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diff --git a/game/python-extra/chardet/charsetgroupprober.py b/game/python-extra/chardet/charsetgroupprober.py
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+######################## BEGIN LICENSE BLOCK ########################
+# The Original Code is Mozilla Communicator client code.
+#
+# The Initial Developer of the Original Code is
+# Netscape Communications Corporation.
+# Portions created by the Initial Developer are Copyright (C) 1998
+# the Initial Developer. All Rights Reserved.
+#
+# Contributor(s):
+# Mark Pilgrim - port to Python
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2.1 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
+# 02110-1301 USA
+######################### END LICENSE BLOCK #########################
+
+from .enums import ProbingState
+from .charsetprober import CharSetProber
+
+
+class CharSetGroupProber(CharSetProber):
+ def __init__(self, lang_filter=None):
+ super(CharSetGroupProber, self).__init__(lang_filter=lang_filter)
+ self._active_num = 0
+ self.probers = []
+ self._best_guess_prober = None
+
+ def reset(self):
+ super(CharSetGroupProber, self).reset()
+ self._active_num = 0
+ for prober in self.probers:
+ if prober:
+ prober.reset()
+ prober.active = True
+ self._active_num += 1
+ self._best_guess_prober = None
+
+ @property
+ def charset_name(self):
+ if not self._best_guess_prober:
+ self.get_confidence()
+ if not self._best_guess_prober:
+ return None
+ return self._best_guess_prober.charset_name
+
+ @property
+ def language(self):
+ if not self._best_guess_prober:
+ self.get_confidence()
+ if not self._best_guess_prober:
+ return None
+ return self._best_guess_prober.language
+
+ def feed(self, byte_str):
+ for prober in self.probers:
+ if not prober:
+ continue
+ if not prober.active:
+ continue
+ state = prober.feed(byte_str)
+ if not state:
+ continue
+ if state == ProbingState.FOUND_IT:
+ self._best_guess_prober = prober
+ return self.state
+ elif state == ProbingState.NOT_ME:
+ prober.active = False
+ self._active_num -= 1
+ if self._active_num <= 0:
+ self._state = ProbingState.NOT_ME
+ return self.state
+ return self.state
+
+ def get_confidence(self):
+ state = self.state
+ if state == ProbingState.FOUND_IT:
+ return 0.99
+ elif state == ProbingState.NOT_ME:
+ return 0.01
+ best_conf = 0.0
+ self._best_guess_prober = None
+ for prober in self.probers:
+ if not prober:
+ continue
+ if not prober.active:
+ self.logger.debug('%s not active', prober.charset_name)
+ continue
+ conf = prober.get_confidence()
+ self.logger.debug('%s %s confidence = %s', prober.charset_name, prober.language, conf)
+ if best_conf < conf:
+ best_conf = conf
+ self._best_guess_prober = prober
+ if not self._best_guess_prober:
+ return 0.0
+ return best_conf