=".jpg") # Validate
- scene bg tavern
- play music MUSIC_PARTY.id() fadein 0.5
- window hide
-
- jump tv_loop
-
-label tv_loop:
- $currencies="{size=18}Crystals: %d | GP: %d{/size}" % (Player["crystals"], Player["gp"])
- menu:
- "Recruit 1 units for 200 gems":
- $message=recruit(1, 1)
- #"Recruit 5 units for 1000 gems":
- # $message=recruit(1, 5)
- "Recruit 10 units for 2000 gems\n{i}One 4★ guaranteed!{/i}":
- $message=recruit(1, 10)
- "GP Tavern: Recruit 1 units for 1000 GP":
- $message=recruit(2, 1)
- "GP Tavern: Recruit 10 units for 10,000 GP\n{i}One Fairy or Mana Egg guaranteed!{/i}":
- $message=recruit(2, 10)
- "Chances & Info":
- # TODO WIP: Read JSON Instead
- "{b}Crystal Tavern{/b}" "\
- 4★ chance: 0.75 %%\n\
- 3★ chance: 2.00 %%\n\
- 2★ chance: 15.00 %%\n\
- 1★ chance: 82.25 %%"
- "{b}GP Tavern{/b}" "\
- Fairies: 2.00 %%\n\
- 1★ chance: 98.00 %%"
- "{b}This is a placeholder{/b}" "{i}It is possible to render each unit inidividual chance but we're not doing this (yet){/i}\nPlease be patient."
- "Do nothing\n[currencies]":
- jump restore
-
- if (message == OFFLINEMSG):
- "Server replies:" "[message]\n\nYou are offline?"
- return
-
- jump tv_loop
-